RiotPhlox

RiotPhlox



11 Oct

Comment

Originally posted by FizzTheWiz

Do you have any plans to help kled out? 0 changes the whole season and all of his items (and now his keystone) have continually been nerfed

Kled tends to sit right on the edge of OP, esp with Titanic rush etc

Comment

Originally posted by Captain_Chogath

39% gore, 31% kraken, 26% galeforce with a 1-3% swing from item to item depending on rank...

feels odd when there are clear and present alternatives... (that being said it's taken an entire damn year to even attempt item balance so we will take what we can get)

Iirc if you filter for mid it's like 60%+ Gore

Comment

Originally posted by Caigol

No Tryndamere nerfs. I sleep.

He's a heavy gore user mid and we held off on changing gore users on the same patch as gore nerfs generally


30 Sep

Comment

Ok so I actually played around with this in my spare time a little while ago. Monsters turning into frozen thralls was really sick but it needed a ton of work beyond that to be at all shippable


27 Sep

Comment

Originally posted by Definitively-Weirdo

Will you consider removing the reduced damage from her Q towards minions? That's why Taliyah mid is seen as unviable by most mains/ex-mains.

Could see something in that space, the way her Q interacts with minions generally is imo less than ideal

Comment

Originally posted by Miudmon

Taliyah really isn't allowed to be good, huh?

Also darius is getting buffed. I can see so many people ranting against that one in the comments, despite him having... pretty much fallen from grace by quite a bit.

The recent Tali mid changes ended up bumping her up a bit too much in the jungle


21 Sep

Comment

Originally posted by FruiTdutch

Fixed a bug where Irelia's Q - Bladesurge would sometimes deal double damage

Really now?

This was really quite rare afaik


06 Sep

Comment

Originally posted by Fight4Honor

Here is my two cents for possible bonetooth necklace rework:

Bonetooth Necklace

1 Kill: +25 movement speed out of combat and in bushes.

2 Kills: Adaptive bonus %ad/%ap (10%-15%?)

3 Kills: Incrased leap speed (1450 ---> 1600)

4 Kills: Rengar's first ferocity ability that is used after Thrill of the Hunt will double the movement speed of his passive (it will really helpfull to escape).

5 Kills: Thrill of the Hunt now grants vision on everyone.

Head of Kha'Zix: Rengar is now invisible when ulting (it would be very satisfying).

I hope it will give you idea dear u/RiotPhlox

Definitely some cool stuff in here


05 Sep

Comment

Originally posted by BD200166

Hi Phlox, we were already allowed to test out 2 of your (I call them "kits" for now) and I would like to ask if you have any "number of kits" in your mind that you wanna try out for Rengar on the PBE.

I'd like to try a few more at least


04 Sep

Comment

Originally posted by Zenorxs

Don't worry, we know it's a nightmare. :b

I have a hard question, and i don't know if you can answer this if you have a bit of time of course...

If trying to fix Rengar's code it's more like a spaguetti, how much time you guys (various rioters, not only you bcs it's a lot of work and time) can work to do a "new Rengar code" deleting the current one?

I'm not a code/vfx/sfx/animator designer, and for me it's easy to say this question, but for you and other persons knows it's another thing.

Hope in a future, his code can be totally fixed.

This is the kind of thing that's possible for projects like this actually, decent chance we do this

Comment

Originally posted by Tsunams9

Small thing can you fix the bug where rengars cooldowns dont refresh in practice tool since we are spending so much time in practice tool on pbe it would be pretty nice

This is actually a massively complex bug to fix, sorry :(


02 Sep

Comment

Originally posted by Arcanineleader

Do you have to actually LEAP to get the stack or does a normal auto (the way it is on live servers) still do it?

Normal AA should work as well


01 Sep

Comment

Originally posted by felesmiki

people is asking and commenting a lot of things from the old old rnegar, so i would like to ask for one

old old rengar had a thing with the R, the heartbeat of enemies, and the closer you where to an enemy the faster they were, could we have that tiny detail back?

Ooh ill look into it

Comment

Originally posted by Onibyakuran

I just want to point out that you seem to be enjoying/having so much fun tweaking rengar, and that truly brings a smile on our faces. Thx Phlox !

<3

Comment

Originally posted by KurcinaVelika123

What about our boi ap rengar 👉👈

I think if we're happy with the ability pattern we can comfortably put in AP rengar changes!

Comment

Originally posted by ixfearlenes

u/RiotPhlox Thanks for helping I want say something can u revert old jump speed and old hight ıts also looks so good

I'm definitely looking into it, no guarantees though!

Comment

Originally posted by Budget_Ad4476

Thanks for listening to our feedback, really appreciate it. Was the thought of making his ultimate work like twitch Q scrapped?

Still a possibility, I wanted to try speeding up the time and see how that felt

Comment

Originally posted by Artistic_Substance78

It works on basic attacking in the bush too, right? Not just the leap?

Yeah it should

Comment

Originally posted by OldConny

Yeah I'm sorry, I didn't focus on these changes.

I personally think there are amazing. I believe u read all complains about 3 stacks etc. and I think u really found PERFECT middleground. Perfect. Really really good.

E sync, no cast, vision - just please don't delete that. Please. It's the most valuable thing here since years

Idk about W, I love it but im a bit afraid of it (cleanse again)

Seriously if u could just take a look on our leap high/speed and our R being literally ambulance siren, we would be forever thankful. Even more. Thank you again, really

Jump height and speed are things I'm definitely interested in looking into, no guarantees though

Comment

Originally posted by Zenqaaii

There used to be an ultimate entry animation, it wouldn't start running directly, can it come back?

And undo the jump height and speed please.

It actually adds a ton of extra cost to do new animations etc