Read moreTeemo should be quite powerful against autoattackers as the only true blind in the game and when the spell is limp and doesn't counter them too well then it's hardly filling its niche.
Something I always liked about league is that hard counters don't really exist. There are favorable and unfavorable match ups for laning and overall comp. But it feels like most of the game gameplay is the most important thing and you always have a chance.
This is in clear contrast to dota2, which does have hard counters where some champs are completely helpless against others. It makes pro game drafting interesting, since teams can draft around it as an organized unit. But it makes normal gameplay much worse, since people don't really draft accordingly and if you get counter picked you'll be suffering ALOT.
Is this really the direction we want to push league into? Imo its the wrong take. It's just gameplay very frustrating for ever...
I really don't think this pushes teemo toward being a real hard counter. I dont expect him to force dodges if there's a trynd on the other team.
If he does end up being such a counter that he's really feeling like a true hard counter and it's worthless to play against him as certain chars we'll likely nerf him.
I strongly suspect Teemo is not going to be in this space.
For interesting reference the hardest counter in League is Sylas into Malphite which is a ~9% delta in Sylas' favor. Nothing else comes too close to that