RiotPhlox

RiotPhlox



12 Oct

Comment

Originally posted by bns18js

Teemo should be quite powerful against autoattackers as the only true blind in the game and when the spell is limp and doesn't counter them too well then it's hardly filling its niche.

Something I always liked about league is that hard counters don't really exist. There are favorable and unfavorable match ups for laning and overall comp. But it feels like most of the game gameplay is the most important thing and you always have a chance.

This is in clear contrast to dota2, which does have hard counters where some champs are completely helpless against others. It makes pro game drafting interesting, since teams can draft around it as an organized unit. But it makes normal gameplay much worse, since people don't really draft accordingly and if you get counter picked you'll be suffering ALOT.

Is this really the direction we want to push league into? Imo its the wrong take. It's just gameplay very frustrating for ever...

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I really don't think this pushes teemo toward being a real hard counter. I dont expect him to force dodges if there's a trynd on the other team.

If he does end up being such a counter that he's really feeling like a true hard counter and it's worthless to play against him as certain chars we'll likely nerf him.

I strongly suspect Teemo is not going to be in this space.

For interesting reference the hardest counter in League is Sylas into Malphite which is a ~9% delta in Sylas' favor. Nothing else comes too close to that

Comment

Originally posted by Thothowaffle

Thank you for the comment. I personally feel that she is struggling right now because glitches she has with her passive limits her abilities to make plays and builds. Any item with a visual inducator on it like GA or Banshees veil will show through her diguise. Like wise her passive also breaks if she copies Gnar, Kayle since she doesn't copy their auto ranges.

Yeah there's some unfortunate bugs I've been trying to squish on her. I killed that bug where if she had Alternator and took damage in W her clone instadied at least lol

Comment

Originally posted by FlyingLotus_Beats

This man really just suggested QSS for a ~4 second ability.. Lord have mercy.

When I'm Tryndamere and Teemo dies in 3 autoattacks QSS can be pretty good for me

Comment

Originally posted by OneTwoTrickFour

If you want to fulfill the fantasy of the "swift" scout you should maybe instead change the w to be more than a hamster wheel powering a wheelchair

But jokes off that's a somewhat reasonable response, but why do you have to power through three big changes at the same time x) A slight buff to Q is okay because it can be slightly underwhelming but that's just too much maaan

Generally we like to bundle changes that are all in the same space to make sure we're actually hitting the goal.

Ending up buffing teemo 3 times in a row with what looks like small meme buffs to Q imo is a worse experience and is worse for our understanding of how changing his Q into this new shape affects the char

Comment

Originally posted by FrostWareYT

Honestly, I think it’d be neat if you looked into shifting Teemo to the jungle role more.

I believe he's actually decent in the jungle, not good but playable

Comment

Originally posted by OneTwoTrickFour

The fact that you just read my comment and are not concerned is concerning to me

Frankly there are a lot of tenacity choices in the system and QSS. Those are more valuable against teemo now. Also pretty much every character has pretty substantial dps from non-aa abilities.

Teemo should be quite powerful against autoattackers as the only true blind in the game and when the spell is limp and doesn't counter them too well then it's hardly filling its niche.

This is all to say it still might be too powerful and we'll nerf or adjust as needed, but we shouldn't not make changes that help characters fulfill their fantasies and their niches.

Comment

Originally posted by moody_P

hey can i ask how stride/gore cooldowns work with item haste? since they scale off of your champion's haste too, would the total haste just get added together for these two items?

I think it double dips

Comment

Originally posted by Exmerus

You have just been gigatrolled, sir. πŸ˜‚

This question gets asked enough in a serious way that I want to answer it straightfaced for whoever might be curious

Comment

Originally posted by OneTwoTrickFour

Alan234 Challenger Teemo EUW OTP here - If this goes through Teemo is absurdly broken. I'm down to discuss more here, also writing/complaining about it on Twitter a lot.

Summary: A very normal Teemo build is: Sorcs+Liandries+Cosmic Drive+Zhonya, thats 25+(10 mythic passive)+25+10=70 Ability Haste => so around 41% CDR

7 sec blind Q*(1-41%)=4.13sec Q

Enjoy being blinded for 3 seconds every 4.13 seconds without transcendence, cdr boots, other items or AH in runes!!

Throw in an Anathemas for negative tenacity if you want to get spicy

Edit: see somewhere down the comment chain for more info

Comment

Originally posted by homer12346

jungle teemo

Jeemo

Comment

Originally posted by Thothowaffle

How is she doing compared to Neeko? I know it is rude to ask for champions buffs directly but Neeko's playrate is lower then most midlaners with op.gg listing her as a lower playrate then Asol or Corki

I personally think Neeko wants a bit more work than just a simple buff.

Fwiw I think Neeko tends to be a bit better on average

Comment

Originally posted by MonstrousYi

Any idea when her skin will drop?

So tbh I have no idea when any skin is released. That whole pipeline is in such a different area that I'll only see that there's a new skin for a champ when I'm looking through the patchnotes before ship.

Comment

Originally posted by Right_Commission9820

If you dont mind could you give us any insight on the reason for lux being buffed? Seems like these are quite big buffs seemingly out of the blue.

She was honestly pretty underpar in p much every role in almost every elo

Comment

Originally posted by ProEngineer3000

Holy f**k those buffs

OH GOD THAT TEEMO BUFF, I KNOW HE'S NOT EXACTLY GOOD BUT OH GOD

Edit: Would the health rune be worth taking now? I thought an early game buff would be better, so I'm not sure if this buff's that good

It's now usually the best shard in that row for mid/lategame if you feel like you have a free lane or whatever.

Comment

Originally posted by Cubic_Corvust

Note that Karthus' mana refund values are wrong on the post - it should be

20 / 27 / 34 / 41 / 48 -> 15 / 25 / 35 / 45 / 55 instead of

10 / 17 / 34 / 41 / 48 -> 15 / 25 / 35 / 45 / 55

Yeah small typo on that one thanks for the post!

Comment

Originally posted by Soulmario

I would ALSO like his hp interactions changed as well like you mentioned, the upsides to having it (stoneplate/titanic mainly) are far outweighed by the amount of %max hp damage you take because of both of his hp amounts being counted together by all the %max hp damage in the game that I mentioned in other reply, I would way rather lose all that and have his HP amounts treated as seperate amounts in exchange for other, less meta/item dependent things (personally have always wanted the 10/20/30% armor pen on ult rank like was added to pantheon over it)

I would even rather lose grievous on his Q completely in exchange for that and potentially a revert to his Q cd nerf early game since it swung so many top lane matchups that are heavily based on cds, his early game feels too weak for how poorly he scales into teamfights in my experience and you generally have to grievous wounds still anyway with the huge amount of healing in the game you can't afford to rely on your single tar...

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Thanks for your feedback man! I can't guarantee anything but I personally do think we can do some stuff to help out Kled

Comment

Originally posted by KryonikLoL

Any plans on changes to Triforce?

Nothing concrete but imo while powerful it doesn't feel as good as other options


11 Oct

Comment

Originally posted by throawayjhu5251

Hey Phlox, is Sion really weak enough to warrant two patches of buffs in a row? Any idea why he is struggling?

The last set of Sion buffs undershot iirc

Comment

Originally posted by Soulmario

damn it's unfortunate if this means he won't be getting any changes... as someone who's been pretty much one tricking him since he's been released I've been feeling hit so hard this season and he's never felt so bad to play to me personally. I don't think I'm going to be picking him after these changes on top of everything so it's sad to see it looks like it's going to be a long time before he gets checked

Right now the Titanic Hydra rush builds are strictly overpowered and really limit his options outside of that. Personally I'd like his interactions with bonus HP scaling to be fixed in exchange for power elsewhere.

What do you think feels off about him? Him being strong doesn't prevent work from being done.

Comment

Originally posted by FizzTheWiz

Do you have any plans to help kled out? 0 changes the whole season and all of his items (and now his keystone) have continually been nerfed

Kled tends to sit right on the edge of OP, esp with Titanic rush etc