Read moreHey devs,
- 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?
Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...
- 2 - Do you plans to expend the variety of primary objective and secondary?
Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.
More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamar...
- "Secrets" is something that's been high on our wishlist for a long time. I'd consider it more than possible that we'll see something like that in the future.
- I doubt we'll add to the objectives in the current mission types, but something we want is more mission types in general.
- Maybe? A graphical revamp of the minerals in the caves is planned at some point, could potentially include something like that too.
- If the designers can come up with a good implementation, perhaps. But there is nothing planned of the sort right now.
- Not out of the question, but I'd assume that we'd keep it fairly internal until we at least have something worth showing off.