This is unacceptable.
This is unacceptable.
Deep Rock values employees dead-set on their career choice early in their lives. Rock and Stone, Miner!
I am angered.
everyone took the same upgrades on every build so they just made them a basekit and added all-in-one
Honestly, that's not too far from the truth.
Also...don't get too used to using the Corestone exploit, Miners. We're all back from vacation now. Fair warnin'.
Is there some version of a public roadmap anywhere?
Not at present, no - as stated elsewhere, further development on DRG is on hold while we start work fully on Rogue Core. There will still be the usual seasonal events like Yuletide and so forth, but we do not have any target date for an eventual DRG Season 6 at present.
This is adorable. Rock and Stone, Miner.
Rock and Stone, Miner.
> "You've proven one dwarf could do the work of four, if we give you enough gun" -Mission Control , DRG Survivor
So, how about giving us a solo mode which lets us (somehow) carry more guns in??
This is only a half serious suggestion, obviously. Perhaps a challenge mode where you get all of your primary and secondary weapons - but no resupply pods are available (or they only heal, they dont provide ammo).
Its bonkers and better suited to a mod rather than dedicated dev time... Maybe make it a deep dive variant and so you can run it solo or as a team?? /Shrug
Hah, well, that's more down to the design specs of DRG: Survivor being what they are. Further Challenge Modes IS something we've discussed on and off for DRG, but nothing is currently in the plans. Never say never, though.
And yet you gave us metal helmets and capes.
You are digging in a cave of LIES
Edit: s/
That would be a collab if we'd called it THE HELLDIVER PACK and filled its descriptions with direct references to Helldivers. As it is, I'd call it more a homage - a set with capes and hoplite-style helmets that just *happened* to come out around the same time capes and hoplite helmets suddenly got super popular... :D
I needed to hear this actually. Gonna give it a go
Management salutes you, Miner.
Remember when videogame rumours and speculation were a fun thought shared around the community to generate discussions and genuine conversation before devs started making statements to strike down these fun thoughts? Pepperidge farms remembers...
Oh I absolutely want to encourage speculation and rumors. I love reading those. But in this particular case, I'd rather that people don't get disappointed going around expecting some huge crossover that's not coming.
I see you jettison Dotty heads out into space with the garbage. I saw it with my own 2 eyes. Shameful.
Rumors and hearsay. You saw nothing, Miner.
Frankly, the capes on the new armor sets are more than enough of a nod for me, intentional or otherwise.
Very intentional. :D
Thanks for your time, i was wondering if it would be possible to tweak Bosco or his AI a bit by speeding up his movement speed and/or reaction time or maybe just the maximum range of when he can start doing stuff, since he has the habit of lagging behind in crucial situations.
Some examples such as: Taking 2+ seconds to fire a rocket. Taking more than 10 seconds to revive!. Failing to save you from a leech because he is too slow + having to get to point blank to actually start firing at it! (Btw, since S5 launched leeches dont stop your shields from regenerating anymore so you can actually see how much time bosco wastes just getting to you.).
Im not asking for a instant reaction murder machine but as you probably saw while solo mining he feels like a flying turtle sometimes.
It would be possible, for sure, but I don't think it's something we want to do. Bosco is not meant to be a perfect replacement for another dwarf or team. He's meant to be a help, but not a terribly efficient one.
I'll make a note about your point about the leeches and shields though, in case our coders aren't on it already. Thank you for your service, Miner!
I was wondering, unless it's impossible due to coding or something, can you make it so that a co-op mission that nobody joins counts as a solo mission for the achievement.
Hmm. I'm no coder, so I can't answer that with confidence. But knowing our coders, I'd be very surprised if there wasn't a good reason for things being the way they are.
Pay no attention to the fact that management makes money off of every mineral trade a dwarf makes!
Operational costs! That terminal ain't free!
Oof, not seen this before. Not promising anything, but I'll send this on to The Right People. In the meantime, I'd consider lowering your UI scale.
Players expecting some kind of big Helldivers / DRG crossover: Don't. There is no Helldivers/DRG "collab" beyond a few friendly nods to each other in the games. Both we and Arrowhead would much rather work on our own, unique content, within our own settings.
This is a topic that comes up often. While we've no intention of changing our answer and it likely won't satisfy you, it will at least explain the design decision: We do this to encourage players to play all the classes instead of focusing on one. That is why we do not offer you more choice in how we dish out Overclocks.