Robert_GSG

Robert_GSG



24 Dec

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Where did that nerve gas button go again...


11 Dec

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Consider this an official endorsement from Ghost Ship Games that if you earned all those levels legit on a different platform, you are allowed to cheat them back in on the new platform without having to feel bad about it. I wish we could offer actual account transfer from PS to PC, but sadly not an option at this point.

Rock and Stone, Miner.


07 Dec


23 Nov

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Originally posted by ShadowAngel785

The developers are too pussy to do it, same reason countless voice lines were removed (there's a mod that re-enables them)

It's always sad when developers cave in to peer pressure and woketardism.

Countless? More like a handful. And as in all things Game Development, it's not quite as simple as that. In our case, we had the option of removing the lines, or risk being barred from release across entire countries. We could not afford to ignore it.

The same goes for the cigar, only even worse.


13 Oct

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Originally posted by Icy-Veterinarian-785

This is a little off topic but, will you still be Mission Control in RogueCore or is that role assigned to a different person now?

That's a bit up in the air right now. We have some fun ideas.

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Originally posted by Chollub

This is a bit of nitpicking but I feel like it wasn't necessary to keep it vague until the last moment.

This is a part of the Steam announcement for the stream:

"Last, but certainly not least: we’re finally ready to share an update on Deep Rock Galactic, and what we’ve been working on over here. :)"

To me this doesn't exactly communicate that I am supposed to expect a break in the season cycle that has been going for 2 years. I might be mistaken but I don't think there was any additional information about the future of DRG beyond this, leading up to the announcement.

With post-stream clarity, I don't think any of us in here disagree with that. We'll try to do better next time.


11 Oct

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Originally posted by EmotionalCrit

That's a useful skill to have. A lot of developers tend to cave to vocal minorities instead of actually sorting out useful criticism from useless complaining.

Nah. Of course we want happy players, but at the end of the day, we are making the game *we* want to make.

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Originally posted by InstanceDuality

What would you say is the most difficult aspect of working on a new set of weapons?

Balancing is the most difficult. In terms of what's the most work, that's probably Frameworks by now.


08 Oct

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Originally posted by datgooddude

Yo Robert just wanted to say this. At first, I was disappointed that Season 5 was postponed, and me being not a huge fan of rogue-likes didn't help ;) Nonetheless I get more and more excited for it day by day somehow. And like you said, it's good for the team to work on something new and I can see that.

I think you guys could've made the announcement a bit easier for yourself, if you said "don't expect season 5 to come this year" the moment you dropped season 4, since "we work on something new and exciting". Just from a communication standpoint, it's smarter to kinda forewarn people when they are busy with the new shiny stuff :P

With full hindsight like that, that does feel wise, yes. But the fact is, we did not have that information when Season 4 was released. For instance, as I've said elsewhere, it's not until recently it was decided that Rogue Core would be a standalone product. With everything going on, this was pretty much the earliest point in time we could confidently reveal our plans and stick to them.

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Originally posted by TT_207

Fantastic response to the ongoing discussions, gets through the vitriol to what's really at the core.. People love deep rock galactic and want it in whatever incarnation they prefer it is to be the best it can be.

Side note, thanks for the making the demo of survivor available. I honestly didn't think I'd like it but gave the demo a shot... I think I'm sold now, can't wait to try the other classes! Hopefully we'll get to try rogue core too and maybe more views will change 😉

Happy to hear it! We're quite proud of what our friends at FunDay has made of it. :D

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Originally posted by Hanz_Boomer

Sounds like you're a diplomat as well. It's a smart answer to the community imo and no one should feel bad for their lately posted opinion. Keep it up!

So long as those opinions are actually useful to read and not just a steaming sack of bile, then I welcome the negative posts. They are extremely welcome and a big help for us.

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Originally posted by BHMathers

Was not expecting a real life dev to respond and after re-reading my question I realize it could be misunderstood

I was talking about putting some assets from rogue core into DRG, and I don’t know if that’s how you read the question because it could also be interpreted vice versa and I’m sorry for that. So will assets from rogue core be used in DRG, DRG assets in rogue core, or both?

Again sorry for the confusion and thank you for responding

No worries - and my answer stands. I think it's a given that specific assets from either game will find their way into the other, in some form. That is one of the reasons we are keeping the artstyle intact.

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Originally posted by InstanceDuality

I read somewhere that you guys struggled to come up with new ideas for weapons in DRG that weren't just rehashes of what already exists. Is that a concern for Rogue Core and its available weaponry?

Struggled? No. We have stacks and stacks of viable concepts. It's a matter of manpower in the end - creating a new set of weapons is a massive amount of work we don't undertake lightly.

I have no present concerns when it comes to Rogue Core and available weaponry.

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Originally posted by Devisidev

So wait, if you don't mind me asking, that makes me curious as to if you guys currently have an idea/ideas as for who the rivals are. I'd assume the plan of if you do go down the path is that you'd simply work out who would fit best for the gameplay you've developed out of those ideas, or simply workshop a new fit if none of the current ideas seem to fit well.

I could imagine it being either or, that you internally aren't really sure and aren't really concerned because, well, it's not the story currently being told, or you've got a good chunk of ideas as to who it could be, and you'll simply decide later on once the best fit reveals itself.

There are ideas and concepts, for sure. But as said, we've kept it open in case we want to explore new angles on that story later. If the ideas and concepts don't fit that at that point, then we can tweak it to fit, before release.

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Originally posted by TheDiscordedSnarl

Thanks for doing all that. Makes me more patient for season 5. I dislike most plague-themed stuff and hearing we'd have another 7 or 8 months of this just made me want to drink a Leaf Lover's. Rock And Stone :)

You said "Adding 8 player content isn't as simple as just putting four more players on the team" ... how could it not be as simple? I figure it'd just be a bit tedious to copypaste four more slots into a mission session. Bug waves scaling up to X people aren't that hard, are they?

Distilled down to that, it pretty much is that simple, yes. But I think we'd have larger ambitions than that if we went for an 8-player mission. :)

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Originally posted by EmotionalCrit

You're being a little too generous. Some people just like to complain because they have nothing better to do with their lives, and some of them just want you to keep shoveling content into their mouths for free without stopping, slowing down or working on any other projects. It's not always from a place of genuine concern.

Not always, no. That's the internet too. But for the most part, I still feel I can distill useful information from most negative or concerned posts.

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Originally posted by crystalworldbuilder

Wait you are one of the developers cool! also great game keep up the good work 👍 I’m new and already love this game!

Welcome aboard. Rock and Stone, Miner. :)

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Originally posted by Aettyr

I don’t want it to go the way of so many popular games, wherein people become so vocal and downright rude the developers just stop talking to us. I love and appreciate that about GSG, we get kept in the loop and spoken to about everything, and honestly I’d love more of that

That's always a risk when communities grow. We're seeing more undirected negativity these days than we used to, but at least most of it comes with actually useful constructive criticism. It would have to get a lot worse before we stop trawling the Reddit and Steam forums and Discord for input, even if some of it stings.


07 Oct

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Originally posted by VideoGames1000VFX

Is there a possibility for the new weapons in Rogue Core to be added at any point in DRG or are those going to remain exclusive for RC? Nothing wrong if the latter is the case but just intrusive curiosity.

Everything is possible. Whether *viable*, that remains to be seen. Time will tell.

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It's the internet. People will complain. And then people will complain about people complaining. And then people will complain about that. And so on.

I'm seeing a lot of valid complaints or concerns out there. And I also see people coming to GSG's "defense". I hope ya'll know we appreciate both sides here, and that those two sides are really not that far apart when you think about it. If you didn't care about the game, you wouldn't spend time complaining. All this talk back and forth comes from a place of passion for DRG, and that is pretty much the greatest compliment we as developers can get.

We might not agree on the best way to get there all the time. But at the end of the day, we all want DRG to be the best it can be - GSG included. So long as we can talk about things in a civilized manner, we'll keep listening.