Robert_GSG

Robert_GSG



07 Oct

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Originally posted by Tab2ugo

Not to sound rude but i hope you know what you are doing with the lore .

I used to be invested into other game's lore who started vague on purpose and let themselves a wide angle of space to build upon later in response to Fan theories and the results were....

Well, rough to say the least, i think you may see wich games (yes, gameS) i'm reffering to.

So yeah, i get that Lore isn't supposed to be DRG main focus for developing the game or the main motive for the majority of people who play it but having a good story and explanation to what's happening is always more immersive if it's coherent and not ridiculously hard to figure out or understand wich i absolutely believe you can do.

I mean hey i'm all for knowing whose behind the rival tech , or what the error cubes do.

Don't downvote 'em, folks - they're allowed to come with constructive criticism. And it's a valid concern.

To answer: I like to think we mostly know what we're doing. ;)
We have explanations for most things behind the scenes, but one major reason for us keeping stuff simple lore-wise is to allow us to put the gameplay first. The lore is usually figured out after the gameplay is designed, rather than the other way around. This might seem backwards to a lot of people, but it's worked really well for us.

But take the Rivals, as a good example: Right now we have not revealed who they *really* are. That means, if and when we want to pursue that story again, we have all options open. And then the story can evolve at that point.

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I've replied to a lot of comments in this thread now, so I encourage you all to seek those out too, but let me pipe in on the "narrative" bit here:

Don't go in expecting a full Mass Effect-size narrative, but Rogue Core is definitely "a new chapter" in the DRG story. There will obviously be new lore, but it will likely be given to you in much the same way as we do in DRG: Keeping it a little vague on purpose, so the players can get to speculate and come up with their own theories, as well as allow us the widest possible space to build upon later.

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Originally posted by RavenTengu

My only worry is how they are gonna make the coop elements work. DRG was designed with coop in mind and that's why all the 4 classes are balanced in a way they complement each other.

I know not having classes can still work (see L4D), I just have not seen any mention of how they would encourage teamwork so far.

Well, our motto remains "Co-op First", so trust that we're focusing on it. We'll show off more when we have something to show.

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Originally posted by Im_winning_dad

Yea but can we play it in the spacerig on a vr headset or naw

Likely naw. But hey, that's what mods are for... :D

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Originally posted by AWordInTheHand

Did they actually confirm it would be story heavy? With most rogue likes and drg's history I wouldn't be surprised if what we've gotten is most of the story

We have made no promises that it will be story heavy. It will likely be *as* story heavy as DRG, as in not a lot, but enough to keep you engaged. We've found that approach works super well in DRG, and we see little reason to change that.

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Originally posted by VideoGames1000VFX

If these geniuses made the absolute gem that is DRG while it was still a pretty small company, imagine their new project now that they have a much more solid ground, financial stability and resources?

I’ll temper my expectations accordingly but I’ll look forward to Rouge Core!

That's the way to do it.

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Originally posted by BHMathers

It looks sick. I would have no problem if they didn’t but I hope they use some of the assets in the base game as well.

We most certainly will.

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Originally posted by Zeldatart

Wondering what type of weaponry will be in rouge core, will they be mostly the same ones from drg if will there by new ones? Possibly we could even see melee weapons due to not worrying about friendly fire. Either way I'm hyped!

At this point in time, the plan is for both new weapons and DRG classics to be in Rogue Core.

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Originally posted by DarthGiorgi

I'll restrain harsher judgment until we know how it plays, but so far, it gave me an impression that this is content for season 6 that got turned into a game.

Survivor is different enough to justify being a different game, so, let's see how different will Rogue Core be to DRG. If it's 90% the same but Roguelike, well, I'm definitely gonna be very angry.

I can tell you this: Rogue Core is definitely not Season 6 turned into a standalone game. Season 6 doesn't exist in any shape or form yet. We do not plan that far ahead, ever. Our only focus at this moment is Season 5 and Rogue Core. Season 6 will be designed after Season 5 is out.

Rather, Rogue Core was originally planned as a paid expansion for DRG, but as our ambitions for it grew, we decided that making it its own thing entirely would let us play around with it more, rather than being restricted by any design built into DRG.

That said, I think I can promise you that Rogue Core will look and feel a lot like DRG with a Roguelite twist - we are placing it in the same universe for a reason, and it's why we're calling it a spin-off. If that's unacceptable to you, well, that's your call.

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Originally posted by arson_cat

I'm gonna piggy-back on this thread to post the most notable excerpts from GSG_Robert's Thursday impromptu Q&A he did in the official Discord. No commentary, interpretation or opinions from me, just quotes presented verbatim and very loosely grouped into logical sections (the original chat flow was a bit chaotic).

EDIT: I should've clarified that, but this is not a transcript of the Q&A from the Friday stream that Jacob linked in the OP! This is a different Q&A that took place on Thursday in a Discord channel.

Big thanks for this effort. It's very appreciated.

Rock and Stone, Miner.

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Originally posted by ShadowWolf793

GSG aren't making either Survivors or Rogue, just publishing another small studio's game which uses their IP.

DRG: Survivor is made by our good friends at FunDay.
DRG: Rogue Core is a spin-off of DRG, made by us at Ghost Ship.

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Originally posted by gonsi

The Art Director is not angry, the Art Director is sad.


06 Oct

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  1. As a prelude to Rogue Core, it's the intention for it to hopefully get you pumped for Rogue Core, while at the same time to be a worthy season on its own. Since, well, we love DRG, while also wanting to make new games after 7 years of constant work on DRG.
  2. This seems like more of a statement of your own than a question, but I'll try. We're excited about the games we make. And when making a new game that literally ties into DRG, it would seem odd to us not to make mention of it in DRG.
  3. Doubtful. The current plan is for Season 5 on its own to be completely independent of Rogue Core, apart from sharing a common theme. As development continues, that may change in some way if we find a cool way to do it, but we're not out to "force" players to play both games if they don't feel like it.
  4. A lot of assumption on your part here, which seems to be a running theme in most of your post. Doubt I can give you an answer here that will satisfy you, I can only say t...
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Comment

Originally posted by KingoKings365

Honestly was meme-ing a bit, but glad to see a response. DRG is fun, and I take breaks from the game myself.

ROCK AND STONE!

Rock and Stone, Miner.

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Short version, as things stand right now: Rogue Core basically takes place at the same time as DRG. It just concerns another team of dwarves on another mission on the same planet.

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Originally posted by Subject_Road1010

Nice. I like the way you handled things going on in the discord chat yesterday. Although I am very sad there will be no more major content for drg.

Thanks, happy to hear it.

And for the record, though without promising anything - NO-ONE is saying there will be no more major content for DRG. We are not shutting down development on DRG. We are staffing up, we are looking for bigger offices, and we want more hands. DRG is not dying.

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Originally posted by KingoKings365

You have angered the art director.

Not at all! I wish for this message to be known as widely as possible. Stop the overhype, enjoy the game - and if you don't, take a break or move on. That's fine.


06 Sep

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Originally posted by GSG_Jacob

u/Robert_GSG Is this pleasing the Art Director?

The Art Director is pleased.

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I do not use this word lightly, but that is EPIC, Miner! Stupendous work! I squealed out loud when I saw it.