Not to sound rude but i hope you know what you are doing with the lore .
I used to be invested into other game's lore who started vague on purpose and let themselves a wide angle of space to build upon later in response to Fan theories and the results were....
Well, rough to say the least, i think you may see wich games (yes, gameS) i'm reffering to.
So yeah, i get that Lore isn't supposed to be DRG main focus for developing the game or the main motive for the majority of people who play it but having a good story and explanation to what's happening is always more immersive if it's coherent and not ridiculously hard to figure out or understand wich i absolutely believe you can do.
I mean hey i'm all for knowing whose behind the rival tech , or what the error cubes do.
Don't downvote 'em, folks - they're allowed to come with constructive criticism. And it's a valid concern.
To answer: I like to think we mostly know what we're doing. ;)
We have explanations for most things behind the scenes, but one major reason for us keeping stuff simple lore-wise is to allow us to put the gameplay first. The lore is usually figured out after the gameplay is designed, rather than the other way around. This might seem backwards to a lot of people, but it's worked really well for us.
But take the Rivals, as a good example: Right now we have not revealed who they *really* are. That means, if and when we want to pursue that story again, we have all options open. And then the story can evolve at that point.