Sleipnir

Sleipnir



12 Mar

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    Sleipnir on Steam Forums - Thread - Direct
Great stuff! Thank you.
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    Sleipnir on Steam Forums - Thread - Direct
Thanks! I'll take a look and see if I can get a fix into the next update.

11 Mar

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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Turnovus: I wasn't previously aware of the notification settings. The amount of control provided is very useful.

Another thing, I just noticed a small bug after capturing an Ardyn. The default Ardyn diet has everything set to restricted. I don't know if this is because human food is supposed to be off-limits for them, but I can give them a custom diet and they will eat it just fine.

Thank you for responding, it means a lot to be able to have a back-and-forth with the developer. Keep up the good work, I expect great things.

Edit: After going through the notifications menu, it seems that "Entity has no profession" doesn't have a setting (unless it's named something else). As far as I can tell, thi...
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    Sleipnir on Steam Forums - Thread - Direct
Thank you for the detailed and clear feedback! Capturing is very much half done. Lots coming to help improve it, especially in the next expansion because it will be a big part of the Ardyn playable race. I'll be focusing on tuning and tweaking the system.

I didn't know about that Nequhtli bug. Thanks for letting me know! You should be able to disable Nequhtli notifications for profession in the settings menu if it's becoming a nuisance. I'll address these capture related bugs for the expansion.

Cheers!
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    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!
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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Shantak:
Originally posted by Sleipnir:
Are there any warnings when hovering over the job? Can you give us more info about the job they won't do?

Are they just standing around, or are they moving about doing other things? Usually what keeps settlers from doing a job is that they are busy doing other, higher priority jobs.

It keep saying "invalid location" when I click on water to gather with zero indication that I need any tools or anything that migh...
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    Sleipnir on Steam Forums - Thread - Direct
If you place a Vault room, the Ren will spawn there instead.
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    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Shantak:
Originally posted by Kyrros: Yes and No. You can direct movement and combat, but none of the other jobs/tasks/equipment directly.

:sphere:

So how do you get settlers to do jobs when it seems like they have everything they need to do a job (items, zones, skills) but won't do it?

Are there any warnings when hovering over the job? Can you give us more info about the job they won't do?

Are they just standing around, or are... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know! I'll see if I can address this in the next update. :)
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    Sleipnir on Steam Forums - Thread - Direct
Big dog with horns.

10 Mar

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    Sleipnir on Steam Forums - Thread - Direct
Oh! Good thinking! That's definitely what happened. Settling a previously settled town will indeed spawn a bunch of hostile entities. That's the only thing I can think of where that many entities would spawn while the threat rating was set to never.
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    Sleipnir on Steam Forums - Thread - Direct
Hmmm, when it's set to never, you shouldn't be attacked at all. Silly question, but did you apply the settings after changing to never? I'm sure you did, but it's easy to miss.

This is a strange bug because 15 is such a ridiculously high number, outside of spawning at all. You'd have to have a population of 60 to get that.

I'll do some more tests to see if I can reproduce this myself. Does this happen to you every time you start a new settlement?
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    Sleipnir on Steam Forums - Thread - Direct
Ok, I'm finally able to read your write-up!

Stockpiles
100% agree with your points, and this is next up on my list of to-do's. I'm going to add exclusion options (blacklist) and priorities.

Meat/Leather
I think a nice middle ground is a job in addition to those individual jobs which can use any of those items to get going. i.e., a general "butcher" job.

Coal
It's funny you bring this one up because I was JUST thinking about it the other day and how weird it is to be in the Wood Mill, and that it should use the Misc Skill. I didn't make those changes because I was so close to shipping the beta out to live, but also, I'm not sure what room to put it into. Any ideas?

Cages
I agree here as well. I have plans to add a 'hunt/gather' room and I think cage baiting/capturing would fit into this nicely.

Unit Pathing
Hmmm. Could be a bug. I'll check it out. They should be moving down your paths. My math could also be incorre... Read more
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    Sleipnir on Steam Forums - Thread - Direct
You can continue to play the beta. All the new stuff for the next expansion will start to roll out there.
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    Sleipnir on Steam Forums - Thread - Direct
Thanks Kyrros! I haven't had a chance to read through this yet, but I'm sure there is some great feedback here. I'm going to read this in the morning. Cheers!

09 Mar

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The Sacred Scrolls expansion is an update I've worked on for a long time. It is the foundation for all future expansions of Odd Realm, and can be thought of as the creation of the planet Odd. Previous versions were more of a proof-of-concept. I'm excited to have this update finally completed because it means I can start to tell the story of the world, and add in all the great content I've planned with the help of the community. New playable races, overworld kingdoms, overworld diplomacy, more items, more blueprints, more everything. There's a lot of work to do, but I'm stoked! I wouldn't be here without the support from all of you. You've been incredibly patient waiting for me to add things to the game, and I want to express how thankful I am for your interest in the game, and your support. As a solo dev, it has never felt lonely because I've had all of you keeping me company. Thank you!

Also, because this expansion had to change a lot of the core systems (namely, variable wor... Read more

08 Mar

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Hey gang!



This is (please god) the final hotfix patch before beta goes to the live production branch. Apologies for how long this is taking to go live! I'm at the point where I'm doing several hour playtests to find those bugs and tuning issues that arise during long play sessions. I found a few more things which I've listed below:

-Fixed a bug where some settings windows weren't showing.
-Low Food and Low Beverages notification should now only be seen for Humans.
-The game is now paused when the camera does cinematic moves, to avoid entities running off before the camera arrives at its target.
-Fixed a bug where the game could get stuck paused if an auto-save happened at the same time as a scenario.
-Fixed a bug where entities with all combat skills disabled would still fight. Now, they will flee away fr... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Yes, it's a planned mode. You can currently use the debug tools to build anything you wish if you just want to design settlements.

To do so:
1. Hit ` to open the debug console.
2. Type 'paint true'

This should bring up a list on the right of all the objects in the game you can place.

05 Mar

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Hello and happiest of Fridays to you!

I was hoping that today I would be switching the beta branch over to the live branch. Sadly, I ran into a lot of tuning/progression stuff that I wasn't comfortable pushing live just yet. Today's patch should fix a few things that stood out to me, and I'm sure they stand out for you too.



Threat Tuning I've altered how bandits, and other threats get activated. Previously, I activated threats based on how much time had passed. As well, to get certain threats such as bandits, you'd have to settle a 'bandit' tile, or some such. I felt that this was rather tough to tune, and didn't seem that organic. Plus, it doesn't quite align with how I want interactions in the world to play out in the future. Now, to move the design in that direction, threats will activate more often as you acquire wealth... Read more

01 Mar

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    Sleipnir on Steam Forums - Thread - Direct
Hello!

Thank you for the interest in the game. Once 1.0 is out, I will be focusing on localizing the game to as many languages as I can manage. Japanese will be one of the languages I will work towards adding.

Thanks again and hope to be able to do that work soon!