Sleipnir

Sleipnir



28 Feb

Post
Hello!



This is a shorter list of patch notes today as I focused a lot of last week fixing up and adding in-game events. There are quite a few fixes related to combat in there as well. Plus, I've done some optimizing related to a GPU bottleneck some players might have been experiencing.

Regarding events, I've gone through a bunch that were disabled for the beta and have enabled them and fixed issues that kept them from working properly. As well, some of the game's bosses are now quite a bit more involved and powerful. Each has their own special set of abilities. As you can see in the above gif, the Dweller shoots a beam of energy at nearby player entities, carving out any terrain (or critters!) in the way. I won't spoil the other bosses and their abilities, but be careful! They're out there.

The Ancients now hav... Read more

26 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
If you're playing the non-beta version, you'll get attacked by bandits when settling untamed or ferocious tiles. Try looking for peaceful tiles where you won't encounter them.

24 Feb

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    Sleipnir on Steam Forums - Thread - Direct
Not yet! Have anything you'd like to see it used for?

23 Feb

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    Sleipnir on Steam Forums - Thread - Direct
Those ratings are no longer a thing as each tile (in beta) now shows the types of events you'll encounter. So, if you see, "Bandits Sighted!" there's a good chance you'll be attacked by them. Those events are the same as you'd encounter under the ferocious rating.

22 Feb

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    Sleipnir on Steam Forums - Thread - Direct
You have to capture wild animals in cages. Based on the animal's evasion, they have a chance to be caught when they walk over a cage. You can also lure animals by placing food they eat in a cage. Once an animal is in a cage you can use the Capture job on the cage. The success for taming an animal when using the capture depends on the Tame skill. You can actually capture bandits and non-animal NPCs this way too.

Sorry that this is quite hidden. I am just adding in tooltips and UI to communicate that stuff this week. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You would be correct! As I've mostly been adding features for the game's core systems. I haven't been able to focus on combat or events. Now that version 0.10 is ready to come out of beta, combat and events are what I'll be focused on going forward. :)

21 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, ok. Thank you for clarifying. :) I'll note this down as something to add later.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting! I'll take a look at this. Thanks!

18 Feb

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    Sleipnir on Steam Forums - Thread - Direct
Ok! Thanks for checking that out. I'll try to improve that soon.
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    Sleipnir on Steam Forums - Thread - Direct
Hello and thank you for buying the game!

In the general settings there is an option to increase the 'UI Scale.' Is that the one you edited?
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    Sleipnir on Steam Forums - Thread - Direct
I'm not sure I fully understand the request. Entities should be removed from rooms when they die, and other entities with the required skills should fill the new open position. Or do you mean you want entities to change their profession to fill the newly empty profession?
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    Sleipnir on Steam Forums - Thread - Direct
I have not forgotten! It's something I wanted to tackle after finishing this beta version. So, it should be implemented soon! Sorry for the delay.

17 Feb

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Hi everyone!



Phew! This one took me a bit longer to get out the door because I had to get my hands dirty with a bunch of pathfinding stuff. Thanks for waiting patiently for me to put this one out. :) Also, thank you to those of you that were sending me builds and helping me find issues. Your help is so appreciated!

Pathfinding You should notice some improvements to the pathfinding speed. I went through and optimized several things, but I also worked on how paths are prioritized. Entities with the shortest paths or the most urgent paths (i.e., given a move order) should be calculated first. Also, NPC's are prioritized last, giving the player first dibs on pathing. In 0.10.0.17, you'd see a lot of entities hang up when given a move order, and that's because they were waiting for someone ahead of them to calculate a huge p... Read more

14 Feb

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    Sleipnir on Steam Forums - Thread - Direct
Later on, it'll be a bit tougher to get entities to join you. You'll be able to make them prisoners (requiring guards and prisons), or negotiate to have them join your settlement. Right now, it's just a simple capture because the planned stuff isn't done yet.
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    Sleipnir on Steam Forums - Thread - Direct
Traders should show up as long as you have the Market room.
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    Sleipnir on Steam Forums - Thread - Direct
Oh! This should already be a job at the Wood Mill. You should be able to convert wood logs into coal with a furnace or fire pit. Is it not showing up under the productions window for you? And this is in beta, right?
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    Sleipnir on Steam Forums - Thread - Direct
There isn't mod support yet. However, you can edit the game data and texture atlas to mod in things. You should be able to add different jobs as long as the in-game mechanics don't need to be changed.

Mantic Marksmen, one of the discord members, has written this:
https://docs.google.com/document/d/1RW_jbZB4929M_PzpMqWBxTrXHF6PWvGwz74jn6b7pmY/edit

It's a WIP modding guide but it has quite a lot already. It might help you mod some things.

If you do decide to mod stuff, I'd suggest joining the discord as there is a modding channel and a few players chat about things there. Might help!
Comment
    Sleipnir on Steam Forums - Thread - Direct
It's dying from old age.

10 Feb

Post
Hello!

0.10.0.17 has been uploaded to the BETA branch!



There are lots of goodies in this one!

Tutorial First off, there's a new tutorial. I think it needs a bit of trimming, and some better timing, but it's mostly there. I want to add one or two more tips, but let me know if there's anything you think is missing. I'm also going to make a video tutorial on YouTube because I know some people prefer that. I'll keep you posted on its status.

Entity Tuning Another big change is the tuning for entity attribute update intervals. Previously, I was updating attributes every 1 minute of game time, and, now, I'm updating them every 5. I felt that, when a settler started to starve or dehydrate, there wasn't a lot of time to address emergencies. With increased intervals, there's way less pressure on the player to scra... Read more

07 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
With taming, what's supposed to happen is the tamer will have a chance (based on skill) to tame the animal or make it hostile. Sounds like they made it hostile then immediately KO'd the chicken. xD I definitely need to add better feedback to communicate what's happening.

Thank you for the feedback!