Sleipnir

Sleipnir



21 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by The Moose Is Loose: Awesome! I'm glad to hear that! Is it part of the plan to make all rooms able to behave like stockpiles? It would also be awesome to able to set amounts.
I gotta say its really nice to have a dev that seems to care so much about the players!

You should be able to set up any room to act like the stockpile. As long as it has occupants with carry enabled, the jobs will get created. If that doesn't work for you, let me know. That's the intended behavior. :)

As for amounts, what do you mean. Set a specific number that can be stored in any room? i.e., No more than 100 wood logs. That right?

And, hey, it's nice to have people like you playing my little game. Thank you...

20 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet, but I'll be adding this soon!

As for feeding and watering animals, as long as you have a stockpile with their dietary needs added to the room, they should eat those items. With the added priority system, that *should* be enough to keep them going well.
Post
Hey gang,

Thanks to the community's vigilant bug hunting I was quickly made aware of some issues I overlooked for 0.10.0.8. I just uploaded 0.10.0.10, but had also put out a small patch on Friday (0.10.0.9). Here are the notes for the two of them:

0.10.0.9 Fixes:
-Fodder now requires cooking instead of tame animal skill to make.
-Fixed a bug where the auto-job for well water wasn't appearing.
-Fixed a bug where it looks like you can equip items to Void Woken when you can't.
-Save/load issue related to some attack data not being present after the new version change.
-Fixed a bug where the stoneleaf bag job option wasn't available.

0.10.0.10 Fixes:
-Fixed a bug where the delete owner group btn wasn't visible.
-Added tome counts to the Saga window.
-The Void Stabilizer now requires a Void Crystal instead of a Iron Ingot to be built.
-The Void Catalyst now requires Arcane Dust instead of a Bronze Ingot to be built.
-Fixed a... Read more

17 Dec

Post
Hey Oddities!

I have uploaded the 0.10.0.8 patch. There are quite a few changes in it, and I'd love for you to give it a go. Now, because I changed a lot of uniform and room data under-the-hood, this *MIGHT* mess up your old saves. I've tried to make it backwards compatible, but the chances of weird behaviors will be higher for old saves on this version. If you do see weird things, before reporting them, try reproducing them on a new save. If it still happens, then let me know!

Ok, the main focus for this patch was room management and production, but I added some new content, overhauled a lot of UI (especially with uniforms), and put in a ton of fixes for bugs. I also did a pass on all the room art because I didn't feel like it had enough character:



Room Management Rooms in the game are complicated. There's a lot ... Read more

06 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are zones, they are just part of the rooms now. The zones were merged into rooms so that players could assign specific workers to carrying items as well as assign rooms to stockpiles. It has the exact same designation functionality as before, you're just placing a storehouse instead of a zone, but now you can mix and match item categories as well as specific items.

As for Research, can you explain what it is you don't like so I can improve it? I added a research tree for two reasons: 1) players were missing out on a lot of blueprints because they just didn't know they exist in the previous version, and, 2) I want to define a clear progression for the game. Plus, as I go, I'll be adding race specific research that you can only unlock by having a member of the race in your settlement. This will be very important as I implement more races down the line.

I think the problem with the beta isn't that there are new ways about doing things, it's how they are pre... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
It shouldn't be. I haven't heard any issues with it recently at least. You can try resetting it from the settings menu and see if that resolves it.

21 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya! I'd like to add building collapses and tunnel cave-ins eventually. I'll probably focus on this sort of thing after I've added the first five races to the game.

19 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by TWBroodOvermind: my humans keep dying of thirst even though i have hundreds of drinks stockpiled. Was there any solution here? How do I make them take better care of themselves.

Hey, are you playing in the beta or just the live version? If you're in the beta, I can take a look at your save file to try and fix that specific case.

Originally posted by Laubblaeser: Cannot help you, sorry. That problem never got sorted out for me.

Oh no! Sorr... Read more

16 Nov

Post
Hello!

This patch is a few days later than I wanted, so apologies for that!

Lots of fixes here but I also spent a few days working on the game's notifications. A bunch of them were not firing properly, and I also wanted to spruce up the notification settings. You'll no longer find the notification settings within the notification panel. Instead you'll find them through the main settings menu. I think a lot of people were totally unaware that there were notification settings at all, so having them at this location with other settings options should help with that. Also, I've added the ability to tune which factions *and* which races have notification settings. This is nice for when you don't want, say, the death notification for Void Woken. By default, only the main races will fire off notifications, but you can enable them for everyone. This saves to your player profile, so you shouldn't have to set this each game or anything.

... Read more

09 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, I forgot to add, you can also use the deconstruct job to remove things you've built.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you playing in the beta? There's a small bug in the beta where obstacles are being left behind by trees. Saving, then reloading the file should clear it up and I'll be putting out a fix soon.

08 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
All you should have to do is place down the room and entities that are of the same family will join the room automatically. When you open up room edit (G), do you have three separate rooms?
They will mate and have offspring as long as you have a bedroom with a bed for them.

06 Nov

Post
Happy Friday everyone!


I've just finished uploading the 0.10.0.6 patch. There are a lot of fixes in this patch. As well, I spent some time working on improving the hotkey options/settings. I've added a few features to it and it should be much clearer to use. You can now assign hotkeys to the mouse, add modifiers (shift, ctrl, alt, etc.) to any keyboard key, and add up to 3 hotkeys to an action. Scroll input now has the option to be inverted and I've removed the scroll options from generic settings because you should be able to do this through hotkeys. The only thing I couldn't get working was modifier keys for the mouse. This sounds trivial and certainly isn't impossible to add, but it will require some more work, and I'm going to have to put that on the backburner for now. I don't think modifier keys for the mouse are terribly important, but it would be nice to have later. As well, I've removed editing the ESC backout action because it's too easy to mess this up and lock... Read more

05 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, sounds like a bug. There's no way to force an entity to sleep, but they should just do this on their own.

Are you in the beta?

04 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you assigning the collect water job to the water block? You'll also need someone with survival enabled.

02 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!

1) This is coming in a patch soon. I always intended to have this, but haven't been able to implement as of yet.
2) As long as 'Single Layer Only Selection' is off, the selection will iterate down until hitting an obstruction or permitted candidate.
3) Cool! That sort of thing sounds great. Any suggestions for where you'd like to see this? The UI is quite cluttered, so I'd like feedback on where you'd most enjoy having this sort of thing. Just in the overlay options, or do you think it should be outside of that, much like the priority options?
4) The game already does this, so, I don't see it being a problem adding those additional options once they are implemented.

Cheers
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sounds like you have all this set up already, but just in case, here's what you need:
-At least one farmer with harvest and planting skill on.
-All the required props built.
-The Harvesting auto job on.
-At least one plant blueprint selected.
The farmer will plant in places there isn't already a plant. So, if there's grass, you'll need to wait for them to clear it out first before they will plant. Here's an example of my auto-queue settings:
[Carrot]
0 (a) < 5 (b) -> 5 (c)
a = Current raw carrots
b = Threshold
c = Amount to queue
If the current raw carrots (a) drop below 5 (b), it will try to queue 5 (c) new plant carrot jobs.

You could also change the threshold type to active jobs in room, which tries to maintain a certain amount going all the time. So, if active jobs (a) drops below 5 (b) threshold, queue 5 (c) jobs.

I still have a LOT of work to do to polish up this experience, and I'd love to hear your suggestions... Read more

31 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Vince:
Originally posted by Sleipnir: Not a dumb question at all! Zones are no longer a thing. Instead, you have two options:
-Place a 'storehouse' room and edit the room's item specifications to what you want.
-Place a room and add the 'storage' room function. This can be added to any room. In fact, any of the room functions can be mixed and matched to suit your needs.
Fair warning, there are several nasty bugs with rooms that I'm fixing right now. So, apologies if you ...
Read more

30 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
You cannot, sadly. You have to summon more.

29 Oct

Post
Happy Friday!

Oook. Lots in this one. Here are the notes:

-Fixed a few UI related errors happening under the hood. This would keep some windows from closing or working properly.
-The single layer overlay now slightly darkens layers not on the same layer as the camera rather than make them totally black.
-Fixed a bug where notifications weren't appearing for things like hunger, thirst, void sickness, drowning.
-Vertical paths and several other overlays no longer start activated when opening jobs, rooms, and other toolbar menus.
-Block surfaces will now no longer be obstructed by the single layer overlay.
-Room function auto-jobs now start with 'Items In World' by default. They also use the produced item as the default selected item, and start with a Threshold and Queue Set count of 1. This is to ensure players have to do as little as possible to get auto-jobs going.
-Fixed a bug where the auto-job threshold amount for Items In World was using Ac... Read more