Sleipnir

Sleipnir



02 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you so much, everyone. These bug reports are so helpful. I'm working away on a patch.

Post
Hello, dear testers.

I've uploaded Windows, OSX, and Linux 0.10.0.0 versions of the game to the beta branch.

Please Read
Ok, so, this beta version is coming out in a very unstable state. I wanted to get this out there to get help finding bugs. Please, please don't play it if you're not looking to help report bugs. It's not going to be much fun until I can put out a few patches. I still have a huge amount of polish to put into the game to get 0.10.0.0 ready for production. Over the next few weeks I will be periodically uploading patches to the beta branch to fix things.

Also, currently, the world is using way more RAM than it should and isn't properly unloading it in between world loads. Depending on how beefy your machine is, the game might crash as it's trying to load into a tile. I am working on this and I apologize for the huge memory footprint. If you are having issues, try playing smaller map sizes until I can fix this. You can do this from the n... Read more

01 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! That's very kind. :)

One issue, because I haven't done any performance improvement for world loading recently (and I will be over the beta period), is that the world takes up a crap ton of RAM. Way more than it should. So, my first question would be, how big of a world were you generating and how much RAM does your machine have? If you are playing the 256x256x64 size, I'd suggest playing on a smaller size for now. At least until I can put out some patches to fix the issue.
Post
    Sleipnir on Steam Forums - Thread - Direct
Hi there!

If you are one of those brave folks that is helping find bugs for the 0.10.0.0 BETA, please use this thread to report them. That way I can easily see them and fix them. Feel free to also ask questions here, and I'll answer them.

Thanks!

30 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've fixed quite a few issues like this for the next version. I appreciate you taking the time to send screenshots. Thanks for reporting this.

23 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Just in case the blog post gets missed, the next version (0.10.0.0) is going live on the Beta Branch on October 1st. This will be an unstable version which will get iterative hotifx patches for a few weeks. Once it gets to a stable state, it will be moved to the Production Branch and everyone will get that version. To play the beta version and help find bugs and provide feedback, please refer to this post:

... Read more

21 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You'll need to build a lip over the wall, or some fences on top to block pathing. In the next version, entities can only climb one block high, which should fix this, but, for now, you'll have to rely on those options.

15 Sep

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Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for
October 1st as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!


I want players to be able to settle any tile they choose, so I added the option to select water tiles as a settlement point. Players can then select a water block for their starting position, and the game will generate a little raft for you to start on. T... Read more

08 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry for the wait! I'm very close. I'm finishing up just a handful of things and then it will be ready, but I'll describe that in this month's dev blog post.

23 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alright. Thank you for bringing this up. I'll keep my eyes open for the potential cause of this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
All good. They won't join a room together in auto mode if they aren't companions. However, as you were manually adding them, that should not restrict anything.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, I'm not sure. That sounds like it should work fine. Would you be able to share a screenshot of what you see when the screen is open?

16 Aug

Post
Hey everyone!

Hope you are all doing well. Sorry I'm a day late on this dev log. I wasn't home yesterday to write.

This dev log won't be too exciting. I'm still working on a lot of room-related tasks, and, although things are going very well, it's taking a long time to finish up. Mostly, it's tons of data entry to properly set up the room functionality, and fixing edge case bugs related to rooms auto-creating jobs. So, I don't have much to show off today other than some small HUD things.

Ok, HUD stuff. As I go, I'm always tweaking the HUD to make things more enjoyable. One small change I've made is moving the search panel out of individual screens, and into the toolbar. It's a nuisance to have to add it to each screen, and I've made it so screens can easily listen for input from the search panel. So, the intention is that you can quickly type here, either by clicking it, or holding shift, and then your input will filter out items for each relative screen you ... Read more

06 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is fixed in the next update.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for writing up this suggestion list! I know this must have taken some time to write and the fact that you are interested enough in the game to spend time providing a detailed spec really is appreciated. Soooo many of these issues/suggestions are addressed in the next update and I'm stoked for you to see them, even though I'm the world's slowest developer and the wait is long.

Thanks again!

30 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Choppo is correct. Next update, the game starts with you selecting the starting position. :)

21 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by choppo: What I specifically meant by build new ancients was not to have new ancients but build a melee defender or labourer . A summoner could summon them and needs bones to keep them upright and moving. Could be cheaper/ easier to summon then the imps

It could possibly solve ravens issue of being weak early game but still steps off the path you have planned for them . Guess we’ll have to see where the game goes once the next update comes out :)

Oh ok! Then we are on the same page. I have a bunch of new summons planned, several of which are defenders. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ancients are intended to be rare. Being able to get more of them through some creation process would take away their value and also wouldn't make sense in the game's narrative. I think the main issue, one that I will be addressing in the next update, is that they don't have many options to defend themselves. The intention, as development progresses, is that they are powerful magic casters and summoners. They would use their magical strength to protect themselves. So, in the future, they will have more summoning and building options to help mitigate their losses in battle.
Now, that said, I will be adding some additional ways to find Ancients outside uncovering their underground tombs. Namely, you'll meet more of them wandering the overworld. This won't be super common--again, I want them to feel rare and special--but will be frequent enough to introduce some new, interesting characters.

15 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Commisar Jon ♥♥♥♥♥♥: Doing the same for Z-levels would be nice, too.

In the settings there is an inverse option for z scroll. Just not for scroll bars on UI.