Sleipnir

Sleipnir



18 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Oh, for sure! I plan on releasing a developer diary that I've kept these last three years when I release 1.0 of Odd Realm. It documents all the challenges during the game's development.
That being said, it's more of a spotlight on game development and less of a how-to for creating a game. My entire solo dev career has been full of learning from making mistakes. I started out as a fairly novice, self-taught programmer and the initial architecture for Odd Realm was poorly executed. I've been paying for these past mistakes with the update I'm currently working on because I've had to re-write a lot of systems. So, I'm not sure I'd be able to write a book telling you how to write the perfect system, but I could certainly tell you all the mistakes I've made.
One book I read earlier in the game's development was Robert Nystrom's Game Programming Patterns. It's really easy to digest and has some great patterns that I use all the time.

15 Jan

Post
Hello, dear friends!

Today's dev log will focus on items and item system changes. I get a lot of requests for more content to play with and most of my updates tend to focus on making features and/or improving previous features based on feedback because I think it's important to do that stuff first. The 0.10.0.0 update I'm working on has SO many new features and improvements but I wanted to ensure there's lots of new content for players to discover as well.

During the month since my last post, I spent a bunch of time making about 60 new tools and weapons for the game. A lot of these new items can be unlocked in the new tech tree and some are only discovered by exploring the world. I've also created two new projectile types--rocks and spears--to support new items such as, bolas, slings, darts, and spears. I've even added some new spellbooks too!

... Read more
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    Sleipnir on Steam Forums - Thread - Direct
I hear you but, unfortunately, I'm reserving 'Grove' for new Gwdir rooms.

13 Jan

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    Sleipnir on Steam Forums - Thread - Direct
I believe this is fixed for the next game version. I'll see if I can reproduce.

You can remove the tree without worrying about fall damage. Alternatively, you could build a ladder up to them.

Thanks for letting me know about the issue!

12 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Tree fruits aren't necessarily harvested in the same way that normal plants are. You get apples/coconuts from Apple Trees and Palm Trees by either waiting for them to drop the items or cutting them down. Keeping in mind that they only produce these items in the correct season (generally summer).
So, with all that in play, you should be 'harvesting' apples and coconuts as long as your forester is cutting down those trees in Summer. Which they will automatically do if you have the arboretum set up around those trees.

11 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Heck ya! Good luck and thanks for the review! :)
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    Sleipnir on Steam Forums - Thread - Direct
You're welcome! It's one of my favorite challenges to start a brand new settlement on an inhabited tile and try to take it. Very difficult, though.
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    Sleipnir on Steam Forums - Thread - Direct
Thank you for your suggestion. I see where you are coming from but I won't be changing the age mechanic. We used to have it so a year was one unit of age and it was simply too long a time to wait for settlers to grow up. However, I could probably add in an option for before you start a new settlement where you can edit various things like this age rate.
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    Sleipnir on Steam Forums - Thread - Direct
Any time you settle a tile where a settlement is, you'll be attacked. If you can defeat the inhabitants, you'll get their houses and supplies.
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    Sleipnir on Steam Forums - Thread - Direct
There's a new room called the Arboretum in the next update which automates tree planting.

09 Jan

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    Sleipnir on Steam Forums - Thread - Direct
You're welcome! :)
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    Sleipnir on Steam Forums - Thread - Direct
You need to make arcane dust from bone at the Chaos Construct.

08 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Oh! Thank you for letting me know and for the kind words. I'll check this out and fix. Cheers!

02 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Great ideas! Thanks for the suggestions. I'll reference these when I'm adding some more content. Cheers!

01 Jan

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    Sleipnir on Steam Forums - Thread - Direct
Agreed! Sand blueprints are in the next update. :)

29 Dec

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for your patience, friend!
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    Sleipnir on Steam Forums - Thread - Direct
When the update comes out in the next few months. :)

27 Dec

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    Sleipnir on Steam Forums - Thread - Direct
Ya, walls aren't really walls in the current version. I'll be changing it so there's a max height which entities can climb to fix this soon.

25 Dec

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    Sleipnir on Steam Forums - Thread - Direct
Thanks!
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    Sleipnir on Steam Forums - Thread - Direct
You should be able to mine them. Might be a bug if they aren't mine-able. When you select the mine job, they don't let you place any?