Supercell_Drew

Supercell_Drew



21 Mar

Comment

Originally posted by fulimaster

Will you do something special for the 100th card? 🤔

we've been wondering about this ourselves as we will be hitting 100 cards at some point this year!

Comment

Originally posted by JCorby17

Dear Supercell,

Thank you for the awesome work you are putting in the game (even if it’s taking a little too long for my taste). I know that May is going to be a massive game changer for the popularity of the game. I just have 2 Questions for your team:

1) I remember in a past AMA with CWA you said that “if we could go back, we would of made Mega Minion a Common Card.”, so, Have you ever considered of changing the rarities and placements of the cards to better fit the modern Clash Royale Era (Cards like the Training Camp Cards and the Legendary Cards are probably not going to get changed/moved, but the others definitely could and should in my opinion. I can help you if you want!).

2) How do you feel about a story mode in the game? I remember a really good idea for a story mode by u/MissStealYoTrophies and I really want something like that for the game. I know that this massive update you teased us is very likely a Clan ...

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to answer question 2:

story mode isn't ruled out but it is not something that we would be actively looking into at the moment. i couldnt find the concept that you mentioned but i dont believe that a story mode would add as much replayability as a PvP oriented mode. developing a story mode for royale would probably turn it into a separate game.

we believe the strength in clash royale, what makes it so fun, is from playing against other players and that is what we are focusing on at the moment.

thanks for the question!


20 Mar

Comment

Originally posted by TheJonathanLim

Will there be a 20 win badge for the new challenge?

nope, the current challenge doesn't give a 20-win badge.

Comment

Originally posted by ClashRoyaler16

Can the Royal Ghost hover over rivers?

it can't - we unfortunately had to remove battle healers hover mechanic JUST before release.

in our next forced update (if i'm not wrong) we will be adding this to both Battle Healer & Royal Ghost.

Comment

Originally posted by LinkWink

Has the recent happenings around the world had any major impact on development of the game? Also, Hope you, Seth, and the rest of the Royale team stay safe out there 👍🏻

thanks for the kind words! as seth said already we are for the most part working remotely.

it took a bit of getting used to but has been fun and dare i say even more productive than usual as everyone is just super focused!

i'm rather enjoying my 10 second commute from my bed to work however

Comment

Originally posted by iDetroy

We're still hard at work on the next big update

Since April is basically almost around the corner, does this mean that April is just gonna be a regular season if there's still some stuff to work on?


Questions to Seth regarding Balance Changes:

How likely is it that Magic Archer, Mini Pekka as well as Bomb Tower are getting tuned down a bit in April? Or maybe some hints on one of the other cards affected by the April changes


Also, glad your casual AMA and Dev Update is back, please keep going with those :)

there is still a LOT of stuff to work on!

so yes, april is not when the update drops (but it will still have the new heal card and seasonal content!)

Comment

Originally posted by E25S4G5

What's your personal deck that you use?

Edit: Question is for Mr. Drew

my current ladder deck:

poison
goblin cage
firecracker
valkyrie
skeletons
golem
zap
dart goblin

i know it's off meta trash but i'm having fun with it lol

Hey guys,

We wanted to give you a bit of a small update on what we have been up to the past few weeks and also the chance for a bit of a casual AMA with myself and u/Supercell-Seth.

We'll be checking this thread over the next few days and answering some questions!

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This weekend

  • We brought back Legendaray's awesome Infinite Elixir Challenge for a bit of goofy 20 win Challenge fun over the weekend alongside the more serious Global Tournament.
  • We will also be adding 7x Elixir to Party rotation starting next Season
  • We have the awesome community run ...
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16 Mar

Comment

thanks to legendaray for coming up with the chaos!

RE: playing it again - we hear ya. i'm currently seeing if this can be added to friendly challenges without a maintenance.


05 Mar

Comment

hey, we have a fix for this that we have now tested and confirmed is working.

this fix should be going out sometime today!

sorry for the issues and lack of a response - i wanted to make sure we had a verified fix before commenting.


03 Mar


02 Mar

Comment

i'll be looking into this. thanks for posting.

Comment

just commenting here that we will most likely be making a change to the arena tomorrow alongside the balance changes.

the original idea was to slow it down to half speed with the balance changes tomorrow (we had feedback from youtubers with the dev build about this last week).

but it may be better for those who don't like the moving arena to just halt it completely and have a static arena. so we are currently sorting that out and testing it.

i will say i am very surprised by the amount of people getting motion sickness/dizzy from this arena so thanks for the feedback! it will help inform how we design future arenas.

Comment

this badge will unfortunately not be available until our next client update (forced app update) due to the way these badges are implemented.

you will still be able to unlock the 4 year badge correctly (retroactively) once it is added, but there will be a slight delay in getting the badge to you. sorry about that!

Comment

the royal recruit is kept in the box against his will for weeks at a time, until he is launched to certain death in the arena, where his ravenous cannibalistic lust for flesh must be satiated!

or we just had space to fill in the arenas (each one has a certain amount of unlock slots) and didn't want to mess with the current formula - at least until we have filled all arena slots!


29 Feb

Comment

Originally posted by BestN00b

Drew, you made a mistake regarding cannon killing overleveled goblins.

Lv10 goblins have 184 hp. Lv 9 cannon will do 175 damage. Lv 9 goblins have 167 hp and lv9 cannon does 167 damage. Leveling up cards give +10% to hp, so buffing cannon damage by 5% isn’t going to let it deal with level 10 goblins.

Also, can you please give a response regarding the lava hound pathing issue I found:

https://www.reddit.com/r/ClashRoyale/comments/f975fn/lava_hound_has_slightly_different_pathing/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

good catch - i'll double check to make sure it's correct and edit accordingly.

that lava hound pathing issue is an interesting one - i'll chat with seth about it on monday, thanks.

Comment

Originally posted by TheStonedRealist

Hey Drew!

  1. Thanks so much for posting the upcoming balance changes here ahead of time! As a miner main I've obviously been anxiously awaiting the numbers, but it's also really cool to have the watchlist as a discussion point for upcoming weeks.

  2. Were there any other miner changes that were tossed around? I personally was expecting a slight HP and dig-speed Nerf and would be really interested to know if any other ideas were thrown out / why they weren't chosen.

  3. Thanks again for continuing to come here and have polite, informed conversations with us. There is a vocal group that treats you, Seth, and the rest of the team like absolute shit, but I promise you the majority of us hunt for the "Supercell Response" Flair's and enjoy every bit of insight you guys provide. It's not often forums for massive games like these have people IN the company profile providing details and we really, really appreciate it.

  4. Are you guys think...

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  1. hopefully it lets players like you be a bit more aware of what our future plans are for balance!
  2. yes! it was originally going to get a 5% damage buff alongside the crown tower damage reduction.
    also to deal full damage to towers and get a 60% regular dmg nerf (!)
    that last one was just an idea/discussion (part of a bigger discussion as to why he is the only troop to not deal full dmg to towers) but the first one was tested until we went with the one you see now!
  3. thanks - i truly appreciate hearing that!
  4. maybe - we are trying to tackle some emotes for cards that don't have any yet!
Comment

Originally posted by gk64_

It's coming in April

this

These changes will go LIVE on Tuesday 3rd March!

This Season we take a look at Miner, Golem, Earthquake, Cannon and Cannon Cart!

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MINER

Crown Tower Damage reduced 40% > 35%

WHY?

Miner is perhaps the most versatile Troop in the entire game, providing a primary or secondary win condition while also removing defenders. The biggest issue we saw with Miner is that the higher skill you got, the more necessary Miner became. Miner was the single most played card in top end Challenge battles or Ultimate Champion league, with an eye-popping 42% usage while maintaining a high win rate. The second place card, Zap, clocks in at 32%.

Miner has a damage reduction against Crown Towers very similar to Spells. A while back, Spells were nerfed to deal 35% damage to Towers instead of 40%. For Miner now, we are matching that amount for consistency and to reduce Miner’s effectiveness as...

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