UbiArcane

UbiArcane



11 Aug

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Hey, everyone! Thanks for the feedback about the sensitivity settings. Please continue leaving any feedback on their settings and how it could be better.

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Hello! Would you please provide specific feedback as to what makes console not fun in your experience and how it could be better?

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Thanks for the suggestions!

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Hey, everyone! Just wanted to say it here as well- we appreciate the suggestion and feedback for FOV slider on console. Thanks!


10 Aug

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Originally posted by veritas670

FYI mods - the previous value of Ripper damage is incorrect according to v0.5 patch notes:

RIPPER Detailed changes:

Increased Damage to 13/13/13/13/15, up from 11/11/11/11/13.

Thanks! Its updated :)

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Originally posted by MagnumDopusTS

That dtap clip size must be a typo right?

Hey, it was! I've fixed it :)

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Hello Contenders!

Hyper Scape Season One is finally here, this time both on PC and Consoles. The launch of our first season is also an opportunity for a final balancing patch following the Open Beta and all the feedback we received from the player community.

As we recently explained, our last patch v0.5 was a specific attempt to test the limits of the game and get some final learnings from the Open Beta. We are now going to take a step back on several of those changes, as well as refine the general balancing of the game. As with all the patches we’ve released since our Tech Test began last month, we will continue monitoring the game closely and consider all the feedback you send us to adjust the game as often as necessary.

Regarding Time-To-Kill, Weapons and Hacks. Although we find having a slightly faster TTK can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks. Overall, the v0.5 nerf...

Read more External link →

07 Aug

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Also excited for it to drop :)

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Hey, I um, I love this. Great editing!


05 Aug

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Title Update � V0.5





Hello once again, PC Open Beta Contenders!



We are excited to announce Patch 0.5, deploying on PC this Friday, July 31 at approx. 2:00pm PT / 5:00pm ET, following the Creators Cup. This represents a broad rebalancing pass on the abilities meta of the game. These changes come after much consideration of your feedback since the beginning of our Open Beta and following the changes introduced in our last patches. To summarize the changes you�ll see below, this is an update to many items of frustration you have voiced.



First and foremost, this patch is about Time-To-Kill. Many of you told us TTK felt too slow and that it was too hard to eliminate opponents. We believe the core of the issue was indeed that weapons were not dealing enough damage, but also that the shooting windows of opportunity were rendered too short by the very strong presence of mobility or defensive ... Read more

04 Aug

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Discussing with you all is the best! Listening to the community is something we take very seriously. Even if you do not see a lot of replies (sometimes tasks keep us away from being able to respond a lot), please know we are reading this subreddit multiple times every day. Thanks for giving such great feedback!


29 Jul

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Originally posted by UbiArcane

Hello! You can read a recent post about this here

flair: ubi-response

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Hello! You can read a recent post about this here


28 Jul


27 Jul

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Originally posted by UbiArcane

Hello! This has already been flagged to our team :)

flair: ubi-response

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Hello! This has already been flagged to our team :)

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Originally posted by UbiArcane

Hello! This has always been a feature- the map will start with some sections decayed based on how many players are in the lobby.

flair: ubi-response

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Hello! This has always been a feature- the map will start with some sections decayed based on how many players are in the lobby.


24 Jul

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Originally posted by UbiArcane

Hello! We are aware of it and its now on our Known Issues Trello :) If you or any one experiences it please create a case with support.ubi.com and mention the stuttering issue. If you can include your msinfo and dxdiag that would be useful.

flair: ubi-response