UbiInsulin

UbiInsulin



26 Mar

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Thanks for your detailed feedback, OP!

First, we have a Known Issues list that mentions many of the bugs you touched on in your post: https://forums.ubi.com/showthread.ph...ted-March-19th .

Some progression issues and the problem with dailies/weeklies not resetting if a player was offline at time of reset were r... Read more

25 Mar

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I think the more deliberate style of healing is an intentional balance choice, but it's open to discussion of course.
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Originally Posted by GetMused
First off bad comparison, imho. Second, if someone “thinks” it’s to strong and needs looking is the same thing whensomeone says screams nerf. They’re asking the devs to look at something bc they think something is wrong. The difference is the person that yells nerf is being aggressive and the person that asks “can you look into it” is being passive aggressive
Can you let us know why you think the CTAR is fine as is? Balance tweaks are going to happen in TD2 at some point (simply because it's a video game), so rather than getting into whether calling for nerfs is okay, let's focus on the gear that's being talked about in the original post. ... Read more
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We will have news soon! We know there's a ton of interest in this and that you want more info. For now, I recommend checking Twitter and the ... Read more
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I've already seen a few threads about Pulse and sent the feedback on. I'll make sure to forward this one as well.

24 Mar

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Originally Posted by III_Hammer_III
Are you really forwarding statements like "the AI is a joke", the worst I have ever seen" to the devs?
I like to phrase the stuff I pass on in as actionable a way as possible (as people have probably noted from a lot of my posts requesting more detailed feedback ). "The AI is a joke" is pretty vague. I was referring to the particular types of feedback mentioned in my post.
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There are some issues (both audio and game freezing) caused by background software for Logitech headsets/speakers ("Logitech Gaming Software"). This doesn't seem directly related to that (Turtle Beach is a different company), but I figured it might be worth mentioning.

In any case, thank you very much Hideookino for sharing. If anyone else gets good results from this workaround, please let me know. I'm sending this thread to the team.
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Originally Posted by scarpant96
They asked about the ladder one, not the first video. So yes I think he watched the first video, saw the location, watched the second one and didn't see a location. Not sure his is the stupid answer.
Indeed, I specifically asked about the second video.
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Originally Posted by andyrob102
There's a chat going on elsewhere on the forum and I think they're making the same points.

I think everybody's right.

In the story campaign, the ai was the best I'd ever played against. I loved every part of it.

But in the end game there are scenarios where they are overpowered and therefore become over aggressive and I think that's the point the op is making and I agree.
So a lot of what I see about the AI itself in terms of enemy behavior is positive. That being said, there's always room for improvement, and other people have brought up issues with the hostage AI, unfair-feeling spawning, and uncanny accuracy. We're m... Read more
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Originally Posted by Infernowar
Enjoy captured by me


aaand
Can you let me know the location of this ladder so I can report the issue? Thanks for these videos and letting us know the problems that are impacting you in-game.
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We've seen other folks mention that it's frustrating when enemies spawn behind/on top of them, and we're making sure to gather this feedback for the dev team.
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I'm closing this thread as it's just becoming a flame war between people who play the game differently.

We understand you all want news about WT5! Stay tuned to the usual spots for updates: https://twitter.com/thedivisiongame .

23 Mar

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Originally posted by djriggz

This isn't just when interacting with project officers. It's everywhere.

Correct, they know it's a broader issue with the Mods section of the menu.

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Hey all, this is on our Known Issues list as "fixed for an upcoming update":

[UI] Navigate Categories and Mark as Junk are bound on the same menu when interacting with project officers.
Status: Fixed for an upcoming update

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We have seen and passed on many of these threads on difficulty. This one has been 90% flaming back and forth, so it's getting closed.

We need to focus these discussions on what changes you'd like to see made to the game. Which type of content is too hard? What level were you when you tried it? What build were you running?

All that info is important to contextualizing your feedback.

Hope to see you again, OP. Sorry you need to step away, but it's up to you.
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Rather than arguing about whether the game is too hard or not (everyone's going to have a different response), can we focus on what situations, which enemies, or what in-game tasks are too difficult and why? I think if we get into specifics we can have a more interesting conversation and better feedback for me to send the devs' way.

22 Mar

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Originally Posted by DrayloreX
Pretty sure what they are patching is related the level matching in group...i,e a level 10 grouping with a level 20. I remember something mentioned in the State of The Game about it...they mentioned two problem....one enemy DPS against a level "adjusted" group was off....and armor values for the lower level player did not scale....i think todays fix was for the former.
Correct, that change only affects lower level players in co-op:

Agents, we're having a scheduled maintenance today, March 22nd at 9:30 AM CET / 4:30 AM ET / 5:30 PM KST / 7:30 ACT PM that will last ...
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20 Mar

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From the Known Issues list:
[Gameplay] Co-op scaling for grey items is lower than intended, causing low survivability for low-level characters playing with high-level characters.
Status: Investigating...
Read more
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Just a friendly reminder not to flame. Had to delete a couple of posts. Thank you!
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Originally Posted by K-i-n-gF-i-s-h
I understand how random works. But if I'm randomly only getting LMGs, then it's not random. Even if I occasionally get a different weapon. Like I said, I'll loot 10 LMGs to a SMG, AR, or Shotgun. That's not random to me. Even if I eventually get something different.
.
That is random though. It may not appear random, but randomness isn't about results - it's about process. There may be someone out there wondering whether an LMG is ever going to drop for them.

There's also in-game vendors & crafting that might be worth looking at.