darkhearted_raven

darkhearted_raven



12 Nov

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This is a known bug. It's a bit fiddly to track down but I'm currently working on it and hope to have it live with the farming 120 and herblore 120 update later this month. ;)

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Originally posted by zenyl

[...] I'm going to buy a castle and write terrible books [...]

If your contributions to RS lore is anything to judge by, "terrible" wouldn't refer the writing, but rather the fate of, more or less, every single character the reader is introduced to. Kind of like something George R. R. Martin would write, but with less nudity and fewer long-winded descriptions of food.

As for the castle, set up a Kickstarter and advertise it to the lorehounds. I'd pitch in to a fundraiser for Castle Ravensworn in a heartbeat. :P

Hahaha very tempting. :D


07 Nov

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I'm not planning on going anywhere anyime soon. I mean sure, if I win the lottery I'm going to buy a castle and write terrible books for the rest of my life, but otherwise I'm not likely to leave anytime soon.

But, real talk, we are actual people with actual lives that extend beyond this game. Sometimes really good opportunities come our way that align with the lives we have now. If someone offered the right job, I'd consider leaving for it. I love RuneScape and the players, but sometimes we need to make the move that's right for us.

I know there's a lot of conspiracy talk and "rats on a sinking ship" analogies, but that doesn't actually line up with reality. We're actually doing pretty good and there's a lot of positive feeling about our future.

As for internally, there's some really good stuff happening. Mod Warden is a great new addition and has been pushing for some great changes that should be awesome for everyone. Changes in development and the content...

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04 Nov

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Originally posted by kathaar_

Out of morbid curiousity, what is this Seedicide bug that torements you so?

It was a really rather dumb one as it turns out. Checkboxes were not working properly for the new seeds we'd added. Something so simple on paper, literally the little ticks were not appearing on the screen.

Took 3 devs, several hours of debugging and pouring over the code, before we realised that there were duplicate entries that had snuck into a data file... that's it. Duplicate entries that our code addled brains had filtered out when we looked over it.

I may have screamed a little.

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Originally posted by Californ1a

Ramen and I are currently pulling our hair out over a small bug (in test, not live) with Seedicide.

I've never even heard of any issue with seedicide. It might be nice to see more of these issues that you guys are fixing but no one ever hears of, and not just on your own personal twitter accounts - in a more compiled place. Maybe it'll be listed as a patch note? But even then, the patch notes never really describe or show what the issue was, they tend to just say an issue was fixed, which doesn't say anything about how difficult it was to find/fix, what was causing it, who all contributed to try to fix it, etc. I think it'd be pretty neat to see an extended version of the patch notes, or a page with further descriptions of each of the patch notes. Surely most of this is already tracked in jira, so basically just exporting the jira task for that bug into a public description after it's been fixed.

It might also be nice to do something simil...

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Well the issue wasn't a live one, it was with the content we're currently working on. So that would be why you weren't aware, I was just using it as a reference.

Honestly we don't have the time to write up that sort of detail for patch notes. What we write in jira would need to be edited, sanitised, have the code specifics removed and then rejigged to make it player facing. The time taken to do that for each bug would rack up really quickly and we'd be losing the ability to actually fix bugs or create new content to do it. So I don't think it's something we're ever going to do.


01 Nov

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Originally posted by will_holmes

Just want to say Raven that we really appreciate your answers. There's a lot of misconceptions out there that have gone unchallenged in the past, keep up the good fight.

<3

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Originally posted by ImRubic

In the past Jagex would frequently do 2-3 coldfixes a week after updates in order to fix bugs. I don't get why Jagex went from doing that to being scared of taking the servers offline for 10 minutes where most people wouldn't notice.

So, realistically, this is turning into a discussion I cannot add to any more. We have done midweek coldfixes in the past, but they're a big deal and require some careful consideration, as I am not part of the discussion in this scenario you're not going to get the in-depth answers you want from me I'm afraid.

Coldfixes require a decision to be made and the costs weighed up. It's expensive (in both time and resources) to shut down and restart the game and shutting down the game disables the game for everyone not just the people suffering the issue. So a call needs to be made and this time I'm not part of that so can't give you any more answers there, sorry.

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Originally posted by bast963

So this is the power of 15 year old legacy code

In some part, yeah sure, but this is also just the power of code full stop. Sure there are more modern processes that help to limit these issues, but bugs happen in code, it's the nature of the beast and many of these modern processes simply cannot be combined with the runescape set up.

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Originally posted by Legionsx

How can you say that dying because of client crashes is not utterly destroying the game? How could anyone play hcim? Why am I losing mils for trying to do any normal boss because of dying from a game error.

Buff bar doesn't overly cause deaths so idc about that, but the client crashes are unacceptable

Client crashes are much trickier to track down and resolve than other bugs and uploading those fixes may require additional processes that I myself don't understand (not the part I work with).

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Originally posted by MorganRS

The worst bugs are the ones you can't reproduce and then you have to leave logs everywhere in hopes that it happens and you get some useful information. Hate those!

Oh cthulhu yes, I HATE those!

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Originally posted by Ruxs

Someone said the rebooting of servers costs ungodly amounts of money. Is this true?

I'm honestly not that clued up on that part of the process, but I know rollbacks are certainly very costly.

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Real answer, because not everything can be hotfixed. Some things require what's called a coldfix, which is where we need to take the whole system offline and reboot all the worlds in order to manage. That's a BIG ask and it's one we have to weigh up really carefully. If the issue is annoying, but not utterly destroying the game, then generally we feel waiting until the next update is best bet. If the issue is gamebreaking, then we'll coldfix and sometimes implement a rollback if we feel we need to.

Where we can, we hotfix. Even if it's where we temporarily add in a little bit of less than perfect code to fix the problem for now whilst we roll out the better fix when we update the game. But this isn't always possible, especially when it comes to things that deal with the client.

And sometimes the fix isn't immediately straightforward and takes time to solve. Ramen and I are currently pulling our hair out over a small bug (in test, not live) with Seedicide. An issue...

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Originally posted by ghfhfhhhfg9

is this design project the prestige pets?

No, it wasn't but I can see how reskins would work for that as well.

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Originally posted by Fail_At_GTA

Tbh if you or another Jmod has some free time, could you try doing some palette swaps on some boss pets to give people a visual of whats possible for some? Now obviously not everything will work as a simple palette swap (such as the Rax pet with bronze armour on it) but it could generate hype for such an update to be able to judge if its worth implementing.

A palette swap would require an artists involvement, I am not able to do that. My art skills are baaaaaaad.

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Originally posted by Sethyboy0

If only there was a system for developers to get player opinions on one of a couple options ;)

To be fair this is not that level of gathering data yet, this is me getting a rough idea of whether an idea has value so we can discuss it more in future. A poll at this stage would just be wasting everyone's time, nothing may come of this, this is for my own interest.


31 Oct

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Originally posted by Bentoki

Is it a big change in dev/art time between reskinning a pet vs adding a new one? Personally I just don't like the idea of pets currently, for those that are sort of at the endgame its currently just "do this content for another 100 hours that you have probably completed" but giving more love to current pets in the form of morphing and reskinning is much more desireable for me at least.

Is it a big change in dev/art time between reskinning a pet vs adding a new one?

Eh not really. It's about the same amount of work ish. A bit less graphically I think, but it's either the same or (at least as a one off) more work dev wise.

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Originally posted by Concordia_chaos

Yes.

Similar to that Musketeer Cat, or the lorehound. You shouldn't even have to create new models and animations, just design an alternative skin for an existing model and that's literally it.

However more feedback would be needed, but personally, i think this is a good path to follow.

just design an alternative skin for an existing model and that's literally it

Such a dangerous word "just". It's never quite as easy as it may sound. But I get where you're coming from.

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Originally posted by Bentoki

OSRS does this I think it would be nice

corp pet having core alternative, elite dungeons ones being able to morph into any of the bosses in there rather than the last one ect

Morphing into any of the bosses is effectively "add a new pet" though... it's just a slight change to how that pet is dropped.

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Originally posted by Dingo59

We talked about this, Raven. No being evil to the players before they have their coffee/tea/hot beverage of their choice. You have standards.

You have standards.

Whoever told you that is a filthy liar!

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Originally posted by Dingo59

You can’t just tease me like that. I want the long story. I have enough time to read it, whilst I afk thieving in priff

Naahhhh :P