dmg04

dmg04



18 Jan

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    /u/dmg04 on Reddit - Thread - Direct

Really looking forward to this.

… Mods need to update my flair. :’)


30 Dec

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    /u/dmg04 on Reddit - Thread - Direct

💛

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    /u/dmg04 on Reddit - Thread - Direct

The amount of people asking me if this was real…

Making my last full day a riot.


24 Dec

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by swiftstorm86

The Blind Well is the spiritual successor to this. Off that sparrow and crouch walk down that hallway!

Hug the LEFT. No, hug the RIGHT.

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    /u/dmg04 on Reddit - Thread - Direct

“Why do these people keep slowing me down”

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    /u/dmg04 on Reddit - Thread - Direct

We have a few restrictions in place for LFG and forum posts. Will pass this feedback along.


20 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Thanks for the breakdown. Will pass this along to the team!


15 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by TelestoMcBesto

Will his replacement be an even bigger corpo bootlicker? Find out next week on Dares of Eternity!

Doubtful. I'm the biggest one of them all.

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    /u/dmg04 on Reddit - Thread - Direct

Appreciate you all. As I said in my message, will forever be thankful for everything I've learned through interactions on this sub and the overall Destiny community.

I have to make it clear - for every comm that went out in a reply, there was someone on the team with the info to make it happen. Cheers to every dev, tester, producer, CM team mate, and employee who was able to get answers to the questions that you were asking, or information to help guide the conversation.

I've had the pleasure to see the true care and passion everyone at Bungie has behind Destiny. Good times or bad, folks are eager to make the best damn live service game the world has ever seen. Sometimes there are rough spots. Sometimes it takes a bit to fix up a hole or issue. In the 7+ years of getting to see internal development, there's always been a strong vibe of "let's get sh*t done" and I'll always remember it fondly.

There's a pillar at Bungie - "Teams are stronger than Heroes...

Read more

14 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Appreciate the thanks.
Appreciate those who are keeping us honest, too.

We hate it when sh*t goes sideways. Will always do what we can to get things back on track as soon as we can (in a healthy manner).


13 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Time to go swimming.

Hah! Get it? POOLS.

Wowee. I better get an upvote for this.

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    /u/dmg04 on Reddit - Thread - Direct

Can’t even begin to tell you how much joy this post brought to the team. Much love, Guardian.

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    /u/dmg04 on Reddit - Thread - Direct

Team’s digging on a fix. Will give updates when we can!


12 Dec

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    /u/dmg04 on Reddit - Thread - Direct

The most I can give at this time is “later this week.”

Team has tested the fix (yay!) but we’re still working through some backend processes to ensure this doesn’t introduce more issues.

BungieHelp will provide a timeline once available.


08 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Hit us with some details.

What's feeling rough? Could it be improved? Why would you want it to be outright removed rather than iterated on?

Full context, team is looking to include more objective based modes in competitive environments. 3v3 Rift can be a real fun time with balanced teams on smaller maps. Hear the feedback loud and clear on the larger maps feeling slow, but happy to hear more!

Always down to pass the feedback along.

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    /u/dmg04 on Reddit - Thread - Direct

Sometimes it's nice to have a little surprise. Player discovery is super important at Bungie.

We definitely want to be clear in patch notes on what we're changing / why. Sucks when we miss things (buffs or nerfs). Sometimes we know things are going to be spicy, but want to leave it to y'all to find it and get excited.

<3


07 Dec

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    /u/dmg04 on Reddit - Thread - Direct

Known issue. Team was doing some backend work to "clean up" rapid-fire traits. Just makes things a bit easier in development moving forward, but looks like a small issue was introduced through that work.

While I can't provide an ETA for a fix, team is on it and we'll communicate when we can.