Hey all,
Prior to Shadowkeep, we had conversations of how to respect the time players put in to earning these sets. As we were nearing the end of development for the release, we didn't have a lot of time to play with when it came to implementing a means to acquire the armor, and test it to ensure there we no issues.
There was no goal to give the armor poor stats, but we did have conversation that it wouldn't be appropriate to give players extremely high or max stat armor pieces out the gate. It would reduce motivation for players to earn new pieces or engage with challenging content in search of their desired rolls. The goal was to give middle of the road stats, which players could toy with to learn the new Armor 2.0 system. This gave opportunity for players to improve stats via masterworking and stat mods as they played the early-endgame... so to speak. We also wanted to ensure players could throw on the ornaments of previously obtained versions of the gea...
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