moxjet200

moxjet200



07 Jul

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Early 2000s - completely obsessed with D2, probably 15k hours Late 2000s - painful ARPG drought but WoW filled the void Early 2010s - PoE 8k hours, highly anticipating grim dawn, Umbra (Wolcen) felt like it was never going to release, D3 hugely disappointing at release (personal opinion) Mid 2010s - marvel heroes ~6k hours, Grim Dawn ~5k hours

By late 2010s I had seen all the greatness and flaws of these games and wanted to combine and push the best aspects of all of them in a single package and decided to form a little team of after hours ARPG-addicts to design Last Epoch. Now we’ve grown from an after hours team of ~8 from Reddit to over 75 full time and nearing our 1.0 release, tidying up thousands of things across the game and it all feels very surreal. Greatest genre in the history of games and thrilled to be contributing to it.

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Originally posted by RawryStudios

Hey there! I don't share this person's opinion but I think I can guess: your Loot Filter lacks tutorialization and filtering is foundational to the 'fun' of your game. It's probably losing you a significant share of would-be casual-core fans.

In it's current state, it's nearly impossible to tutorialize.

IMO you should keep this current iteration around for your core audience, but you should create a diegetic solution for the casual-core audience. Something like an NPC that players go to and select a number of affixes to 'seek'.

Hopefully this will breadcrumb them into your loot filter feature-- but at the very least it will prevent churn due to the high-friction UX of a non-filtered experience.

Having said that, I love your game. Your UI/UX is top notch and your game economy is best-in-class in my opinion. I can't wait to see what you do next.

Agree that better tutorialization and discoverability of the loot filter in-game would be beneficial. We have plans for moving it outside of the gameplay settings area where it’s often times overlooked and not prominent enough

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Originally posted by trimorphic

Please focus on stability and bugfixes rather than new content or features.

We’re certainly focusing heavily on this right now. We have many people dedicated solely to addressing bugs and polish up till 1.0 and have even brought in two additional developers to focus on chewing through the bug list! I expect our bug fix section in the 0.9.2 patch notes to be massive.


06 Jul

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Originally posted by moxjet200

Love the visual mock-up! This would be a very powerful material - I’ll put it in the same discussion thread on our internal channels

Have it queued to talk about these in an upcoming design meeting

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Originally posted by moxjet200

Your logic is sound. I’ll take this to our design team to discuss. Thanks for taking the time to write this

Getting back to you on this! We discussed this in our design meeting today and the team agreed that what you’re pointing out is a real issue that we want to solve and the issue is two-part: the disappointment when a unique with LP has a worse than hoped for outcome with a large time investment but also the slower than ideal continued item progression very late game which puts so much emphasis on these moments. We’re looking to solve this with item factions giving an increased rate of item progression late game in their respective bonuses. We decided that we don’t want to have a crafting material that reverts a legendary craft but rather provide ways to have more chances to obtain these types of crafts more quickly. We suspect that item factions and our plans around them will help this tremendously, though if we see that this doesn’t help in the way that we’re hoping we will continue to iterate.

Thank you for raising the topic, it turned into a good discussion with the team...

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Sorry you feel that way. I’ll say that we have a ton of planned updates and content that we’ll be releasing in the upcoming months and years and perhaps you’ll enjoy the game better in the future. If you have any specific feedback on what you feel is making the game not up to your liking we may be able to act on it


05 Jul

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Originally posted by Samjok-o

Thank you so much Judd. Also, please consider my Rune of Favor idea as well (and consider many others too, if you can), there are plenty of ways to mitigate the terrible feeling of complete loss of progress:

https://i.imgur.com/4UMxWfD.png

https://i.imgur.com/oKAlkb6.png

Love the visual mock-up! This would be a very powerful material - I’ll put it in the same discussion thread on our internal channels

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Your logic is sound. I’ll take this to our design team to discuss. Thanks for taking the time to write this


29 Jun

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Come give it a shot! I suspect you’ll like it. I built my team out of people who deeply love this genre to combine and push the bar on the best aspects that have existed. Many people are getting hundreds or even thousands of hours of gameplay from their purchase already. We have an incredible amount more planned and for the community to be excited about in the next couple years.

  • Judd, game director/CEO
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Happy to hear you’re enjoying it and we appreciate you taking the time to say this. I’ll screenshot and share with my team this morning - I’m sure it’ll give everyone a boost. Cheers!


28 Jun

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Congratulations to you and your significant other!


26 Jun

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Originally posted by BulkyMix6581

May I ask how many devs there are in EHG team? In my opinion, if important UI problems like this, are not on the top of the priority list (which means there are hundreds of issues to be fixed first), then

a) it will be a very very long way to 1.0 version

b) you will be in beta forever. Even if you reach 1.0, it will be a beta also.

Don't get me wrong. I am one of those aRPG fans who voted with their wallet, didn't (and never will) buy diablo IV and preferred last epoch. After 250 hours in the game I have pinpointed hundreds of bugs and UI issues which need to be fixed. I have posted some of them in LE forums and some of them here. To tell you the truth I paid for LE linux native client which is seriously broken and needs to be fixed (and the problem persists for 4 years, from what I am reading). So if there are problems that can't be addressed for 4 years, where last epoch's team is heading?

Disciplines needed to update this consist of a combination of level design, tech art, and UI designers, which are still pretty limited. Those same disciplines have been on things like performance, necessary UI updates, and reworking outdated chapter and end game content. There will still be plenty of work on things post 1.0, though we are hoping to find time for this before. We actually have a branch with a different map outline design that shows some promise but that’s only a portion of it. We’ll get there!

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Haha very rare to see! And yes, 4x T7 is possible.

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We’re very aware of this. We intend to tackle in from both reducing brightness in some zones and changing the overlay map outline visuals. It hasn’t reached the top of the priority list but it’s certainly talked about a lot internally and tracked as an upcoming sprint task


25 Jun

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We’re working on them right now but they’re not in game yet!


24 Jun

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So, I feel compelled to share a story looking at your setup. It looks like you may be a security officer of some sort due to the camera screens - when I was 12-14 playing Diablo 2 non stop, staying up way way too late because I was entirely obsessed, I gamed frequently late night with an overnight security guard. Sometimes we’d have to pause our bloody foothills or Baal runs because something showed up on his camera monitors. Those were some of my favorite times and were very formative in my obsession for Diablo-likes and played a big role in why Epoch exists.

Anyway, glad you’re enjoying the game!

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Glad you think so - we do too. There’s a lot to look forward and much planned for post 1.0!


22 Jun

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I vote yes.


21 Jun

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Originally posted by Nepodobni

Do you like ARPGs? Do you like your Torchlight, PoE, Grim Dawn, D2 and similar? If so, it is worth. Beware, it is beta, endgame is ( still ) not that great, missing variety and more options. Pretty much gear hunt/ gear check in endless grind loop. There are few bugs here and there, nothing major for me.

That being said, i bought this game like 3 months ago, i ONLY play this since ( after 1k hours in PoE and about 200 in Grim Dawn ), now played around 250 hours and still enjoying character creation and different builds, have two chars in endgame ( lvl 100 and 92 ), third on the way. Devs are responsive and take care, community is good. I can‘t wait for 1.0.

We’re knocking out those bugs as fast as possible and have big plans for end game additions! Thanks for the recommendation, Nepodobni. Glad you’re enjoying it and welcome to the community, WildAd