We’re looking into this
We’re looking into this
Hyped for the upcoming story-cutscenes in LE! XD
Me too.
There are definitely learnings we have from D4 already. I’ve got my animation team in there taking notes as fast as possible as an example! Haha.
Hi, things that might help you stay engaged are: - farming blessings to push a build further - try to beat T4 bosses - push to x00 corruption - try out different void knight builds and level further in the process. It is really easy to Respec. I sometimes try out new builds on the daily. - try to collect different uniques
Otherwise, also leveling up another class or mastery or build around a particular powerful unique or item you found.
This is what I would have said, so thank you for the helpful response Acbro. Additionally there’s arena. We have multiple end game updates planned but some of the larger additions to Monolith may take a while longer. Glad you’ve enjoyed it thus far!
Reported here and the official forums
Thanks for reporting there. We do see it
We’ll check this internally. I haven’t played a Drain Life build on gamepad
Please reach out to our support team! https://support.lastepoch.com/hc/en-us
Cool ideas! We’ve actually brought up a couple of these internally in game design meetings as well, especially tying them to dungeon rewards. We have an idea that we’re going to try out that’s a bit different that a few team members are pretty enthusiastic about, but we enjoy these conversations because it’s possible someone will come up with something better than we’re imagining atm!
Just now getting a chance to log back in. I was able to run all the way to Deep Harbor without any issues this time, and load times seem much faster as well! Seems like whatever the fix is, it worked!
Glad to hear it and thank you for checking! Much appreciated
There was an issue with a specific server region unrelated to the patch around this time. Can anyone that was experiencing this let me know if you’re seeing the issue resolved? We’re no longer seeing those errors on our end
Good callout - I've just raised this with the design team
Our whole team agrees. Dev team is looking at solutions.
Yea they are a bit longer right now, apologies. We are working to reduce them with both small and large efforts. Later this year we expect them to be significantly reduced and in the short term we can shave a bit of time off them.
They look really great! They need to have a look at the sabertooth now after looking at these haha
new sabertooth is nearly complete!
Read moreReally inspired by some of the ideas on here, and I wanted to explore the idea of this being a true partnership. The falcon having intelligence and autonomy, while also being a companion.
So I put a sort of class archetype together here for fun. I was imagining all sorts of fun abilities as I wrote these out and imagined the partner dynamic.
Here's a text version:
Soar in to high speed, high altitude combat with your falcon companion - as intelligent as it is fierce. Become a duo of death, as your successfully coordinated attacks place you into a vicious battle trance.
Fast-paced, high impact offensive action.
- Attack bonuses for catching enemies by surprise.
- Respond to your falcon’s maneuvers and pull off powerful combo attacks.
- Your falcon adapts its combat tactics based on your unique talents, and the flow of combat.
...
I hope you're in marketing because the graphic, formatting, and wording is stellar here. Legitimately got me hyped.
More QOL/flavor, but it would be fun to have the falcon be able to retrieve loot or pick up shards or something.
I also love that you made this thread and are brainstorming with us!
In addition to the many great suggestions already posted, I would say 3 main builds: a "nuke" build where the falcon comes diving in and deals massive damage, before flying up out of harm's way for a "cool down"; a build where falcon pesters enemies, drawing aggro and applying debuffs; a build where falcon flies around the battlefield dropping buffs, heals, ward, clouds of smoke... whatever. maybe even powerful consumable weapons like special arrows.
I'm having a ton of fun reading the idea, so really it's my pleasure. Also, good suggestions
Read moreHmm. So first of all, I’m thinking a falcon is small, lightweight and fast, so it’s abilities should reflect that.
Second, a new Mastery means a new passive tree and several new skills, and the early nodes and skills have to be useful to Marksman and Blade Dancer as well … and I feel like that’s the tricky part. Obviously the Mastery Skill will be the falcon itself, and I feel like the skills should mostly be player+falcon interactions, which would have to summon temporary falcons for the other Masteries.
For the passives, the early tree should include benefits while the falcon is active (permanently for the Falconer, and for the Marksman and Blade Dancer, for a few seconds after using a Falconer skill). The falcon would be distracting so crit avoidance, increased dodge, increased chance of glancing blows all feel appropriate. Damage-wise, I think bleeds, increased crit chance and improved penetration seem appropriate.
Having nodes to change the type of fal...
Love to see the thematics/flavor being converted to appropriate existing mechanics. This is how our designers think!
Yea we need to change that. I’ll post it to the team!
I just wanna be like Mordecai from borderlands. But I guess if you weave in zer0 for the melee portion of the kit, we all good too.
This is my main inspiration for the class. Mordecai in Borderlands was an absolute joy to play and it felt so good to unleash Bloodwing on a group of enemies!
I'd love to see some influence from the game The Pathless (awesome and relaxing game btw, gorgeous visuals and music, 10-20h long) like a mechanic where you can shoot enemies while sliding over the ground while building some sort of momentum buff or a combo skill where you grab your bird by the legs, fly up into the air and use some attacks from there.
This is the best example of a well executed bow wielder + bird companion I know of where it really felt like it wasn't just a minion, but you 2 felt like a team.
beautiful looking game - great reference