moxjet200

moxjet200



08 Sep


07 Sep

Comment

We’re definitely getting better at designing these classes and have a larger and more experienced team than we used to. We’ll continue going back to bring other classes, skills, enemies, visuals, etc. up in quality. We certainly agree that there’s plenty of opportunity to make lots of improvements in content we’ve been implementing over the years and we’ll balance those efforts with brand new content additions. The goal is to make the game bigger and better every few months which will include a wide variety of updates

Comment

Fair request! I’ll post this internally

Comment

The LE team is pumped to see this and have been posting it internally for the last few hours! Please let us know how we can help. Appreciate you Zeckar, and all the community involvement.


04 Sep

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Controller support is continuing to be improved. Many of us, including myself, play mostly with gamepad already and with our future desires to eventually come to console it remains important to keep progressing on. Tooltips, crafting panel, swapping through panels more quickly, etc are all being worked on. By 1.0 I suspect this will be in a “good” state whereas right now it’s just decently playable

Preview of gamepad patch notes going out on the 7th:

Implemented full support for the World Map.

Implemented full support for the Monolith window.

Implemented full support for the death screen.

Improved the visuals for interaction prompts.


02 Sep

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Originally posted by Fluxninja69

it was an offline character and since it was an offline character i'd imagine there isn't much to be done about it outside of using a backup. but it's cool, i've enjoyed this game so i don't mind all that much.

Yea offline character data is stored locally so unless there was a steam cloud save there’s not much that can be done about that. Hate to hear when someone loses a character that way though. Glad you’re enjoying the game!

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Was this an offline character?


29 Aug

Post

Thanks to everyone who came out and visited us at Gamescom. It was a great privilege meeting so many of you that have supported us through early access face to face - we could not appreciate you more.  We of course had a blast having the chance to share our work with so many new gamers as well and we're thrilled to be creating action RPG content for you all for many years into the future, and we'll see you guys in 0.9.2 on September 7th!

- Judd (Mox)
Founder EHG/Game Director LE

External link →

26 Aug

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Glad you’re enjoying it. Welcome to the community - Judd


21 Aug

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Originally posted by Xenu420

Thank you. I sent you a pm.

Hey Xenu, sorry I’ve been traveling to Gamescom in Germany from the US and turns out I’m not great with Reddit on mobile… I think they want to hide the messages system. I’ll get back to you as soon as I can after this convention which is packed full each day! Thanks again

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Originally posted by Kaoshosh

I think beta progress won't carry over to launch, so you're Gucci. Start over with your friends.

Not confirmed, though. I just remember reading that somewhere.

You’ll be able to access your early access characters in the legacy realm. At 1.0 there will be a fresh environment with new leaderboards, and every Cycle after that


17 Aug

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Thanks so much, Xenu! Really appreciate the contributions. Are you by chance interested in some contract work to help us solve these natively?


12 Aug

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Originally posted by Nice-Swimming-3276

I’m really enjoying the game so far though best AARPG I’ve played so far I appreciate the response

Haha glad you’re enjoying it and that whatever happened there isn’t blocking you from progressing! Lots of good quest updates coming in this next patch too.

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I checked and the team doesn’t seem to be aware of a bug here but says they’ll investigate. Any additional info you can provide?


11 Aug

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Of course not! If you can play the game right now you’ll be able to play at release.

I see a couple comments doubting if 1.0 will ever come out… I know it’s been a long journey to go from ARPG players banding together through Reddit, going through Kickstarter, and building this large game… but our next patch and 1.0 are not far away now. Thanks for your support and helping the dream come to life!


08 Aug

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Originally posted by eggboieggmen

so a Snoop Dogg operator is out of the question??

Not even the d-o-double-g gets past that I’m afraid


07 Aug

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re: silly cosmetics - I’ll give a couple examples of what’s over the line for us. As a PoE fan, I’m still upset by the Razer logo footsteps introduced in PoE back in 2013, haha. I also am not a fan of really silly stuff like whimsyshire in D3. We’ll be a bit more lighthearted at times but things like this have a more global impact to the perception of the world in my opinion and have no place in LE. We won’t be introducing any entirely immersion breaking cosmetics, levels, or other for that reason.


05 Aug

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Ill make sure we check this out


04 Aug

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Originally posted by Renediffie

I don't think adding more skills is the way. Limitations are generally good as they force decisions.

It also sounds like you are exacerbating the problem by playing a hybrid of several archetypes.

While we do understand that the want for more abilities, what Renediffie expressed here is our exact philosophy and why we intend to stick to this many skills. Perhaps a dodge roll in the future as an additional button press?


03 Aug

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Haha plenty of CT references packed in! When I built the team I was looking for people who love Diablo 2 and Chrono Trigger. I think there’s still even some CT refs that no one has found…

Check the elders names and the alternative name for the “wings of time” in CT for example :)