We had to update a lot of this for server authority. Left click binding options are in QA review atm!
We had to update a lot of this for server authority. Left click binding options are in QA review atm!
It's not currently sorting like the offline characters do. We have it in our dev tracker!
https://youtu.be/UXChjI21ifo?t=4 (jk)
We have a lot planned for the Monolith and end-game systems. 1.0 is just kickoff for the game and then we plan to add additional content every 3-4 months for years - much of it will be expanding the end-game. We actually have the first two LARGE monolith expansions already planned!
Love to hear it! Yes, we already have lots of additions to the end game planned. We know we need things like - random events - very challenging static boss content - more incentives when you level past 100 - more axis of progression when you reach end-game - more item types that are not main-slot items
We still have plenty of polish to get into the core game experience, the remaining masteries, item factions (trade systems | bazaar) and then we have some awesome things planned for further end-game expansion.
We have a new auto mod system that we’re still training. Sometimes the false positives it flags are silly but we check through the rejections and allow-list anything that it catches that it shouldn’t. 95% of the stuff that it does catch is it doing it’s job well but there are some things we’ve either had to loosen the restrictions on or allow list that don’t make sense. 1pt, afaik, isn’t a term we’d want to block, haha!
crit lich. its fun being a grim reaper. not many other arpgs let you transform like that
The marketing team would not be happy if I shared the visuals just yet but reaper form has a full visual/animation update coming in 0.9.1. It’s 95% done internally and looks extremely cool. That’s what I’ll be playing in 091!
Reporting to internal channels in case this one isn’t tracked atm!
Cheers. We’re a group of ARPG fanatics that started a studio after hours making the game we want to play ourselves. We’re thrilled to see so many people enjoying it these days. So much more good stuff on the way
Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.
Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.
Mike mentions in another thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.
Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.
Never played LE, but, are you saying they have no Support system, no way to submit an Incident Ticket, anything of that sort ?
Ok, so, your character got rolled back, there's no one on LE side that can look into this ?
Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.
Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.
We have some updates on the works that should reduce these. Keep in mind that if you’re playing with people that are in other regions it may inflate those times and that Monolith has some tech that makes those transitions near instant
We’ll be adding additional pointers towards your party members on the minimap if they’re outside the minimap bounds.
I'll bring this up in an upcoming game design meeting.
Lots of plans for expanding end game. We have what will likely be the first two major expansions of the Monolith already planned. Just needs some time in the oven.
We need more random events, we need to improve density/pack size (especially in older Mono zones), we need static very hard boss content, we need more axis of progression - especially at higher levels or level cap, and then we need great expanded itemization carrots to make it so we can't get enough of it.
I can't wait to reveal some of these plans. It really is hard not to talk about them just yet. Don't worry though, we know end game will benefit from additions and we have some really fun stuff brainstormed. Though if someone suggests something internally or in the community that's even better than what we have brainstormed we're ready and willing to adapt.
I gave a bit of context on this topic here: https://www.reddit.com/r/LastEpoch/comments/11q7k6y/mob_density_feels_really_inconsistent_in_this_game/jc4thgt/
This is definitely coming up in the priority list! We’re on it.
There’s some confusion about what happened here internally. Discussing tomorrow at standup.
Thank you for the reply!
Elpile, would you mind providing me with this information if you have the chance?