moxjet200

moxjet200



21 Jul

Comment

Originally posted by fuzzboxing

Can we get more mobility skills? Also, I love the crafting system , it visually so intuitive, didn’t have to read any guides just learned it by using the shards and looking at the crating UX .

There is a new mobility skill coming in 092 that is internally a team favorite! We’ve been having some other general discussions on mobility skills that I shouldn’t share the details on just yet - but saying that so you know that mobility skills are on our mind and being talked about.

Comment

Originally posted by EgregiousGames

I've been watching this game for years while playing Grim Dawn. I'm sort of a "wait until it's done" kinda guy (the live-service seasonal stuff never appealed to me)

Love what you're doing with the game though. I continue to watch the updates with bated breath. One major request would be: I would love it if you guys combined offline and online characters like Grim Dawn or others. The idea of having to make separate characters, or being unable to go online with my offline characters if I feel like it later - that's not my favourite.

Completely understand the want there, however the reason we do this is so that people cannot modify offline characters and then bring them into the online realm. This is necessary so we can have ladders that aren’t just filled with cheaters, an actual item economy, hold race events, and other things. Grim Dawn isn’t server authoritative in the same way LE, PoE, and Diablo are.

Comment

Originally posted by icelink4884

So I'm a complete ARPG Casual player. I play games now for story than the grind and am really enjoying the game so far. With that, I'd make 2 suggestions.

  1. When going to a lore note, allow it to read the wine thing without having to click the arrow key.

  2. Allow me to hit a bit to expand spoken text without immediately jumping to the next line.

Example

Speaker: the dog was runnning....

If I hit the button, I'd like to see: the dog was running through the forest.

What trends to happen is it jumps over the non spoken text to the next line.

Oh that’s good feedback and I don’t know if that one is on our radar. I’ll bring it up today with the world and story team. I suspect this isn’t a huge amount of effort to change

Comment

Originally posted by Adriac99

Excited for combat feel updates to polish. Judgement feels great while earthquake sounds kinda wonky, or rive has rigid animations etc

Yea we have some tune ups to do to animation and VFX timing of networked abilities - like Rive. It’s tracked in our production queue and we’re working through those lists! There’s other things like making sure each enemy has good flinch animations so you feel each hit impact, all of the imperial enemies needing death rag-dolling so bones fly off in a satisfying way, mastering sounds. We have two people working through all of this atm and it will do wonders for combat feeling crunchy

Comment

Originally posted by vomit_devouver

LE is my 2nd favorite ARPG right behind PoE and I'm excited to be a consistent player for hopefully years

We’re all huge PoE fans as well. One of the coolest things about having started EHG and Epoch is getting the chance to speak directly with Chris and his team. We have a great relationship and plan to stagger our releases so our community and team can play both Cycles/Leagues without too much overlap

Comment

Originally posted by Telethebasin

Glad to be here. LE is a truly enjoyable ARPG experience, and I cannot wait to see what 1.0 brings. Been with you guys since 0.8.

Appreciate your early support! Couldn’t have done it without you guys that backed us early

Comment

Originally posted by SwordofMercy

Hello Judd & Thanks! I picked this up a few months back but didn't start playing until last weekend & for now I'm hooked.

The biggest issue i see right now is stuttering/rubber banding. Other than that the game is more polished than POE's early days.

Looking forward to 1.0 changes, will there be a wipe at start? If yes, what will get affected & what won't?

Glad you’re enjoying it! Yes we believe we’ll have much of the rubber banding addressed by then. We are using a network library that is sending a bit of unnecessary data back and forth quickly for some actions that happen very frequently and have been working towards removing that library all together for a lower level networking solution where it’s used. Funny enough we got our first internal playtest session in with the new solution yesterday and it seems to have gone very well. This should make a big impact there and we’ll continue to push for better and better client and server performance

At 1.0 we’ll have our first Cycle where existing characters will be moved to Legacy (non current season)and everyone can start the 1.0 content on fresh characters. Each Cycle existing characters will move to Legacy

Post

Hello everyone, game director for LE / CEO of Eleventh Hour here. We do see a lot of new people coming to LE in the last few days and I want to welcome you all and give a little info.

First of all, LE was an after hours project that I started 6 years ago right here on Reddit that we spent evenings planning and creating a vertical slice to take to Kickstarter. Enough kind individuals took a leap of faith to get us started and we’ve pushed hard to make Epoch what it is now - and over that time we’ve had the opportunity and great pleasure to update the game significantly as we’ve progressed, earned the community’s support, and hired more fantastic and talented individuals with the mission to make the next great ARPG. Our team has been built from passionate Diablo-like game enthusiasts and developers like many of you!

I’m thrilled to hear the positive responses our new players are having and please know that there is a ton of polish coming this year to the game. Some t...

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19 Jul

Comment

Originally posted by DraethDarkstar

How much money do I have to bribe you guys to get an update to the Acolyte's summon skeleton skill that gives it a Necrotic conversion somewhere?

I’ll bring it up in our design meeting

Comment

Originally posted by Rar3done

Hey any news on console port?

It’s something we intend to do but after we are stable in our live release development cadence. We’re a new team so I don’t want to spread us too thin too fast. Pc first!


18 Jul

Comment

It’ll be here before you know it. So much polish and good stuff going into the game right now! But remember, 1.0 for us is just kickoff.

Comment

This is simply not implmeneted yet but certainly on our radar and will be coming. It's just not as high priority as some of the things that we have those engineers working on before 1.0.

Thank you for supporting our team and LE! We very much appreciate it.


14 Jul

Comment

We aim for every 3-4 months for larger patches. We’ll also continue doing hotfix and regular release patches to address issues or put out features that didn’t quite make cutoffs.


11 Jul

Comment

Originally posted by Zinere

Also, may I ask, did something happen to our servers or the way our latency is handled because a lot of us are having serious lag issues?

Nothing has changed in the server infrastructure, no.

Comment

I’m personally starting an audit of skill tree nodes and descriptions for pre 1.0 alterations. We should simply just not call this sacrifice.

Comment

Welcome to the community! - Judd, game director

Comment

Originally posted by Zinere

Can we also get a fix for the spawning into an oblivion when you tp to a party member when you are not *there for the echo to be loaded in?

*edit

Yes. I don’t know the status of that one off hand but it’s certainly on our radar


10 Jul

Comment

We have a large networking update that has been in progress for a few months now that we’re confident will address a lot of this. In short, in many instances that happen frequently we are transmitting more data than is necessary and is causing things to flow less quickly than it should. We have two engineers fully dedicated to the effort with the support of others. Over the next couple patches you should see this happen less and less.

Comment

This currently has a fix internally and is being verified by QA. Apologies for the frustration.


08 Jul

Comment

Originally posted by Wanna_make_cash

Hey I'm a potential new player and I was wondering if you could help explain what sorta systems your game has that make it a little more complex than Diablo but not overwhelmingly so like poe, and if you plan to stay in the middle area without leaning too far either way with future updates

(Also is tornado stormwolf druid a possible build hehe)

We do intend to stay somewhat in the middle in terms of complexity while having a ton of build variety and interesting itemization.

I was in the middle of typing out more but realized I should really just link the website that says all of what I’m saying but better: https://lastepoch.com