moxjet200

moxjet200



03 Aug

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Haha plenty of CT references packed in! When I built the team I was looking for people who love Diablo 2 and Chrono Trigger. I think there’s still even some CT refs that no one has found…

Check the elders names and the alternative name for the “wings of time” in CT for example :)


31 Jul

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Item factions, large end game expansions, pinnacle bosses, etc. will help this a ton. It’s all planned! I love the Bowsers Staircase Analogy and am going to borrow that one haha.

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Very valid question and observation. The short answer is that we’re working/iterating on it and they’ll be improving before 1.0. But, who likes short answers…

When it comes to the social features being a bit slower to update it is because we’re currently using a system that is not completely ideal where we’re polling for changes to many social interactions/statuses and we’re being a bit conservative with the poll rate as we evaluate the impacts on cost this has to us. We’re essentially querying a database for updates and upon those queries were fetching other associated data from multiple sources. We have identified things that we’ll be doing for social features that will make this feel much less sluggish but in the future we’re very interested in a slightly larger system rework that can make these updates happen near instantaneously. We want to make sure by 1.0 these updates are at least drastically improved.

As far as “lag” in terms of network lag, there are some...

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29 Jul

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We release our larger patches every 3-4 months. 0.9.1 was May 25. The list of updates is piling up pretty high internally at this point!

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This one wasn’t on my radar but I’ll check and have someone investigate if we’re reproducing it.

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Can confirm. Seems like a cool group of guys!


28 Jul

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We’ve implemented a fail safe for this internally today because of your report that will be released with 0.9.2. Sorry for the inconvenience. Ekimarchers suggestion will allow you to progress


27 Jul


22 Jul

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It’s pretty good but we’re making more improvements to it. We’re adding button prompts to item tooltips, making the crafting system work better with it, adding better navigability to many pieces of UI and spot fixing some skills that don’t play as nice as others. That being said, it’s definitely playable and I personally play via gamepad most of the time because of carpal tunnel.

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Originally posted by Deias_

Cycle content is going to be rolled out across online and offline at the same exact time, it will be effectively identical sans trading, partying, and leaderboards.

Confirming this is true. In addition there may be a few small differences, like newly introduced pinnacle bosses won’t be accessible in offline till killed once in online mode so that offline modified characters don’t trivialize finding a strategy for the online realm. But you’ll get to play Cycles in offline mode

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Hey redeemed, we certainly did discuss this but it was fairly quickly decided against simply because we want players to feel good about using those materials for crafting instead of feeling that the best use of them is to store away to trade for something.


21 Jul

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We’re very against pay to win and we don’t even have pay for convenience. If you’d like to support us further you can look pretty cool by doing so though! We have a lot of great looking gear that drops as well though these days

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Originally posted by theDreadalus

I've got 1,680 hours in the game and I just completed my first empowered monolith yesterday 🤣. To say the content is engaging would be a huge understatement; enough to build 40 characters and enjoy exploring all the various skill tree and gear interactions with most of them.

My only criticism would be the missing classes. There have been so many tuning passes on all the unlocked ones that it's very likely going to feel wonky and unbalanced for a while to come when the new ones get released.

Keep up the great work! You will get my vote for 'all-time favorite game' as soon as you incorporate cinematic cut scenes that I'll watch for (at least) 23 years like D2, lol.

Love to hear that you’re getting that much enjoyment out of the game already in early access. We have made significant progress on the remaining masteries and I must say they are showing us what we are now capable of and are very cool.

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Originally posted by OskinsPe

Are there any plans for console version?

Very likely. We need to ensure that the PC production and live ops pipeline is well established and smooth first, but we’ve always believed we’ll come to console eventually. Not at 1.0 though.

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Originally posted by JerleGamer

LE is firmly top 2 ARPGs for me now that D4 basically self-destructed! Go Judd!

Thanks to your early support, Jerle. Cheers bud!

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Originally posted by Lizard_IRL

Judd, also known as Chad! 😎

Haha see you soon Lizard!!

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Originally posted by trildemex

I’ve been here since Rogue was introduced and I loved the game since the day I bought in.

I still like the new updates and features and I appreciate the constant hotfixes, patches and bug squashing.

However, I find myself enjoying the game much less ever since the multiplayer patch. An hour of effort and playtime now achieves maybe 70% of what I could do in offline. Maybe that number feels inflated, but it definitely feels that way.

3 minutes to run through a map (in story) followed by 10 to 30 seconds of transition completely kills any momentum I’ve built up and for me this is the biggest pain point I’m having.

I used to be excited to jump on to get a few hours of play after work, but now I look at the icon and I think about how much time I’d waste on loading screens.

I have faith that the team will get this fixed eventually. Your team has earned it after I saw how you guys were going to handle trade (a seemingly impossible philosop...

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Loading times and smoothness of online play is the actual top of our priority list to continue to improve. I have a lot of high caliber engineers working on this and we have clear paths defined to improve them! We agree that a 10 second loading time, for example, is unacceptable

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Originally posted by Rhiwion

As someone who has only been lurking and looking at LE from a distance for a while now I can‘t stress how much I‘m looking forward to the 1.0 release and seeing how hands on you as the devs are with your community. I don‘t know how you think of your competition in this genre, or if you even strictly think of it as competition, but I personally love that LE seemingly fills a niche between Diablo and PoE that people will hopefully naturally gravitate towards if neither of the other two manages to scratch that itch. I know I personally am looking forward to juggle between D4, LE and PoE2 as my whim dictactes, haha.

Yea we actually use this in our main marketing points - in the competitive landscape we aim to stay easier to come in, understand and make builds than PoE - so slightly less complex and have more depth than the Diablo games.

We put a lot of effort into making sure you don’t have to exit the game to understand game mechanics or anything else (G for in-game guide)!

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Originally posted by LurkingHare

Lovely! I'm glad to have come back to LE and I'm amazed at all the improvements since the last time I played.

Haha glad you’re seeing them. Lots more to come