moxjet200

moxjet200



22 Jun

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It’s looking like the patch after next so we can implement the new form, all form updated models, rework their trees and abilities, and change/rebalance the passives. We also have plans to help those that want to stay in the forms without playing the mana puzzle game. A little more wait but we think it’ll be worth it for our Druid players.

We’re working through new bear and spriggan form model animations at the moment so a good amount of work will be done before the 0.8.4 patch cycle even starts.

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Originally posted by Puffelpuff

Yes. All classes will have the same amount of skills at release. At least thats the plan.

This is correct


21 Jun

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Originally posted by Nimyron

Is there a place to bring more feedback or report bugs ? Like is there a forum or something or is using reddit a good thing ?

Forum.lastepoch.com is preferred for reports!

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Originally posted by Rip_in_Peppa_Pig

While descriptions still need work id like to say you guys have done a great job with fixing them over the last year. The descriptions of skills and passives were really bad early last year and its clear that you guys have put in a ton of effort to improve them.

I’m really glad you’re feeling the difference. Still plenty of work to be done but we’ll get there!


20 Jun

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We agree that there’s a lot of things that should be worded better and will be doing a large pass before 1.0 of the game and are constantly adjusting larger offenders in the mean time. It’s crucial that reduce the cognitive load and elements of uncertainty in skills and passives since the amount of options is so high. Thanks for your patience and if you have any questions feel free to come ask in our Discord!


10 Jun

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Originally posted by Steel_Neuron

How about making spires shoot only when you're being actively attacked by other enemies? (I.e they're spotting for the artillery). It's probably about the same level of risk but a lot less annoying and stressful.

That’s an interesting idea. Will raise that

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I've raised this with the game design team and I think we agree that the fact that there's no time to take a quick breath is not ideal. In general we are much happier with the state of spires in comparison to pre 0.8.2. because they are not introducing a mechanic that can be completely ignored but we agree there's room for improvement. I'll see what we can do.


08 Jun

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We updated minion AI with the 0.8.2 release and minions should be keeping up with you in general and be a bit more intelligent. We did notice that MA and FW move a bit more slowly than is ideal though so we've buffed their movement speed internally. This buff will likely come out in 0.8.3 but maybe I can convince production to push it through in a hotfix.

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Hey guys, reports like these are most helpful when placed in our bug report forum found here: forum.lastepoch.com/c/bug-reports/23

Apologies that you guys are experiencing difficulties. Hopefully our support staff will be able to assist


02 Jun

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You’re awesome, dammitt!


31 May

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Originally posted by Dolandlod

Is this new or has it been here since the beginning? I want to make sure to get my hopes up correctly.

This was a newly introduced issue with the new crafting materials panel in 0.8.2

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We agree that while the map itself is cooler that the update has made the map less intuitive and too busy. We have meetings scheduled next week to discuss the changes we’ll be making to it which we’ll hopefully have in for 0.8.3.


28 May

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Originally posted by Garth_Hendy

I know how that feels, my programmers reaction when they come back to AI work, after working on weapons for a few months https://imgur.com/Zki6LEk

Lol

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Originally posted by prisonmaiq

man im dipping to 20 fps running a skel necro build thought it was just my build I hope it'll fix my fps issue

Us too! We have our main developer that targets FPS issues back on core game performance targets after spending the last few months on multiplayer related development. So we expect some good performance wins coming soon.


27 May

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Originally posted by PressedJuice

Thanks for the update!

You’re very welcome :)

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We have found an issue that is causing a 20-30% FPS loss that we have fixed internally. This is triggered after opening the crafting materials panel for the first time during a play session. We are planning a hotfix for this tomorrow after additional testing (will be 0.8.2F)

External link →
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We have found an issue that is causing a 20-30% FPS loss caused by the 0.8.2 patch that we have fixed internally. This is triggered after opening the crafting materials panel for the first time during a play session. We are planning a hotfix for this tomorrow after additional testing (will be 0.8.2F)


26 May

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Hi guys, if anyone is having this problem please make sure that you update your game client. We released hotfix 0.8.2c ~10 hours ago with a fix for those who were experiencing this. Apologies for the confusion and thank you guys for your reports.

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Hi Tref, this is actually a bug that passed through without notice. I’m seeing if I can get the change in a hotfix. Thank you for the report!

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Hi @Kshu , thank you for your support and welcome to the community. The team and I will continue to provide you content for a long time to come and I hope you get enough entertainment that it’s worth the price. See you in game!