In my perfect vision for Odd Realm, the overworld map will have a persisting and evolving ecosystem. By this I mean that nations will grow, die, merge, and start new. There will be consistent factions that you'll interact with, but the map will constantly be changing.
Now, players will still only actively play one tile at a time, but I do want them to build their factions so that multiple tiles can work together. If you decide to leave your tile, and also leave some settlers, they'll continue to live their and develop. You'll be able to trade and get information from them, and they'll be allied to you. Perhaps, if you come back later, they'll have been wiped out by a band of roaming Nequhtli. Or, maybe, they'll have built up the town. Maybe they don't even want you back and start their own faction.
This plan is pretty ambitious so it's definitely something for post 1.0.
As for the tile sizing, changing the size changes how many blocks are in the game at once...
Read more