Unturned

Unturned Dev Tracker




27 Dec

Comment

Originally posted by JustARegulaNerd

Corrected Answer
MoltonMontro stated the reason the values don't add up is because the Mythical 3% chance is independent to the rest of the items (3% chance of getting a mythical, if you don't get it, then 20% chance at an Epic item, 75% chance at a Rare item, and 5% chance at a Legendary item).

Short Answer
Either there is some serious issues with how the game is rounding, or there is actually something wrong with the droprates. The rare items should be approximately 5.14% (72% for the category) instead of 5.36% (75% for the category).

Explanation
If you assume each item has a 1 in 22 chance, then this should be the chances:

...
Category Percentage
Mythical 4.54545%...
Legendary 18.18181%...
Epic 13.63636%...
Rare 63.63636%...
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The current percentages are correct. Mythical chance is a separate factor in addition to the base rarity. 75 + 20 + 5 = 100. This is only true for old presents/boxes.

Newer presents/boxes have an equal chance for any item (100 = 100). Mythical chance is separate. Additional item chance is separate.


25 Dec

Festive tidings, and happy holidays! A creator spotlight and more, in this very merry blog post.

Creator Spotlight: Rooslahn

This creator spotlight is dedicated to Rooslahn, and everyone else who has helped with putting together his "Left Behind" cinematic roleplay series on Unturned console edition. The first season ended earlier this month, and Rooslahn has been releasing teasers and scenes for a Season 2.

"Left Behind" scene 1 – a 2020 Christmas teaser.

He has "always loved video games, [and loves] to entertain people". There is genuine passion behind what he loves, and genuine appreciation for those that have helped him along the way. Console edition is definitely an interesting choice for the project, and to give Rooslah...

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18 Dec

Post

Suffice it to say, the 3.20.16.0 glazier update did not go as smoothly as planned.

This month I had been planning to work on AI interaction in Unturned II aiming for some survival gameplay by the end of the year. Unfortunately the glazier update was followed by a stressful week of crunching to patch issues and address feedback, and then a sad week adding optional support for IMGUI as a fallback for players experiencing Unity bugs. Unturned is probably the only Unity game that fully supports both IMGUI and uGUI... not a fun accolade.

The next devlog will be delayed until hopefully sometime in January. I will take a bit of time off and catch up on a few miscellaneous tasks, but there ought to be another couple blog posts to wrap up the year.

The post In-between Devlogs #042-043 appeared first on ...

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16 Dec


12 Dec

Comment

Hey Teoras, what a blast to the past!

For what it's worth I would like to apologize for our toxic behavior as /u/IAmSixSyllables pointed out. It was rude of me to talk over you, and I should have not have let Phil treat you that way - whether it meant asking him to stop or breaking association with him.

At the beginning of the video I think I was complaining about the larger server capacities Roblox was beta testing. There was a higher-tier of subscription that allowed you to enable them for your game which was a big purchase for me at the time, but they were dealing with stability issues. It's weird looking back on this from the other perspective now that Unturned players want bigger server capacities, and I have to work on improving stability for that.

Regarding the map: I think these were some buildings Phil was ...

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11 Dec


09 Dec

Comment

You installed the PTR branch of the game. Switch to the main branch from Unturned -> Properties... -> Betas instead.

Comment
  1. If the mod creator has made it so that they can spawn on the map you're playing on, they'll spawn.

  2. If you're playing on a custom map that has manually added spawns for that modded content, they'll spawn.

  3. If you downloaded a mod that specifically adds spawn tables for that modded content, they'll spawn (assuming the spawn tables are relevant to whatever map you're playing on).

If it can spawn, the mod author will usually specify so in the mod description.


07 Dec

Comment

The issue is that you're trying to use a Steam group when many servers only use dynamic groups, which are made in-server and not through Steam.


04 Dec

Post

4.20.14.0 update with shade zombies, punching, and more!

Zombification

Initial support for succumbing to the infection has been added. For the meantime it is triggered with the /zombify command, but eventually it will be tied in some way to damage from zombies.

Your zombie will wander away with all your gear, so you will need to hunt down and kill them to recover it. They are currently passive, but I think it would be interesting if higher level/geared players produce more dangerous zombies. There will probably need to be a limit of one "shade" zombie per player on servers to prevent griefers from spamming them.

Another idea I am toying with, rather than wandering, would be if the zombie stays in a ragdoll state until someone startles it. This would keep you on your...

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03 Dec

Comment

No. Items, zombies, and vehicles can all respawn without needing a restart.


02 Dec

Comment

Originally posted by TreronYT

Yeah those parts are pretty annoying tbh, in u3 all you have to do it unloaded your mag and right click on it and then click to go to crafting and then click craft a bunch of times, unturned 2 has you doing even more than that with all the dragging

Hopefully it will be streamlined a little bit

I feel like the current system has a handful of different options that suffice fairly well. Is there another system (or alternative system) someone thinks would be better?

If the magazine is unloaded, it's a "drag-drop ammo box onto the magazine". If it's loaded in the gun, then it's you only add one step of "right-click gun, and then drag-drop ammo box onto the magazine".

Right-clicking to view the physical storage slots of magazines and ammo boxes is only necessary for players who want to carefully interact with load order for something like tracers. Alternatively, players can use the search function next to each attachment slot so they don't need to drag-and-drop at all.


27 Nov

Comment

Increase the percentage threshold required for a vote to pass, and increase the minimum number of players necessary to start a votekick.


23 Nov

Comment

Not a bug. There's a secret semi-canon easter egg outside of the tutorial area.


19 Nov

Comment

Originally posted by tyleeeer

I guess the locker is the safe now? Did it changed names?

There is no official item called the "Safe". It sounds like you're playing with modded content. You can check your mod list from in-game (Workshop menus) or directly from your Steam Workshop subscription page.

Note that curated content (such as Elver) is not official content. Curated maps may add their own custom content exclusive to that map, and may rebalance or remove official content.