Unturned doesn't have local co-op. You cannot use software or tools such as Steam Remote Play, Parsec, etc., to do what you're wanting to do.
Unturned doesn't have local co-op. You cannot use software or tools such as Steam Remote Play, Parsec, etc., to do what you're wanting to do.
Millions
I'm unsure if this was a joke comment, but it should* actually be one of the most accurate guesses I've seen in a while. Of course "a lot" is technically correct too though
Yes I would think so but they haven't stopped yet.
I think I Unturned 2 is gonna blow. I don't follow it like that so if I'm wrong great point it out. I probably will not be F2P. And it will probably try to do to much and be complicated. Unturned has a certain simple charm to it.
Hey! I recommend following Unturned II then, since we've been fairly open about the roadmap for it, what we consider "too complicated" and what we consider integral to Unturned's charm, and that it'll be free-to-play.
Well, the last update to the game was 4 days ago, and it's been updated about ten times this year. At the start of this month we released a blogpost detailing a lot of the near-future updates to Unturned, with plays to release an updated long-term roadmap at some point in the future.
Nelson still really enjoys developing Unturned and is excited for a lot of the updates coming to it this year, and it's still one of the most popular games on Steam, so I think it's a safe bet to say it's still getting updated. (And will still be updated for the foreseeable future, for both the desktop version of the game and the console ports developed by FunLab and 505 Games.)
Pretty. Is this your base?
You can earn achievements with Cheats enabled.
Whether you're shooting missiles across Hawaii or chucking turtles at your enemies, we showcase some of the best ideas the Unturned community has to offer! From art, to artillery, to Terry, to questions, we have it all.
A community-made mod for every kind of perfectly reasonable folk. Call in a recon aircraft that marks your enemies with yellow smoke, and then face your enemies head-on with your favorite tortoise turtle and a lifetime supply of glue.
:)
Late anecdotes from the past month of gamedev.
There are less days in February than I thought, so when it was suddenly March 1st there was no blog post! Then I prioritized other tasks rather than writing this. It will only list February stuff though.
We have somehow had an Unturned update every Friday of 2021! How long will this continue...?
A player named Zefirka emailed me last month highlighting that all of the older maps had wonky jagged roads, and kindly offered to help update some of them. I had to decline the offer because we do not have a contributor licensing agreement (yet), but it did remind me that the nicer spline roads were added all the way back in mid 2016, and at the time I had decided it would take too long to manually update the existing maps.
I think my perception of time has changed since then. My plans for updates were a week or two ahead, whereas now my chang...
Read moreidk maybe the creator of Elver and Dango was kinda lazy and just copied the Dango building and slightly modified it for use in a survival map
maybe someone should go ask the creator of the Dango map, tsk.
You can't create a new map without naming the map first.
Your plugin is outdated and needs to be recompiled.
I was like 110% sure that hes right because in the Unturned wiki it says that EVERY gun does like 2 structure damage but i guess im just stupid
I can't find a page on the wiki that says that.
You might be confusing Classic (version 2.x) damage calculations with the latest iteration of the game. Or more likely, you're seeing that every gun has structure/barricade damage, but not every gun negates invulnerability (which structures and barricades have by default).
If you're referencing infoboxes for damage values, the Negation field is next to the structure/barricade damage values.
My not everything has to be realistic lmaoo. Bears are apart of the game. So they will spawn no matter what map it is.
*Animals will not spawn unless the map was designed to specifically have that animal spawn. The same applies to all other game content as well.
In this case, the creators of the Rio de Janeiro map have spawns for Wolves, Bears, Deer, Pigs, and Cows.
My not everything has to be realistic lmaoo. Bears are apart of the game. So they will spawn no matter what map it is.
*Animals do not spawn unless the map was designed to have them spawn.
Short, but first community blog of the year 2021! We explore some of your questions about Unturned II's mechanics, take a peak at some community-made content, and export some icons.
With the 3.21.5.0 earlier this month, we removed unnecessary icons from the …/Extras folder. The icons and econ images took up a lot space (nearly half a gigabyte!) despite not being used for anything in the game.
However, the icons can still be exported by going to: ...
Read moreIt sounds like the issue is that Steam is default launching Unturned.exe rather than Unturned_BE.exe. Normally there's a launch option when you start the game from your Steam library ("Play Unturned" and "Play without BattlEye Anti-Cheat").
You could always launch Unturned_BE.exe directly, from the game folder. If you're launching via shortcut on your Desktop or something, then you could manually redirect it to the desired .exe file.