Unturned

Unturned Dev Tracker




09 May

Comment

Originally posted by Potato_Playz

I believe weapon skins are not tradeble

Almost all items are tradeable, with the main exception being exclusive items (e.g., Berets, achievement items...). You might be confusing tradability with marketability.


01 May

It's the end of April, but the community-made content never ends. It's the animated Tales Of The Unturned, a major console update, and Tech Expansion 2.

Creator Spotlight: Toothy Deerryte

After nine months of work, Toothy Deerryte (also known as DeerryteTV) released the second episode to their fan-made animated series titled Tales Of The Unturned. The series follows the story of a recently-drafted Joel Miller, in a now apocalyptic world.

Note that the Tales Of The Unturned animated series does feature some cartoonish blood and gore....

Read more

30 Apr

Post

Anecdotes from the past month of gamedev.

General

It has been an unusually quiet month. Lots of various behind the scenes work, and preparation for the next curated map. There were a few updates continuing previously discussed efforts in Unturned e.g. weather, effect audio replacements, physics material extensions.

ProtonMail

I moved SDG's email from G Suite to ProtonMail after using it personally for about a year. The move went smoothly after setting everything up, just swapping the MX record near midnight. It might be overkill, but I do not want to depend on too many services from any single company. This feels a little ironic considering Unturned PC depends on Steam as much as a fish depends on water.

Unturned II

Despite my recent excitement on Unturned, I should probably get back to more full-time focus on Unturned II. There has been some fun experimentat...

Read more

23 Apr

Comment

The console ports developed by 505/FunLabs are still getting updated. The next major update should include the groups mechanic, but there was a minor patch in March that fixed various bugs.

The official "505 Games" Discord server includes channels for each port/game, but I personally recommend just referring to their Twitter @505Support or the 505 Games Support website for official announcements and support queries.


21 Apr

Comment

Originally posted by The_Knight_Writer2

I think you can choose to believe whether or not Elver is canon, but if you do, it would make sense to believe it's in some sort of alternate universe (Unturned Multiverse). The two universes are connected by the wanted poster (traveling through time and space). Again ill make a video covering it. I dont plan on making a video covering this iceberg just because I'll get to all the topics eventually in regular lore videos. But just to be clear Elver is set in an alternate universe than the normal Unturned maps. More evidence for this is the blurb (Location in relation to Canada is unknown).

Also that's just eerie lmao

All curated maps have their own independent canon separate from the rest of the game. Some players may choose to consider the storylines and lore of curated maps as a part of an "extended" or "alternative" canon.


18 Apr

Comment

Originally posted by KGBknockingOnUrDoor

WIP is work in progress, which means it's still coming for everyone, Nelson wrote in a devlog a few weeks ago that he added custom weather for an upcoming map, so I think this is going to be another curated map, this time with custom weather.

This map has nothing to do with the recent changes to weather, which had been requested years prior.

Comment

You can only get a drop once every 3 days. Is there an official resource that says drops can occur daily?

Looking at the FAQ available on Steam Discussions, it already correctly says that a drop can occur once every 3 days.

Comment

Trade for it.


16 Apr

Comment

There are no cosmetics that make you start with items. You're probably thinking of the Skillsets game mechanic, and the Loadouts server configuration setting.

Skillsets only give you items in singleplayer. Server owners can add additional configuration settings to make you spawn with items on their multiplayer server, but this is not default and the items may differ on a server-to-server basis.


14 Apr

Comment

Both the official documentation for modding/servers/etc., and the current official community wiki, are linked to from in-game.

Read more
Comment

Originally posted by [deleted]

[deleted]

Linking directly to the documentation is tight.


10 Apr

Comment

Originally posted by Mr_Tarko

What do you mean new keys?

Any key purchased from the stockpile after late 2015.


08 Apr

Comment

Looks like an NPC from Workshop content, which you likely spawned in or was already spawned on the map you opened.

Comment

Originally posted by Mr_Tarko

There is one thing I don't know about. The price on the steam community market that people are willing buy are at 29$ but the keys on the stockpile are at a 1.30$ so I'm thinking of your can sell for a great profit the community market.

New keys haven't been marketable for years, because some Steam users were trying to scam others with absurd prices. The few keys that still remain in the market are not something I would recommend purchasing with the intent of using.


31 Mar

Post

Anecdotes from the past month of gamedev. Focused on the decisions and thinking behind the RPC rewrite.

RPC Rewrite

Unturned uses "remote procedure calls" (RPC) for all gameplay netcode. This is a fancy way of saying that when you press the "pick up item [F]" key, the client asks the server to call a PickUpItem method, and then the server responds by telling the client to call an AddItemToInventory method.

Prior to the rewrite it looked something like:

public void askChat(CSteamID senderId, byte flags, string text)
...
channel.send("askChat", ESteamCall.SERVER, ESteamPacket.UPDATE_RELIABLE_BUFFER, flags, text);

This works fine, but there are a lot of aspects to improve:

  • Back when most of this old code was rewritten nameof() was not available in Unity's c# version, so a typo could break the call and not be found until runtime.
  • P...
Read more