Unturned

Unturned Dev Tracker




28 Aug

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4.20.12.0 update mostly fixing stuff from the previous update.

Left Handed Mode

While it may not have a gameplay impact, I do want to support left handed characters to make left handed players more comfortable. It impacts a lot of systems and is good to tackle early on. You can now use the "/MirrorHandedness" command to switch the character between left and right handed mode.

It uses much the same approach as in Unturned by flipping the entire character. Last night Molt realized this does not work at all for vehicles, so we might need to take the trickier approach of actually mirroring the animations instead for the next update. At least that will resolve the oddities of flipped text and models.

One Handed Keybinds

Dishonored is one of my favorite games, and unfortunately I defaulted to the confusing right click uses left weapon, left click uses right weapon from that game. Now the left and right ...

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Let me lend you a hand with these questions. Wouldn't want you to have been left empty-handed!

1) Yes, the game will be on Steam. 2) Officially supported? More than U3. 3) We've already talked about this a lot. Short answer: yes, less limited than U3, yes. 4) Already implemented (with a screenshot of it on Devlog #039).

5) Devlogs aren't scheduled. That being said, we typically do announcements (if we have any) on Fridays. The next Unturned II update is largely just a minor patch to the last update. You'll have the next devlog relatively soon.


25 Aug


22 Aug

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Originally posted by Wolfster89

You know unturned is unrealistic when you find binoculars everywhere in towns. Out of all the places I've visited never ever have I heard or seen anyone have those.

I have a pair of binoculars! :(


21 Aug

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Originally posted by CubeTheLad

This seems awesome, although I hope drones have a certain proximity and also attack zombies as it would be really annoying if you were surrounded by zombies and tried to run but just got gunned down.

Drones patrol areas, rather than just roaming freely across the entire map. Although they chase the player slightly, the idea is that they're a hazard at more end-game areas.

Post

4.20.11.0 update with Scorpion-7 defenses, electric flashlight and dual-wielding pistols.

Trirotor Drone

Scorpion-7 personnel left these automated defenses watching over their facility during evacuation. Their scanners detect motion, so you can stand still while they pass over you to remain unseen.

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Don't use older versions of RocketMod, like some people may suggest. They're not compatible with the latest version of the game.

Our own fork, called LDM, is packaged with the game itself (and the U3DS app too).

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We've said this fairly often, but in case people are wondering if the plan has changed:

In the past, we've said that we want the game to be free-to-play. This is still the plan for the game. :)


18 Aug

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If it makes people feel better about the wait, we're always excited to get the next devlog out too!

And I might be biased, but there's some pretty nice stuff that'll be shown off in the next devlog/update. :x

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Originally posted by MutatedTree

PC, I needed to know a schedule so I could know when to play.

It's every 3 days for PC.


15 Aug

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If the respawn point is obstructed (e.g., placing stuff over the bedroll) then the respawn point isn't valid.


14 Aug


13 Aug

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It's neither. People can't "fake" prices on the Steam Community Market. All buying/selling occurs between Steam users, with Steam just being a hub and taking a % cut from transactions.

If you're trying to sell an item like a common shirt (e.g., the Yield Hoodie), it's going to sell for 3 cents (USD). The "price jumps" are from people buying items in bulk, usually 100+ at a time. Either for personal collection, other market purposes, or to salvage them into crafting materials.

When people buy in bulk for these cheap items, there's thousands of items much cheaper than whatever you're setting yours at. And then, hundreds more around the same price as what you've set yours at. The likelihood of your item selling goes down quite a bit.

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Originally posted by snoopiemc

Any one know if there is a forum or subreddit for the console beta usually there is a forum for feed back, bugs and discussions on the beta but I cant find any thing I will continue to look around the web if any one can help with this that would be great ty.

Unturned is available through the Xbox Insider program. Feedback (including bug reports) for all betas available through Xbox Insider should be made directly through the program, not through any external forums.

https://news.xbox.com/en-us/2020/08/04/unturned-beta-on-xbox-one/

General discussion is more-or-less appropriate in any Unturned community.


08 Aug

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Officially? None.

Curated? Greece, France, and Cyprus.

Workshop mods? You'll probably be able to find a handful, but many of them would likely be of dubious quality.


07 Aug

With the 3.20.6.0 update on July 10, 2020, we upgraded the text meshes to use TextMesh Pro. They look nicer and offer better performance, and apply to the vanilla flags, placards, and signs. Additionally, they come with a handful of new features for sign enthusiasts to enjoy.

RGBA colors

From left to right: all predefined colors, alpha from 100% to 0%, and color and alpha combined.

Relevant tags: ,

The simplest way to change color is to use a predefined color name, with colorName">. The predefined colors are case-sensitive: black, blue, green, orange, purple, red,...

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You're playing the game through the Xbox Insider Beta. Feedback should only be posted through there. It's not going to be seen by relevant people anywhere else.

That being said, this doesn't sound like a bug, just a user error and a misunderstanding with how to interact with storage. (Both placed storage, and inventory space provided by clothing).

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Originally posted by _Gummi_

The model is squished

It's actually a Shadowstalker Mk. II Scope. I'm not sure what the joke is, but I can identify half the image. :)


06 Aug

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Originally posted by TanTheBrazilian

Uhhh is it gonna be a port of Unturned II? 3.0?

As the title says, it's a port of Unturned (not Unturned II).

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Blender version doesn't really matter, and matters even less for modded clothing (unless you're doing more than shirts/pants). Unity version should be 2018.4.x. Project set-up files, example assets, and a README.txt can be found at C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\Sources (more-or-less, depending on where you installed Steam).