Valorant

Valorant Dev Tracker




17 Jul

Comment

Originally posted by unmadaka

Hi, thank you so much for participating in this discussion.

After playing a few placement matches this session, a question came to my mind. It is about a solo player playing his placement matches(unrated) and matched with premades (4 party). I am just wondering whether you and your team has thought about how the surrendering of matches will affect the placement of the solo player since now only 4 votes are needed to surrender in unrated?

I am really curious about this and a reply will be really appreciated. Thanks in advance.

Definitely have thought about this.

The amount of players that four stack is very small, and so is your chance as an individual to get paired on their team. BUT it still happens, so that really shouldn't be an excuse to not do anything.

Encounter MMR would help you here. Yes you may have to take a loss, and it feels bad because 4 players are forcing you into it, but all the kills and duels you had in the match still can make you gain MMR. If you are winning duels, but still lose, your encounter MMR can actually go up. Depending on the rank, especially if you are lower rank, you can actually have your MMR overall go up because encounter means more than your win/loss.

I have other concerns about 4v1 toxicity etc. In the end, you should have very few 4+1 matches, and that should reduce how often you get into these situations. Also because you do have encounter MMR you still have something that is taking into account your skill in that match.


16 Jul

Comment

I'm sorry you didn't see increases in your ranked after placements! It's an interesting pain point, I'll add it to my list of feedback and think on it more. I try to maintain a document of player feedback each act and see if there are things we can act on.

Every episode we do "Squish" ranks. This just pushes all ranks downwards. It helps us fight boosted accounts, accounts that are inactive, and also prevents ranked inflation. This is just to make sure people don't get to a rank, and then sit at that rank and don't really play the game anymore(or if the community improves past that player, they don't get to sit in a rank they no longer they belong).

Remember the whole community is getting better at Valorant. You are definitely getting better, but so is the whole community. To climb you need to get better faster then those around you.

I believe!!! You can get out of Iron and hopefully you see some positive improvements :)

Comment

Originally posted by DerpimusNoobimus

so here’s the thing. people are placing lower than they would’ve last act, and i mean everybody. it probably has to do with the diamond 3 cap but there also seems to be some randomness bs to it. the other factor might be that your hidden mmr is kind of low. for me, cause i play on 20 frames, my hidden mmr sucks ass. yeah i might be decent at the game when i actually get any frames but that never happens so i’m always doing bad so the game just thinks i’m absolute garbage. ergo, i get place with low rank players, i do bad, the game thinks i’m bad. it’s a vicious cycle. your hidden mmr being a tad bit low and the games bs placement probably put you below where you should be. just keep playing and stay positive. look for room to improve and im sure you’ll rank up.

We removed a system that could potentially lead to your MMR feeling hardstuck in Episode 3. By removing this system we had to make changes to match making slightly. We used data to compare against the old system, and found out match making would get more accurate/fair by doing this.

You have two MMR's in Valorant, Encounter and Win/loss. Your one MMR is made up of those two. In low ranked Encounter is valued more, this helps us combat smurfing because high ranking players are more consistant in their performance. In higher ranks Win/Loss becomes a bigger factor.

Because of us pulling out that system that may have had players feeling like they were "hard stuck", on top of the weighting changes of the two MMR's that make up your real MMR, it's causing big movement for some players. There are players that may have been held down in the old system climbing easier, there also is a chance that players who were being held up above their actual MMR are going to drop down.

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15 Jul

Comment

Riot actually made a music account on Youtube where there's creator-safe music! :) So you can use any of the music in it for your streams/videos without any copyright infringements! It's just one video for now, but it's over 1hr 30mins long and they posted the tracklist in the description if you like any of them.

https://youtu.be/G8a45UZJGh4

They only ask that you credit the artist/song if you use it :)

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LOL!! I relate to this so much xD


14 Jul

Comment

Originally posted by Meeko_Tech

Killjoy turret spray, it is usable too

Which one? The one in her contract (which is static)? Can you send me an image of it?


13 Jul

Comment

Originally posted by wishr

Now it's also happening on EU servers and we can't even launch the client and reconnect somemtimes...

We believe we resolved the impact on EU. The experience for players was similar, but a different issue from the AP servers. EU looks like a client dependency being enforced dropped players. We're investigating why that happened to avoid in the future.

Comment

We are actively investigating the issues from the last few days on the Asia Pacific servers.

Comment

Originally posted by CuteKnight12

Sorry to bother you, but did you ever get a response?

I didn’t! I’ll ask him again! Any guesses?


12 Jul

Comment

Originally posted by _idle_drone_

statistics can lie a lot. sage is an agent with a low skill ceiling. easiest ult, easiest free ability. majority of players want to play a duelist, and when they can't they are usually not good at filling smokes or initiator. but anyone can play sage and focus on gunplay. even if sage is nerfed people will play her, unless another easy and fun to play agent is introduced.

a more detailed analysis would include win rates of sage mains compared to other agents' mains.

Just to be clear, her playrate hasn’t been a huge concern; people find her fun and approachable. Lots of people playing her isn’t a problem. Super high winrates are a concern regardless though, and we have an obligation to keep the game balanced for our playerbase.

Comment

Originally posted by TibiaKing

where is your data from? are you just spewing "facts" without any backing?

I’m the gameplay insights lead for VALORANT and one of the leads of the balance team. Curating our data ecosystem on gameplay and developing our balance philosophy is a critical portion of my job.

Comment

Originally posted by -SNST-

Any chance or plans to show us some of the agents pick&win rates? Or at least tell us which site has it closest to riot numbers like in r/LoL it was said that u.gg was closest

It'd be fun to do another balance blog post around the current state of balance, it can just be hard to find the time between everything else that's going on. I'd like to do another round of that, though.

This is the last one that we did, but it was awhile ago now.

Comment

Originally posted by _idle_drone_

sage is not the strongest. she is just easy and fun to play. icebox is the only map where sage is essential and riot should change the map instead of nerfing sage again and again.

Not sure what metric you're using to measure power, but in terms of winrate and pickrate Sage has been the most powerful agent in the game by a decent margin from launch until now, even through any nerfs we shipped. She's dipped from the #1 spot in winrate once or twice, but never fallen below top 3 (and was usually #1). She's looking a lot healthier after Patch 3.0, though!

TL;DR: Team Besties was found to have utilized unregistered players during VALORANT Game Changers to gain a competitive advantage. Furthermore, Team Besties did not cooperate with the subsequent investigation. The players and manager of Team Besties are banned from any association or affiliation with a team in a Riot-sanctioned competition for 18 months - one year for ringing and an additional six months for non-cooperation.

Context

The Open Qualifier of VALORANT Champions Tour 2021: Game Changers North America Series 2 took place on June 19th and 20th. Team Besties registered Jenna “koi” Tang, Katie “kateuuu” Tran, Mia “kei” Leong, Jasmine “memrice” Huynh, and Jennifer “wetboosy” Li as players and Bella “soju” Rierad as their manager. As part of registration, each player acknowledged their understanding of and agreement to the VALORANT Global Competition Policy and the VALORANT Champions Tour 2021 Rule Set.

Team members must r...

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Comment

Originally posted by FMHappy

Damn, Sage's win/pick rate is way higher than I thought it would be

Our internal boards have both of them even higher than this, too. Some of that power may be hard to feel, though, since we get lots of requests to buff her even when she's historically been the strongest and most popular agent in the game