Valorant

Valorant Dev Tracker




07 Jul

Comment

Originally posted by Certain-Tart6296

Boringgggg. Just call this the uninspired reaver set. These skins don’t even have unique sound effects upgraded lmfao. The phantom literally has the default sound effect. Pure laziness. Everyone is goin batshit over viego’s sword lol. That is the most obnoxious looking thing to have for a melee. It covers like half your screen! Hello? Yeah that novelty will wear off...FAST

There is unique audio (firing, equip, reload, and inspect) for all of the weapons.

Comment

Originally posted by trolledwolf

I was a league player yeah, still very intrested in its world and lore, but in this case I just really like the skins, the smokey effect on the Ghost in particular is definitely one of my favorite so far. Plus the kill animation is incredible, eery and unsettling, i love it

The team did an amazing job with the Finisher!

Comment

Originally posted by mlalssid

I asked about melee variants in the Q & A you guys did a while back and Swaggernaut said you were looking into the best way to do it. So yeah this is great. The orange and purple variants are perfect for me as a phoenix/reyna main.

Glad you like it! It took us time to do melee variants so glad you're liking it!

Comment

Originally posted by amicus_est

think you are referring to this https://playvalorant.com/en-gb/news/dev/state-of-the-agents-may-2021/ where they target 3.0 - 3.02 for the majority of the agent changes. only thing missing would be yoru changes.

Just to set some expectations - Yoru is going to be a bit longer than we initially anticipated. I wouldn't expect changes for him in 3.02; we're working on getting them out as soon as we can, just juggling a number of different things right now that make it difficult to ship this specific set of changes as quickly as we'd like.

Comment

Originally posted by breet12345

I’m a league player and I absolutely love the blade of the ruined kind. The upgrade is so badass. I feel like the skin is a mix of singularity and reaver, which I also really love, and adding the black mist aesthetic to it is so good. Fantastic job with the skins!

Nice! I think the team did an amazing job adding the Black Mist!

Comment

Originally posted by Cedar_Wood_State

I'm the few people who dont like the reaver skin set (except maybe sheriff), but I absolutely love this one. The variant in particular is amazing, the blue one remind me of like dark star vibe, red feels very 'shyvanna-like'

What do you like about these but you don't like about Reaver?

Comment

Originally posted by mlalssid

Those variants are f**king awesome. I'm glad they finally gave a melee variants.

Finally! :D

Comment

Originally posted by Yenroux

The amount of time and effort and the love for Valorant and League are so nice to hear from the developers in HitScan’s videos. So many Easter eggs from League went into these skins.

Thank you! Which one did you like best?

Comment

Originally posted by trolledwolf

Ouch, I never thought this day would come, but I think my wallet is actually going to cry this time

We're glad you like it! Are you a League player or is this something that just feels cool because the skin is just cool?

Patch 3.0 was like an over-sized meal, where now we sit and let the food settle. 

As we hope you can tell from the bug fixes below, we’re still tackling a few issues, and letting the major Patch 3.0 changes play out while we spot some potential future changes.

BUG FIXES

Agents

  • Sage’s can no longer place Barrier Orb on some projectiles while they’re in the air
  • Fixed bug where Skye was able to activate the flash of Guiding Light while suppressed
  • Fixed the ability to heal KAY/O while downed in NULL/CMD
  • Fixed Sova’s Recon Bolt projectile from looking deployed for enemies when flying through the air

Social

  • Fixed a bug where you were able to abuse text chat colors to impersonate system messages
  • Fixed a bug where the invite button UI overlapped with Defender Coach UI in Custom Games
  • Fixed bug where names were appearing as question marks if you had the “Use Generic Names f...
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Comment

Originally posted by VincentStonecliff

Man explaining how silver is now middle of the pack makes me feel like my climb from bronze 2 to silver 2 is just redistribution and not be getting better over the past few months lol

Silver has always been the middle of the pack for the most part. You've definitely gotten better! The more you play, the better you get. It's just a question of are you getting better, faster, than those around you(that's how you rank up).

It's not just about the rank, it's about the plays and friends you've made along the way!


06 Jul

Comment

Originally posted by IatemyBlobby

I’ve got an anecdote about this. I (at the time was gold 3) found a silver 3 in my lobby who top fragged. His account had several expensive skins, so I was convinced he was not smurfing. He was a chill dude, so we added him to our 4 stack. His career was full of him, being silver, in full gold lobbies. He plays very well too, able to match mvp a significant portion of his games.

I brought this up because I think this is an example of why rank and matchmaking should be related. A player consistently fighting against and beating golds should be in gold. He was good at the game, but not being rewarded for it.

edit: this was last act, where you lost as much mmr for a match mvp loss as you can gain in a win. He had many lost match mvp games or games where he finished top half, which effectively canceled out all the games he won.

Your ranked gains are directly related to your MMR. And after around 30-50 games you will converge at your MMR.

That's why if you maintain a 50% winrate(sometimes even less) as a silver player playing against golds, you will climb to gold. Your gains/losses are multiplied a specific way when your rank does not equal your MMR.

I've talked about this a lot in comments, on why we choose a system that isn't 1:1. But in the end, if we did a straight-up MMR system it would still take 30-50(sometimes more) to get to your actual rank. Getting better at the game, and raising your MMR, is the only way to climb.

I'm willing to bet that Silver 3 was in the middle of climbing, and climbing would look like that in any skill system. If he's winning and match mvp'ing the system will keep pushing him up and up, because rank is a ladder and you beat people above you to climb.

If we put you in Plat after placements, because that's the exact middle(or top) of your MMR r...

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Comment

Originally posted by EscapedDawn188

I’m thinking about getting the endgame cordura mpc 890 right now.

I LOVE the XM1 Endgame Mouse.

I didn't know they made mousepads, might have to try it out. I would be using the XM1 right now if I didn't have a starlight-12, also I prefer wireless.

Comment

Originally posted by Takiopa

How is the ice pad after a couple months anyways? Wanted one but heard it might have some of the shidenkai problems. Ended up just getting the hien but really wanna try a shidenkai or ice pad

I've owned both the Shidenkai and Ice, I haven't noticed my ice wearing and I've had it for almost 6 months? There are areas where my wrist sit, or center circle where my mouse usually moves, that has slight discoloration but no noticeable drag differences. It has so far lasted longer than my Shidenkai. The Shidenkai definitely reminded me of a coating that wore away, and the Ice feels more like a surface(you can't really tell its coated).

That being said, I've been busy moving the past few months so I haven't used it as much as I normally would have been. I love the Ice and would probably just eat the 35$ every 6-12months if it does wear out, just because I enjoy it so much.

Comment

Originally posted by Method320

Silver should feel like "I made it to the middle of the pack"

The problem with balancing for population, is that it makes silver an enormous cesspool of varying skill. I was in silver briefly last act and managed to get out of it, but while I was in there, every game felt like a dice roll. Either my team would get destroyed, or my team would do the destroying. Some blame this on smurfs and maybe theres something to that but the bulk of it, I think, is because you guys put everyone in Silver. Even low gold has this problem. It wasn't till I was in gold 3/getting low-mid plats in my games that things started to feel more fair.

The forward-facing rank doesn't determine the matchmaking, or skill difference in your games.

We could make 80% of all players be silver, but you would still get matched against the same players around your skill. So the games feeling like a dice roll isn't due to the rank pools we chose.

I think it's actually a good thing that you started to define plat as "games felt fair". That means you are seeing a difference in skill when climbing ranks "Plat feels different then X rank" are statements we want to hear and why we balance distribution this way.

I think lower ranks can feel chaotic to some people who expect a certain way to play, and players are often very swingy in skill. I think this leads to believing there are smurfs, or you run into a cracked player, in lower ranks. Players in low ranks play in lots of weird ways, that throw players expecting a certain way to play the game out the window. Also some players only are good at X agent, or X map. There ar...

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Comment

I am a PC Peripheral ADDICT. I buy too many Mice, Keyboards, and Mouse Pads.

I really like the glorius mouse ice pad, I really like the hybrid coated mouse pads with low friction.

https://www.pcgamingrace.com/products/glorious-element-mouse-pad-ice

...

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