Valorant

Valorant Dev Tracker




12 Feb

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Originally posted by funkybandit

I have to respectfully disagree with getting the same matches as last season. Had a game and our team was plat 2 and the rest gold 1-3. The other teams highest rank was silver 3 and even had a bronze 3. We stomped them and it didn’t feel good. That NEVER happened last season. In chapter 1 act 1 it happened but not 2 or 3.

here

You also have to think about how many people are coming back to the game, because of a new episode or new content. While the community as a whole is increasing in skill. If you were to take a silver player in this act, and make them play a silver in Episode 1 Act 1 they would be miles ahead of them in skill.

Depending on how much you play, if you play less then the average player, you will see yourself getting worse and the community as a whole getting better. Not that it's a bad thing, it's just something that happens to games overtime. This is especially true to younger games, where 1 month of playing the game is 10% of the total time that game has been out. Where in 5 years, a month of game time will be 2% of the total time the game has been out. Technically, early on, the more time invested in a game to stay on top/improve is extremely important imo.

I understand that how the game feels is more important then what any dev will tell you; I've played enough games ...

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Originally posted by Pulsiix

Can I ask if there is the same system in valorant as overwatch where a full stack of players gain less sr per win compared to solo

There isn't, it's an interesting idea tho. Technically it will effect your MMR differently, where the high ranking players in your group may not be gaining as much MMR as they would be solo(because the lower rank players will bring down the average match MMR and thus reduce the amount of MMR increase per win). But that also depends on the ranked/mmr differences in your group, as well as the opponents you are getting in your matches. So realistically it would probably even out over time.

We are investigating grouping in Valorant, and ideas we have around that space. Valorant is definitely a blast to play in a group and we want to support that(even in a competitive environment).

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Originally posted by _PM_ME_REPORT_CARDS_

Thanks for taking your time to go a bit more into detail about this. However, I have a question. Why are there 2 separate ranking mechanics? What is the benefit from having MMR influence your shown rank and pull the strings behind the scenes, instead of MMR directly determining your rank?

Because, in almost all Elo/MMR type systems, it takes realistically thousands of games to find your "True Rank". MMR/Elo is just one way certain games have done rank, and just because it was one of the first doesn't make it the best. It works really well for games like Chess where the rules are static, they don't change, and due to that player skill doesn't shift very much.

Alternatively you have video games. We release new agents, maps, balance patches, etc. There is no way you can get 1000+ games in a single patch, without the game changing slightly. Every time something changes in the game, the entire community has it hit their skill differently. Maybe a new agent comes out that you struggle to play against, maybe you can't learn a new map, etc. Because of this our MMR system has to try and be as accurate as possible, with minimal amount of games, as be willing to be flexible if you prove it to be wrong.

So lets say we place you in gold, because of your 5 placeme...

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Originally posted by Guilty_Rhubarb

So the system encourages playing duelists to achieve higher/better “performance” rating? Everyone’s gonna be around 50% winrate so you’re best off just instalocking duelists and hoping you both frag out and win (happen to be on the right side of the coinflip). I understand you ultimately only gain RR for wins but so much of the game feels out of your control you might as well just try to get kills and gamble for win.

That isn't true at all, performance isn't just kills. It looks at ability usage, if you entry fragged, if your smoke helped take a site, if you flashed for a teammate, if you used abilities which resulted in a clutched round, etc. It looks at a lot more then just kills.

I think it's easy to blame dualists, and getting frags, because visibly those players may end up at the top of the scoreboard. But realistically, on the MMR side of things, those players aren't always getting the most MMR from a match. Remember the system is both performance and win/loss based. Whatever you feel most effective doing, to enable your team to win, will help you climb.

Another thing I think that helps dualists climb is that it's very straight forward for people to understand how to use them effectively. You run forward, flash someone, then kill them(or a teammate does). It's very easy to be effective with abilities when it's so straight forward. That also enables players to use abilities...

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Originally posted by schecterboi

I kinda hope he's a humanoid animal hybrid or something. We've got cypher as a robot, breach as an android hybrid, omen as a demon phantom, and a bunch of homo sapiens. Let's get freaky with it

Cypher's a guy from Morocco he's not a robot LOL

I don't blame yall for thinking this though since he covers up his face and uses a ton of gadgets and such

Hey there friends!

It’s John Gosicki, character producer here for another look at our Agents today and tomorrow. We skipped January, but we’re here now! Let's go into it. Last time we hit two big topics: Controllers and hinting at Yoru…who well, isn’t a secret anymore, he’s here, in the game now, shooting people o_o

With Brimstone and Omen changes live since 2.0, we’re seeing them settle into some healthier places. Right now, there is a more even choice competition between the two of them that highlight their respective strengths.

That leaves us with one more Controller though.

viper-banner.png...

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You LIATERALY forgot to ad the Prime Vandle does xtra dmg and has mroe bullets than the odan

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Originally posted by 520metal

Just got it lol

hell yeah! enjoy it for me!

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Originally posted by [deleted]

[deleted]

The system hasn't changed, we still rank you based on the same factors. Also match making hasn't changed, you are getting the same matches this Episode as you would have in the last.

The only difference is we made your gains/losses visible and put your Ranked Rating on top of your MMR(rather then 1:1 tied to it like the previous system). But the matches you play in, as well as your MMR that determines your rank, is the exact same(so much so we didn't even reset it at the start of the act).

I understand you are frustrated, but I think a lot of frustrations come from people seeing changes, losing some matches or having their rank shift, and trying to blame the new system as to why they may have gone down in rank(or believe matches are unfair).

That's not to say you aren't having bad matches, or a poor ranked experience. But if you are it's either perceived, or related to something else. I know toxicity and AFK has been a topic that has brought a lot of frustra...

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Originally posted by Ihaveausernameee

I think people would maybe be happy with more ebb and flow to the ranking system? I guess I would be okay with larger swings in points if it accurately reflected the the state of the game you just played.

This is just a personal example but, a constant complaint in my friend group is that play is not reflected in points. I remember in the patch notes it’s specifically said it would reward you for popping off, but if you do and your playing with lower ranked friends, you’re still getting less points than them even if you get 15 more kills. I’m only a gold one and playing with silver 3’s and two’s but getting less points while playing much better. Obviously there’s tons of complexities to a system like this and I can’t imagine im thinking of all the things that effect a rank system.

I don’t think the rank system is terrible at all and I love the point system. Slightly more tweaking and I think it would be perfect! Thanks for all the work everyone does :)

Thanks for the feedback! It's definitely tricky. Valorant is fun when player in groups, and competitive play is definitely where a lot of people want to play. We will be constantly fixing and making it better, thank you for playing!

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Originally posted by arvs17

Can you please just make a separate queue for 5 stacks and solos? The thing is, even now people can 5 stack up to Diamond 2 so I don't think boosting is solved. Also, I personally know someone who never stack and exclusively solo Q on ranks and is still getting more RR loss than wins. How do you think he got carried?

Because you have two MMR's, one based on win/loss the other performance. Technically a player could be winning, but not really doing so well in performance.

There definitely could be an edge case where a solo player gets on a 5-10 game lucky win streak, or is winning without increasing their skill. Unfortunately, even if your friend only groups up for a few games if he gets bumped even 1-sub rank above where his MMR is sitting he will be pushed down. The further he gets from that rank he belongs, the harder the push down.

It will always be a tricky situation, because we can't do a pure win/loss MMR system. Because our game has different maps, agents, the ability to 1v5 a round, etc. performance is a very good metric to understand a players rank. The reality is that in an FPS a good player can really carry a game especially in lower ranks. Unfortunately that means there is a chance you can deviate from your MMR.

I think allowing you to pull ahead of your MMR,...

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Originally posted by arvs17

I like the idea but im the truth is that it did increase the grinding and people aren't having fun losing more RR than winning it. I know you want to synch the hidden MMR to the visible rank but IDK, there must be a gap somewhere. One of my friend only solo Q so no way he is boosted and he is getting -30 and +16 and its really frustrating for him.

I guess my question would be this then:

Would you prefer that you be stuck at that rank and you only gain little to no points? Like the arrow system, winning a match and getting 1 arrow.

In the prior system, it was tied much more to MMR then the current one. It would be very difficult to increase your rank if you didn't improve. In the current system if you are winning, quiet a bit more then losing, but not improving your MMR(or you out pace your MMR gains) we still let you climb a little. If you start to get a little too far ahead of your MMR, competitive will push you down harder. Ranked has the goal of finding your current skill level.

This can also be because of things like grouping up, really skewing your MMR/Matches slightly. If you group up with a lower MMR player you can potentially gain less MMR because you are being brought down by your group. This may even be a way people would try to exploit the system to get RR gains. That's the reason we have t...

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11 Feb

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We're taking a look at this right now!

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We're taking a look at this right now!