Valorant

Valorant Dev Tracker




02 Sep

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Great to see you all notice these small changes. I took a pass on the skin mounts two patches or so ago and moved over to the character mount colors for this patch. This was all done in a small amount of free time between tasks!

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Originally posted by stinkystrawburry

downloading it didnt fix the game and i have tried other solutions as well.

We've deployed a fix in the launcher. Did this resolve your issue?

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Originally posted by thicccduccc

Riot has said that Sage has had the highest pick rate and win rate since beta, even after all her nerfs. I’m not saying I agree with the changes but it at least makes sense why they made them.

Edit: I was wrong about sages winrate but her pickrate is still stupid high

You're not wrong about sage's winrate - she's been the highest winrate agent by a fairly large margin in all patches but one since release, and she was a very close second on that patch. Her winrate is higher than we're comfortable with, and her pickrate is also substantially higher than any other agent in the game, hence the nerfs.

We tried small nerfs in earlier patches, but they barely moved the needle - after these land, we'll see where she's at and then make changes as needed.

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Originally posted by bazanko

Hello! Love the tech! Would a wireless mouse work on the new monitors to check latency? I have a Logitech G502 lightspeed

You'd need to check with Logitech about their support for Reflex Latency measurements on that mouse. I don't think there is a full list of supported devices released yet.

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Originally posted by lR3ptarr

Yeah I’m in the same boat.

If the redistributable isn't working, we have a fix in the works that's in testing. We're hoping to get it deployed in the next 24hours.

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Howdy! Integrating NVIDIA Reflex was done by my team, Gameplay Integrity, for VALORANT. If you have any questions about what it means for VALORANT or how it works just let me know. We're super excited to roll this out to players!

NVIDIA does an amazing job of covering Reflex here: https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/

Overall, I thought they knocked it out of the park with Reflex and was happy to work with them to see this live in VALORANT.

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Originally posted by JakeHomanics

Hey just wanted to say, as a Unity Developer of 5ish years a lot of what you talked about was very well understood and I have limited knowledge of networking. Unity uses RPCs and in a similar way the synced properties.

It was very interesting to see micro-managed solutions because when you’re developing you usually use whatever method “just works” with your code base. I can imagine the developers thought “these are just properties, let’s go the easy way and just have them automatically sync”. With RPCs you basically add an extra step in your code.

Have you guys ever experienced an impassible wall? In my experience, everything can be reworked to be completely viable solutions, however it would take a lot of extra development time to build out the perfect solution at every step. But I imagine something just wouldn’t be possible somewhere. I.E. a player’s ability just becomes too much for the GPU or increases frame times no matter what you tried. In networking, maybe...

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My colleague wrote a great article on the lengths we went through to get through some pretty tough walls on the client with the visual targets we want to hit. https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity

When we hit a truly impassable wall we try to reduce the problem back to it's basic essence in simplest terms and rethink our approach from there. In my experience, specific solutions can be unusable but you can usually solve the core problem another way. Some things have to be scrapped in the end though. A common joke on the team is that one day we'll do mirrors. ...

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Have you been reading my to-do list?

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Originally posted by F-b

1.23 Sage becomes an ability and is removed from the Agents roster.

MY NOTES, DID MY NOTEBOOK LEAK?! HOW DID YOU GUYS KNOW


01 Sep

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Originally posted by tony111222

Can you guys make the concussion wider and last longer. At the moment, it is hardly a threat!

We are testing a few other changes and hopefully it becomes more of a threat

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by rycoux

Greetings! What a patch, eh? I just wanted to take a break from my doom scrolling to shed a bit of light on some of the why's on the Sage changes.

Bite-size Context: Statistically, the lowest Sage's pick rate has been was 89.7% since we've shipped to Live hovering 54% win rate, across the roster, across all MMRs. Sage had the highest win rate on attacker and only recently has seen a drop but is still in the top 3 of attackers across the roster. She has been on our radar for a long time, now, and we have been very concerned about her game health.

Regarding the balancing of Sage, we were focused on 3 big areas with the most recent changes. This one was a hefty change and we've been sitting on this for a few patches, internally, now. We wanted to get these tested as much as we can but also wanted to see how Sage was trending. The two big goals of these changes are 1) to reduce Sage's offensive efficacy and 2) analyze and adjust healing on our charact...

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!pin

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Greetings! What a patch, eh? I just wanted to take a break from my doom scrolling to shed a bit of light on some of the why's on the Sage changes.

Bite-size Context: Statistically, the lowest Sage's pick rate has been was 89.7% since we've shipped to Live hovering 54% win rate, across the roster, across all MMRs. Sage had the highest win rate on attacker and only recently has seen a drop but is still in the top 3 of attackers across the roster. She has been on our radar for a long time, now, and we have been very concerned about her game health.

Regarding the balancing of Sage, we were focused on 3 big areas with the most recent changes. This one was a hefty change and we've been sitting on this for a few patches, internally, now. We wanted to get these tested as much as we can but also wanted to see how Sage was trending. The two big goals of these changes are 1) to reduce Sage's offensive efficacy and 2) analyze and adjust healing on our charact...

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Originally posted by Rojo424

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad spray control).

Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.

Shot 12: Likely didn't actually fire because Hiko was already dead.

^ this

...actually some new tech got turned on this patch, which allowed the temporary invulnerability on Omen's ult to carry over on respawn. This has been fixed! Your games should be safe from Invulmen

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Originally posted by Biffy_x

Just want to chime in on this thread, I downloaded that as well as completely uninstalling vangaurd and valorant and reinstalling and it won't let me play still.

Did you restart after running the exe and after installing vanguard?

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We have a weird bug right now where the filters from the Collections section are affecting the Agents section. Make sure the filter is set to show all agents.

Next patch will likely hide the filter on the Agents view to temporarily address this issue, and we'll sort the bug out ASAP.

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Originally posted by kingslayerbruce

i downloaded the latest redistributable from the website but its still not working, it shows that the vcruntime140.dll is still missing

and the one you downloaded was the vc-redist.x64.exe correct?

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Originally posted by stinkystrawburry

downloading it didnt fix the game and i have tried other solutions as well.

what error are you currently getting?