Did we just become best friends?
YUUUUUUUUUP!
Did we just become best friends?
YUUUUUUUUUP!
We Closed the Beta but opened our hearts to friendship.
Well... they called it Valorant...
Nope we called it VALORANT. :P
I love you..literally
They should've listened to me on Aphelios UI, but it was too late.
we love you too fam <3
wahoo
the beta ended on Thursday
Thank you to this community for all of your help over the past few months. You can never test everything, but you have taught us how to better prioritize what we do test. We appreciate you.
External link →Hey Blake, I've given you the Riot user flair for the subreddit. Hope you're doing well! :D
Yay! Thanks :)
Survey? I didn't get any survey.
I would like to point the menu; isn't really good.
I couldn't see my rank, if i'm locked, the progress, what i have or not but the rest of the game was INCREDIBLE.
It's just menu UI...that's all.
Not everyone got a survey. For each survey, we need a few hundred (in extreme cases, a few thousand) responses to get a picture of what players are feeling. With hundreds of thousands of folks in the beta, some folks didn't get randomly selected.
And I'm actually one of the devs who's identified changes we need to make to the menu! So those will be coming :) Thanks for the feedback on that!
Only Agent 11 and Map 4? This game has too slow updates unlike League. Nothing was added in beta. 1 character and 1 map are everything even though it's a full release. It's like Overwatch. Even Overwatch had 21 heroes and 12 maps at full release.
We're going to have less content than those other games overall. Game balance needs time to settle in and we want a more competitive experience first
Omen smoke targeting update (!)
Is this a buff? Or is it simply fixing the different exploit posted here.
New targeting method so you can put it where you want
Will we get patch notes and map and agent info before release??
Yes
I wonder if this will be one of those things they never comment on and gets swept under the rug and blood just never comes back. for esports and licensing and sponsorships blood is a huge deal, so they want the toggle for viewership but killing it all together would be interesting, in a bad way.
What? That's a really weird theory. It's fixed in the launch :p
I think it's weird that they're outright releasing with these glaring bugs still open. Their "fixes" may very well introduce new bugs. Especially with the "hitreg-issues", which is a super important issue.
I'd hold my horses with celebrating. Feels rushed.
The hitreg issues were only active in the last patch due to a bug we introduced in the .50 patch. We fixed the issue early in the release (the beta mostly hasn't had this issue)
Get ready for:
Things that should have been fixed in the closed beta and not rushed out for release day lmao
mY bEtA wAs A tEsT?!
Didn't even know Morello left for Valorant...this guy was so likeable and a loving dude lol. Guy was so heavily involved with league community.
Got burned-out on LoL after almost 6 years, wanted to try working on a shooter :)
Just wondering if the fps improvements are targeted at Ryzen players. With a Ryzen 9 3900X and a GTX 1080, I should never be getting under 144fps with low-medium settings, however my fps fluctuates between 130-300. I'm lucky to even be getting above 100, other Ryzen players aren't so lucky. If you could reassure me post launch, Ryzen performance will improve, that would really help me sleep at night, since Riot's been keeping fps improvements so vague.
I won't go into specifics, but there's a number of performance increases that are going into the launch version of the game, but we're definitely not stopping there.
We have a decent amount of more performance increases that didn't hit that patch, and more we spec'd out and haven't done the work to address, but we are planning to. Particularly, we don't want to jam all the risky changes in one patch. Perf is great, but it can't come at the cost of a buggy game.
I'd like to say that we're going to keep working on performance for quite a bit. I'm of the opinion that performance isn't a problem that's ever fixed, but sometimes needs more addressing than other times. Right now, we need to address it a bit more, but after the changes we want to make, it's not "done."
On a personal note, I really appreciate everyone who took the time to play the beta, report bugs, write up feedback, read the stuff we wrote, make community content, or otherwise did work trying to make the game better for everyone. Your contributions matter.
It's been a humbling, constructive, and fun experience working together with you all. Here's to launching this thing and keeping the collaboration going!
And a huge thank you, as well, to the players who filled out our surveys!! You're helping us to make better decisions about gameplay, characters, competitive, pricing, skins...everything, really.
So thanks, fam -fistbump-
On a personal note, I really appreciate everyone who took the time to play the beta, report bugs, write up feedback, read the stuff we wrote, make community content, or otherwise did work trying to make the game better for everyone. Your contributions matter.
It's been a humbling, constructive, and fun experience working together with you all. Here's to launching this thing and keeping the collaboration going!
I agree with ProgRock, and I'd also like to thank everyone for just playing the game.
If you crashed the game, I know it sucks for you, but it helps us (sometimes me) make the game more stable for everyone else.
Personally coming here to thank players if they complained about FPS, weird graphics glitches, and all that. We're working on a lot of it to make a game worth your time.
And for all of you that I ran into in the queues and yelled at me like I was a normal player because I don't have Riot in my name, thank you for making CB enjoyable for me on my free time as well c: