Valorant

Valorant Dev Tracker




10 Nov

Comment

Originally posted by Scrinwarrior

Thanks for the reply. I really appreciate you taking the time to respond.

I know my original comment was a bit of downer, so I do wanna say now that I did like quite a lot of the changes you guys made, specifically making Breach a solid Operator counter and the changes to the Op directly. They really did make a huge difference in game, and if getting flashed an extra time is the cost of not getting Op’d every single game without end, then that is a cost I am happy to pay. I won’t comment on the Sentinel changes, though, since I haven’t gotten as much of a chance to see how they shake out and what the outcome is.

I’m super glad to hear that you guys plan to take a look into the controllers in the relative near future. I’ll definitely keep an eye out for those changes, when they do make it to us.

You guys have done a really good job on this game so far, small issues notwithstanding, so keep up the good work, and thanks again for the reply.

Thank you, I appreciate it! And just to be super clear - it's totally fine to criticize us or express frustration, especially when you're doing it in a respectful way like you have. It's alright to enjoy the changes we've made and still be disappointed at the lack of Viper changes, and it's good for us to keep feedback like this in mind to make sure we don't get complacent and continue to be ambitious with the quality of patches we can ship here.

Thanks for being so open with us and sharing this, and please continue to do so!

Comment

Originally posted by imheretostate

I see! guns great though!

No Guardian, sorry. :D

Comment

Originally posted by IllumiMahdi

Can we have a list of all agents' winrates? If it isn't possible, that's all good too!

We're working on an insights blog post that'll give some insight into agent winrates (and specifically Sage) soon!

Comment

Originally posted by The_Bolenator

Have you guys thought about having certain patches for tournaments be on their own servers? That way you could roll out these buffs for the community and it wouldn’t effect tournament play

Yup, we're building that functionality right now. That's definitely our intent long-term!

Comment

Originally posted by Buttchin-n-Bones

Sorry, I should've clarified: new reload animations.

I was basically waiting for Singularity since release because it's the only Phantom skin with a different reload animation. Even still, that's a bit of a stretch cause the movement of removing the magazine isn't different, but the cocking animation changed at least.

Ah! Well the orb mechanism powers up and down on reload, so it's a different kind of reload animation/effect!

Comment

Originally posted by sideflanker

ah. Hand animation is the distinction I was looking for.

I think that was a good choice. Although naturally not everyone will agree.

Since you worked with the animation team, does the front of the Bucky fade to a transparent panel like it does with the Sheriff? It unfortunately goes off-screen, so I can't tell if that detail made it in.

It does! You can kind of see it and you can definitely hear it!

Comment

Originally posted by Gallatek

Please continue trying different things! I'm a fan of new hand animations, but I love that you're trying different ideas of what a skin set should be.

Also more Frenzy love! Its been underappreciated thus far and there haven't been many great skins for it outside of Glitchpop.

Haha! I had people saying "no more Frenzy skins" after we did Elderflame and Glitchpop!

Sensation has a Frenzy skin. :)

Comment

Originally posted by imheretostate

Default reload animation? Will that be fixed?

It's not a bug. There are animations on this gun through the spinning turbines and the orb mechanism. We want to try different ways to animate guns since some players want hand animation change (like with Reaver) but others want something that's more based on the gun itself.

Comment

Originally posted by sideflanker

There are plenty of animations. The reactors spinning, side panels opening up when you pull the gun out, etc. There's just no reload animation.

The orb pulses on reload. We tried something different with this skin with animations since not everyone wants new hand animations for a skin.

Comment

Originally posted by Buttchin-n-Bones

Yeah I was about to say

Aesthetics are cool, sounds are cool...no new anims? byeee

It has animated moving parts on the inside (turbines and the mechanism holding the orb).

Comment

Originally posted by npcSara

!pin hi friends! We know this is... pretty confusing. So we are shipping updated UI for this soon. Stay tuned :)

Tried uploading a pic here but idk how to Reddit properly it seems.
Anyway, we shipped the changes :) Hopefully things make more sense now.
Link to photo: https://twitter.com/npcSara/status/1326225439858200576?s=20

Comment

Originally posted by Lord-Bob-317

Can you confirm or deny this was made in partnership w Destiny

No partnerships involved at all with anyone.

Comment

Originally posted by Klemmenz

Who is #1 and 2?

Made a quick edit, Sage actually made it up to #2. Reyna was #1 this last patch, Killjoy and Sage are quite close but Sage beats KJ by a few fractions of a percent :)

Comment

Originally posted by icemansun

please buff sage

Sage is the #3 winrate agent on this patch and has been every patch since her nerf - what specifically do you feel needs to be buffed?

Edit: just double checked and she’s actually crested up to #2 on this last patch!

Comment

Originally posted by Scrinwarrior

I can appreciate Riot trying to stabilize the game. I appreciate them dealing with the back issues that the game suffers from, and trying to optimize a little bit and nail down mechanical issues the game has.

That said... can we please just do something about my girl? I understand that balance changes, especially the sort of overhaul Viper needs, take time. I don’t hold it against Riot that they wanted to take it slow. I get it, I really do. But it’s been 6 months or more since the community found out how bad Viper is. 6 months since they knew she needed substancial buffs to be viable. Every other agent has had their time in the limelight. Every other agent has seen the upper ends of the meta. Breach has seen considerable buffs to make him strong, and even got buffed last patch too. Riot wasn’t afraid to make a statement with Breach and firmly plant him in the meta. They likewise took a firm stance on nerfs to Sage (which might have been a bit aggressive) and nerfs to Cyph...

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We haven’t forgotten about Viper, she’s just got a lot more moving parts to manage compared to other agents. Our focus right now is stability for First Strike, but we want to look at the Controller role afterwards and see what improvements we can make there.

I know Viper hasn’t been in the best spot, despite our efforts thus far. We do still want to continue to work on her, we just had some higher level issues we felt needed tackling first (like the Operator, and changes to make Sentinels more interactive and healthy). She’s definitely still on our mind as an opportunity to improve.

Comment

Originally posted by engageddread

Yup. Brimstone imo needs a buff. The pick rate is low and omen is just way better than brim.

We agree! We’ve got some Brim buffs that we’re testing internally, but don’t want to release them and shake things up too badly during First Strike. Controllers are definitely on our mind, though!