Valorant

Valorant Dev Tracker




07 May

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Originally posted by AtTheGates

Just disable UAC or set it to lowest.

I don't believe this has to do with UAC. I believe this warning is typically related to executable signing.

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This could be related to some installer corruption we have been seeing on and off over the past week or so. If you redownload the installer from the website and try again does it work? What region are you playing from (BR, KR, LATAM, NA, EU)?

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We agree! We have a fix for this in the next patch.

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Thanks for posting the bug with such a clear repro! I'll share it with the team.

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Originally posted by bl1nkz

I really hope you guys don't take this game down the route of "low skilled players make these mistakes, let's make it so they physically cannot make these mistakes.".

You're actually voiding a good strategy that exist around players being able to give a glimpse of the spike, for example it would be common to show that you have the spike, then rotate in hopes that the enemies are moving to the site where the spike was seen. This gives you options to punish greedy pushers on defence who saw the spike and think they can sneak up behind the attackers, or punish players who rotate too soon.

I understand you're trying to make the game different to CSGO and I'm not the community as a whole but I hope you are making changes with the mindset that they are testing the waters and can be reverted.

I wouldn't say we voided the strategy at all, but we did shift how it's done.

Broadly, we don't make our choices with the explicit goal of being or not being like any other particular game. We look at how our game plays, our goals for the experience, what players think/do, and then chart a path forward.

There are enough unique elements in our game that a change to this particular behavior makes a lot of sense, and I outlined the reasons above. The way we have spike spotting implemented, you can still bait the enemy team into thinking the spike is in one location and then quietly moving it elsewhere.

You could even argue that the strategy is more powerful in our game because the entire enemy team gets a notification when the spike's spotted, instead of a player having to notice it and communicate. There's a lot of gameplay to be had using the communication systems to deceive enemies, like intentionally getting spotted by a recon arrow to bait a pee...

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06 May

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Originally posted by Sarg338

In a game with drones, cameras, and teleporting/dashing characters it was really easy to catch a glimpse of the carrier and get that important info with very little effort.

How about only specific abilities that already show enemy locations, such as Sova's Reocn bolt? Give it to specific abilities rather than agents/vision in general.

Sometimes a player would not know they had the spike (e.g. someone grabs it and throws it onto a teammate while they have the buy menu up) so they wouldn't always position thoughtfully - or simply wanted to peek - and would inadvertently give away the info

That's a player problem. Disagree that you should take that into consideration. I doubt very much any higher-skill player (who you used for a justification in point 3) would not notice they have the spike.

Many of the higher-skill players drop the spike in a neutral spot (robbing the defenders of the c...

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No changes to this are planned, but we'll keep an eye on it. Appreciate the feedback.

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Originally posted by Sarg338

enemy players should never show as carrying the spike on the minimap, even if they are carrying it.

Disagree. Hope you reconsider.

edit: or maybe other ways to see the spike carrier while alive, such as if Sova's recon dart reveals the agent carrying the spike, he/his team could see that.

Justification above; sorry for not including it in the original reply.

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Originally posted by Trickquestionorwhat

(like agents automatically calling out when they see enemies with the spike

That line is in the same post, are you sure it's not intended for us to see which enemy has the spike? I'm confused cause that really seems like it was an intended mechanic, and personally I think having to hide the player with the spike or the spike itself adds more depth to the game. It also allows for more mindgames by intentionally revealing the spike at one site and then immediately rotating after you've tricked them into thinking you're committing to that first site.

Unfortunately, the post is slightly incorrect. Your character automatically calls out when they see the dropped spike, but not the spike carrier. There's also an announcement that plays for both teams when the spike carrier is killed.

Edit to address your notes about depth and spotting the spike carrier:

Goes without saying, but when defenders know the location of the spike it usually tips the balance of the round in their favor, enabling more confident rotates, stacking, and more focused defensive setups.

We used to have an announcement that played when a defender spotted the spike carrier, but it had a few problems:

  • In a game with drones, cameras, and teleporting/dashing characters it was really easy to catch a glimpse of the carrier and get that important info with very little effort.
  • Sometimes a player would not know they had the spike (e.g. someone grabs it and throws it onto a teammate while they have the buy menu up) so...
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As a meta note about the timing of this article, I turned in my draft of this piece on April 23rd.

I probably would have worded it differently if I wrote it today!

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Originally posted by OpinionatedKitty

TLDR; Riot hasn't made any changes to deal with the sexism/toxicity, they're just saying that they're aware of the issue and are planning to do something about it in the future

As well as:

  • actively investigating for fixes on performance dips
  • fixing a bug where the Spike UI will sometimes overlap with the HUD
  • fixing a bug where enemy players will sometimes show up as having the Spike on the minimap, even though they didn’t
  • making sure players are being matched well with other local players, so they’re not being routed from L.A. to Chicago

fixing a bug where enemy players will sometimes show up as having the Spike on the minimap, even though they didn’t

To be clear on this issue, enemy players should never show as carrying the spike on the minimap, even if they are carrying it. It's desired that the spike carrier information remain hidden to defenders until they kill the spike carrier (or the spike gets dropped/planted).

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I think this typically means your account's country/region is set to one that is not supported by VALORANT. You can check your account's country here: https://account.riotgames.com/account. If the value is incorrect, you can reach out to player support to have them change it. It will likely take a few days since player support is receiving a very large volume of requests.

Note: Currently North America, Europe, South America, and Korea are supported.

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Originally posted by nvrm0re_

well i cant complain:

https://i.imgur.com/7LNkRm3.jpg

https://i.imgur.com/nPCu0qm.png

its goes to around max 4-5 pretty solid.

holy crap I think that's the highest non-bugged FPS/frametime I've seen

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Originally posted by timeRogue7

Okay, that's unfortunate. Between that and the freezes it may very well just be a faulty build. Very appreciative of your time and help though! I'll try contacting the laptop's manufacturer again with the added information & troubleshooting you've explained so far. I really didn't expect this level of communication at all though, so really thank you :)

Happy to help! My first gaming laptop I got in college, and it ended up being a lemon :(

I feel your pain, and I hope it gets resolved!

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We're working on ways to make the experience better. Our current notification pop-ups aren't as good as they could be and we're looking for ways to give you more control over how Vanguard works.

We're happy to do anything we can to make this smoother for everyone as long as it doesn't give an opening for cheaters.

TL;DR: Expect improvements before launch.