Valorant

Valorant Dev Tracker




02 May

Comment

Originally posted by Jpr711

Hello im actually JPR711#NA1 and havent been able to access my account. I think my account has been comprimised as I havent been able to login as of today and this post actually confirms my worry. Is there anyway I can have this resolved, i have submitted a ticket this morning. Im sorry u/MFEN1X that my account was used to ruin that game.

It does seem like your account is compromised, but I'm not equipped to assist with recovery. Could you contact player support?


01 May

Comment

Originally posted by mloofburrow

Seeing in the comments some mentions that Split is the worst offender on performance. We're aware and actively investigating it!

Is that why I got Split on 5/7 of my games last night?

no, just luck of the draw

Comment

Originally posted by Deranox

Oh :( It's ... strange not having such a system in a closed beta. Legends of Runeterra has one already. May I ask why it wasn't implemented as bugfixing and problem solving would be made easier seeing as closed beta is the time to do that ? Will it be available at launch or further down the road after that ?

We basically had to choose between that system, and optimizing known problems. We chose to optimize known problems first.

Comment

Originally posted by Freezman13

For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.

The change in wording does nothing except minimize perceived impact. Saying 'oh it's just a one millisecond increase' seems disingenuous. Performance dropped by a third, it doesn't matter how you word it.

Regardless, the real question for me is, if your normal FPS is ~140 does it drop by the same % ? That I'd personally consider a big hit.

Then again I'm not much of an FPS player and RN getting 40 frames in big fights of my survival game is a blessing.

That's a good question, and sort of explains why I went into frametime.

Let's say that we introduced a change that makes shooting take 4ms longer on ALL configs. For someone playing at 2.5ms frametime (400FPS), that is a BIG FPS hit (6.5ms total, 153FPS).

Now let's look at someone playing at 6.94ms (144FPS). They change to 10.94ms (91FPS).

Frametime helps us to understand the absolute measurement of how fast or slow the game is, whereas FPS drops are relative.

If you told me "I lost 40FPS this patch", it's a meaningless number without understanding what your FPS used to be.

If you told me "I lost 10ms frametime this patch", it's more useful (although the context of your prior frametime is still relevant).

Comment

Originally posted by Deranox

Can I help in any way ? Submit logs or anything? If so, under what category should I do it ?

Thanks for the offer! There's not much you can do to help other than what you're already doing (telling us it's not good enough)

In the future we'd like to ship performance logs that will allow you to send in logs when your performance isn't good, but it's not something we have ready yet.

Comment

Originally posted by Xx_CD_xX

Are we, the players, able to see frametime anywhere? I get that it isn’t very useful or legible of a stat in game but if it’s what you guys want reported on is it something we should have?

It's an option in the Settings -> Video -> Stats -> CPU Frametime

Comment

Originally posted by vieleiv

You have essentially rephrased a unit of measurement to give you a smaller and less severe sounding number. Are you seriously suggesting going from 400fps to 150fps or something in that ballpark is reasonable 'when there is activity'. A few miliseconds in frame-pacing is 100% noticeable, I feel like you are suggesting that it's imperceivable or irrelevant..?

The main point of reframing it that way is to clarify how it impacts your game experience.

Going from a 2.5ms frametime to 7.8ms frametime will affect your perception of the "feel" and "smoothness" of the game, so that is definitely real, I'm not trying to say it's not.

It's an important distinction because your frametime is a component of things like peeker's advantage, so dropping from 2.5ms to 7.8ms frametime is not as significant in that context. (it adds 5ms of peekers' advantage, which is pretty minor).

Comment

Originally posted by KS_BaZiNGa

Screw the update, let's talk about that incredible username

Koalifier.... because I have all the necessary Koalifications..... because I work in... Koality Assurance

GET IT

Comment

Originally posted by soulflaregm

Believe they are called impact markers and you can turn down how many are kept.

So on high they stay a long time and there are many of them

Low only really shows the latest ones (so you can see if you actually shot through it)

Not sure if this is how it works, but this won't help your perf :(

The bullet holes on the wall are not what's hurting your FPS, you lose FPS at the moment the shots occur.

Comment

Originally posted by Deranox

Can you talk about more the other two mentioned causes ? Can we expect an ETA with a fix on those ? I know you're investigating, but it's been ... difficult not to get frustrated with the current in-game issues. When I got access (thank you Rito) about 3 weeks ago, the game ran so, so smoothly. I couldn't believe that a 2020 game ran with 90+ FPS on my old low-end laptop. These days it's between 45-55 FPS at all times. What happened ? I'm not talking about FPS swings here, I'm talking about a reduction in FPS by nearly half at all times.

We have some ideas about what might be impacting you there, but I can't say concretely yet as we're still investigating :(

Comment

Originally posted by Ketonax

To be honest not many here care or understand your frametimes. We are using FPS, so next time try to explain why frame rate per second halves, so pleb can understand. If you think that going down to 170 from 410 is acceptable, then I don't know what to tell you. You need high, stable frames above refresh rate to experience butter smooth gameplay and have smooth aim ability.

There's an option in the options menu that you can turn on to show frametime! Then if you're reporting an issue, you can include that info too :-)

Knowledge is power!

Comment

Originally posted by Scoude1337

If you manage to fix the issues, please release a hotfix

Thank you for the insight

Depending on the fix, we may or may not. Performance fixes take a long time to build, test, and validate, so I'm pretty reticent to hotfix them out unless it's absolutely necessary.

We'll see!

Comment

Originally posted by Youre_all_worthless

Also please look into the new gates and their effects causing FPS drops. When I'm standing at the gates during buy phase, and the gates open, it freezes my screen for like a second or so which makes it much harder to push and all.

Roger that :salute:

Comment

Originally posted by GeorgeBoca

bruh I've been playing with 30 fps since the first day i see no difference between patches for me

If you're playing at 30FPS, you aren't going to notice FPS swings like this because you are likely GPU bound, and the swings are happening on CPU.

Comment

Originally posted by Pep3

I have a GTX 2060 and an i7-7700k that should in no way be bottlenecking my performance. I should be performing higher than 60 FPS. My framerate is not locked. Anybody have any solutions for this?

You definitely should be getting more than 60FPS, even after these recent issues. Generally these are some steps I'd recommend trying:
-Install latest drivers

-Reboot your machine

-If you only have one stick of ram, getting two helps (for dual channel ram speed)

-Update windows

-reinstall windows

Comment

Originally posted by jimselew

I have massive drops(80-100) everytime I open the buy menu, I don't know if that is indended though. (No, I don't limit the FPS in menus or everywhere else from the settings)

You'll also get massive FPS drops when you open the options menu! We have fixes for this coming in the next patch as well.

Comment

Originally posted by Andrew0085

The frame rate junkie in me would love to have the option for an exact frame-by-frame graph of frame times so that even single missed frames can be seen, such as what Afterburner has (Afterburner is now blocked by Vanguard so a substitute built into the game would go a long way).

We've been talking a bit about whether this is something we should do. The same people that would build that are the people who fix the perf issues though... :sweatguy:

Comment

Originally posted by Athaelan

Whisper more of your sweet sweet dev communication in my ear.

Strange response, but I'm here for it