Thanks for following up. It's a bit concerning that the hit representation on the smaller target is off, only insofar as it may be a symptom of another unknown hitreg issue. Just thought it was worth surfacing.
Thanks for following up. It's a bit concerning that the hit representation on the smaller target is off, only insofar as it may be a symptom of another unknown hitreg issue. Just thought it was worth surfacing.
Appreciate it! Always happy to look into potential hitreg issues.
/u/Riot_Sobey is this intentional?
TL:DR Looks like there may be a bug here with the way we're representing the impacts on the smaller target, but otherwise things should be okay here.
There's a couple of things here to talk about:
1.) Hit impacts and the way they are being represented on the tiny target. The hit impacts for the weapons on the larger target should be accurate, but the ones on the smaller target are not- notice the real hit impacts are in the center of the crosshair, and the ones on the smaller target are off-center. This is most likely a bug with how those hit impacts are being represented on the tiny target, and not the shots themselves being fired too low.
2.) The headshot on the bot. The bots' models are a bit thinner than their actual hitboxes, if you shoot slightly around the bots you should see hit impacts and deal damage in most cases- this includes the top of the head. This is true for many of the agents as well- all agents share the same hitbox, but have slightly di...
Read moreOn a personal note, I really appreciate everyone who took the time to play the beta, report bugs, write up feedback, read the stuff we wrote, make community content, or otherwise did work trying to make the game better for everyone. Your contributions matter.
It's been a humbling, constructive, and fun experience working together with you all. Here's to launching this thing and keeping the collaboration going!
I figured it out, I deleted virtual bus driver and razer synapse and it runs at 240 now
Thanks for looping back. We'll look into this.
Inb4 you make Jett refill her ult if she gets a kill\* with it as it's technically knives... Oh, wait.
(edit: added the "ll" in kill because I forgot it like a dumbass)
LOL clever. Love it.
Lol, I guess it would be a bit too OP giving 3. Whatever happens, something needs to be changed to buff the reward of knifing. It's way too unrewarding right now, especially considering how hard knife kills are compared to CS:GO (not that this game is CS:GO, but you probably know what I mean).
Totally know what you mean. Another poster had a good point, too -- that right now, since there's no benefit to knifing someone, it's purely BM. If you get knifed, you're like, "Damn, what a troll." If there's a reward, even the person who's killed can be like, "Yeah that was a little troll, but I can see why they did it." All good points IMO
shame of getting embarrassed
I'm with you there; I was just riffing off the language used by OP. I'm not nearly good enough at the game to allow myself to be humiliated lol.
And I agree that a reward would feel really good. But personally, I'd prefer something that adds to my experience, instead of detracts from theirs...like a unique kill banner or extra combat points or something. That's what I meant by rewards versus penalties.
Just my two cents though :)
Another poster recommended giving the killer extra ult points, and that would make me happy too =D
In a competitive environment as things are now, knives are high risk/no reward. Using a knife is STRICTLY a BM display. Adding a high reward means there's a justification for actually attempting it that is NOT just to BM. If a player can say "that knife kill was some bullshit but I can understand why he did it" then he isn't saying "that kill was bullshit and there was no reason for it."
I really like this line of thinking. You're totally right. With no rewards for knifing, there's no reason to do it unless you're just BMing.
By adding a reward for knifing, I think it actually improves the experience for all players, even the one who gets killed.
How about 3? 2 Doesn't even seem enough to justify the risk of knifing.
INSTA ULT!!
What about two ult charges instead of 1?
This idea, I like! Reward the player who did it, rather than penalize the player who got killed. And it benefits their team, too :)
I don't really think knife kills are "humiliating". If they are you're probably taking the game too seriously. When I get knifed I see it as a high level expression of skill by an enemy, especially if the teams are pretty even. And since knife kills are so hard to get it should be rewarded in some way or another, whether it's this orb idea or extra cash.
shame of getting embarrassed
I'm with you there; I was just riffing off the language used by OP. I'm not nearly good enough at the game to allow myself to be humiliated lol.
And I agree that a reward would feel really good. But personally, I'd prefer something that adds to my experience, instead of detracts from theirs...like a unique kill banner or extra combat points or something. That's what I meant by rewards versus penalties.
Just my two cents though :)
Hmm... While I do love the idea of providing a reward for knife kills (since they're WAY harder to obtain), do you think it's fair to equate rewarding one person with penalizing another? "I feel rewarded by not only humiliating, but debilitating another player" doesn't seem like it would translate for everybody.
There is a small (and I mean very small fractions of a second) randomization on the bomb VFX/SFX timing. This is to make sure close defusals aren't 100% known or not and you have to make a judgment call on whether you have enough time to defuse. The "I got it" voice lines for agents is the same - it just means it's gonna be real close. The actual bomb time is fixed, just the feedback has a tiny fudging on it
This should only be felt if you're using stopwatch-level precision, partially to make sure a tool like that also never becomes required for competitive play.
lol Ryze was in this game.. nice shooting too!
You don't have to spend them to get the bonus
confirmed
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Ok we work on that and you work on your tone