Valorant

Valorant Dev Tracker




24 May

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

Is this how you talk to your mother

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Originally posted by JohnWesson

You're welcome!

We think that the game is very well done and we're looking forward to the official launch.

When you're producing another title for a company like Riot where its first reached the apex of gaming, the expectation, excitement, and bar is set to intimidating heights. Not to forget that it isn't piggy-backing off the pre-established lore and character fan base of League.

I'm very curious about what led to the decision of Valorant being developed and what drove the creative direction. I hope you guys will release a short in the future discussing how it came into fruition.

You totally get it. ;)

I hope one day we can tell the origin story and development process for the game. Honestly, there are so many good stories to tell about so many parts of the game. With all the comms we’re doing, I’m sure eventually we’ll tell many of those stories. It’s fun for us to share, and nice to know there are people like you who want to hear more!

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Originally posted by JohnWesson

My friends and I have been loving the game thus far. For a closed beta, we are VERY impressed with how polished it is.

Spread our thanks to your colleagues.

I will! Thank you! We look at it and see tons of polish and work that still need to be done, so it’s so nice to hear that you and your friends are so impressed by its polish. 🥰

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Originally posted by PetercyEz

Your game made me want to play it as my main game. And that is surprising to me, bcs I am a card/MMORPG games player. And now I am trapped in between with no time for the all!

Woah! That’s really nuts. I feel the same way between League and VALORANT. I can’t play both, so eventually I’m going to have to pick which one becomes my main and which one I play a little more causally. I know the answer, but it hurts. 😂

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Originally posted by AlexandersLover

Devs did a great job, great attention to detail. Just wanted to shout-out Riot support for Valorant, I had some technical issues where the game completely wouldn't launch and they managed to help me solve it.

Aw thank you! The team has been working hard to fix all kinds of rare bugs, so glad they helped you. :)


23 May

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Originally posted by ChaosDefrost15

It's good that I found one of you guys. I have a very important matter regarding a cheat that is going undetected by Vanguard for over a month and is being spread wide by people (many think it's even legit to use). can I write a private message to you explaining the problem? It is usually hard to notice with naked eye right away that someone uses it but it provides a lot of advantage.

DM me, we can take a look

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Originally posted by bbjimin

Is there going to be Toronto or NY servers? I live in Toronto and somehow get absolutely shit ping to Chicago (like 40 minimum, most often 60-70+). I get steady 33 ping on League and have good internet connection. Could this be a routing issue as well/have you seen other players in my area with similar complaints? I don't understand how my ping is so high in this game.

We won't be putting more servers that close to our Chicago and Ashburn servers, it's bad for matchmaking to have too many servers (fragments the playerbase). If you get 33ms to League in Chicago there's no reason you shouldn't get that to VALORANT in Chicago, and we're going to continue to work with ISPs to fix routing.

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That is so sweet of you to say. Thank you. :) We’re just so happy you guys are enjoying it. Makes all the effort worth it!

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That is super legit! Nice work!

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Originally posted by fromtheundead

Could you tell us where the ME servers would be located?

Not yet, sorry! You'll hear more details from us soon 😀

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by xXUtahraptorXx

u/Pwyff I need confirmation: so anyone who was eligible to get the Valorant drop will get the exclusive player card, or just the people who were eligible for the Valorant drop but didn’t get it?

the first

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Originally posted by Its_Vexe

Abloopdadooda made some good points in this post.

While I do agree with many of the issues they’ve pointed out as interfering with a competitive environment, bugs on release are acceptable and most players won’t mind, and some of the bugs you listed are already being addressed (hitreg issue)and they probably had to discuss Raze/Jett and Viper boosting so that’ll be addressed for sure. They took out sage wall heaven-peeking on Haven so they will surely take boosting out too. It’s just a beta, release without ranked and the rare chance you come across exploiters in lower elo (mostly new players will be here obviously) it just seems like they’ll have it at an acceptable state post June 2nd.

All I’m saying is, Riot games should know what they’re doing by now(LoL is 10+ years), and they must have some plan to tackle the issues that have been most glaring/prevalent in the community.

I see a minimum of like 2-3 rioters a day addressing/looking at posts and replyi...

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Yeah, we're looking at all of the issues that get stated pretty often (FPS drops, hit reg, map exploits, etc.) and have solutions we're shipping for our launch patch. I know these things are frustrating (they're frustrating for me too, so I absolutely understand) but we're committed to fixing them and they're very solvable problems.

VALORANT is about to be a truly live game, and it will always have something to fix, add, or change - whether it's balance changes, improving performance, adding new content, etc. - and that'll never stop. I totally understand concerns around some of these issues coming into launch, but I also want to reinforce that we don't see launching VALORANT as the "finish line"; rather, it's the start of a marathon. We are committed to supporting this game for years to come, regardless of what issues crop up - so keep giving us feedback and we'll keep finding more things to fix, add, and change to make the game better.

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Amazing detective work, you are the true Cypher. We've been able to reproduce this on our and and we're working on a fix for this right now. Thanks again for this awesome find!


22 May

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Originally posted by preak1337

oh great! im pretty sure it wasnt mentioned in changelog tho

Actually, I was so pumped to add this for you all I made sure it was in there:

QUALITY OF LIFE 

Cheaters are no longer referred to as “Hackers”

Profanity filter setting added; when enabled, will filter out profanity from chat

Added a setting that allows toggling between walking and running

From https://beta.playvalorant.com/en-us/news/game-updates/valorant-patch-notes-0-50/

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by 19Dan81

Will we be getting any updates in the coming days as to what to expect on full release? As in promotional details about the game - ranked mode, unrated mode, alternative mode, Agents (including the teased one) maps etc?

It'll be a little weird if we and the wider community have to just install to find out about the changes and new content.

I really hope there's a extravagant reveal trailer pre-release and maybe some information on a new ranking system?

/u/pwyff Keep up the great work, I'm sure the reception from the wider community will be overwhelmingly positive.

surprise!

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by 19Dan81

Can I just confirm that your unrated MMR is completely separate from your ranked MMR? So if you only ever played enough unrated games to unlock ranked and then played 200 ranked games never playing unrated, you would have two different MMR values and that your unrated is merely a snapshot in time?

yeah

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by kunfushion

A few weeks... Holy shit, lots of players very rarely if ever play unranked. Playing unranked is fun when it’s a new game but now that ranks been out this will no doubt cause a decent chunk of people to stop playing...

my dude I'm not sure that's a claim based on fact based evidence

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Originally posted by oRKaRnaGe

Any reason why my game has never been able to run nicely? I have a mid-end rig and I was never able to even get 70 fps, when I should get easily above 144. I get more fps in AAA games than VALORANT, this should not be the case for a competitive shooter. For example, on CSGO I easily get a constant 250-300 fps, which is required for my 220hz monitor, while I can’t even play VALORANT due to EXTREMELY poor performance.

That definitely seems a bit out of the norm. I get about 300FPS in CSGO and ~200-240FPS in VALORANT.

What do your specs and video settings look like?

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Originally posted by adELiNN1

Thank you for the detailed answers, i have a question what happened to the game after the first patches in terms of optimizations/fps drops, when the game was released everyone had an amazing fps and no fps drops and after the first patched all the problems start happening. Can you elaborate on what happened ?

This is a bit tricky to answer. I don't want to throw anyone under the bus. Suffice to say we checked in some code with the .47+ that slowed down CPU work across the code base. This code was fixed in .49. However .49 had another (less severe but still pretty major) degradation when we integrated the new version of UE4. So .49 was better but still degraded. We got back more of this perf in .50 and even more in 1.0.

It can all be quite tricky to track and manage as well because it's never one thing. You add new features that players love or ask for in a new patch. You have to get that perf back somewhere else. Sometimes you don't offset it completely. Sometimes you offset it and more. Perf might not get better EVERY patch forever in VALORANT but if you look at the long term trend you should see it going up and to the right. If perf ever got SOOO bad the game was going to be unplayable for a significant chunk of the audience we would block the release. We have pulled features ...

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Originally posted by preak1337

Whats the status?

It was added in 0.50!