Valorant

Valorant Dev Tracker




22 May

Comment

Originally posted by -UnaBLe-

I think there is a few more issues which are realy important such as FPS drops and low fps, high ping and a few more but they can be fix fast because before 0.5 version we had a good fps.

We're looking at all of these for the launch patch (and have talked about a few in dev blog posts over the last few days). I don't work on any of the groups directly tackling these issues, so I can't give much more context than that, but rest assured we're aware of these and working hard on resolving them.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by GossBoSteur

Pretty much, yes, especially since before launch there's a 1 week downtime, so that's several weeks without ranked. Not that it's a huge issue obviously, but on a personal level there's not much hyping me up for release as is, besides the new map. I'm ready to get downvoted into oblivion, but it's just how I feel as a player who cares very little about unranked play (even though I should, I'm way past my prime anyways haha)

I get you - you've got a sharp gameplay motivation that's satisfied by like one feature lol. I'm definitely more engaged when there's competitive stakes, but downtime can help (although with League I usually stopped playing after a week or two of preseason).

Probably also worth playing some unrated to learn the new map if that helps!

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by GossBoSteur

Not gonna lie that is pretty surprising. Basically means the official launch is more of a loss than a win for a lot of people.

What's that mean? As in they won't be able to play ranked at launch?

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by shawn_zzzz

So does that mean once ranked is turned on for launch our inital rank after placements is affected by our carried over unranked MMR? Or will unranked MMR have no affect on ranked at launch and only be affected by the 5 placements? If its the former than technically we should all be grinding unranked right now since I would assume most people stopped playing unranked haha.

I know you're basically asking what's the optimal path to getting the highest possible rank, so I'll give a deeper explanation:

This isn't a literal analogy but in the same way you could increase your chances at a CB drop from Twitch streams by marathonning hours and hours of viewtime, it wasn't mandatory and in the long run there were many other, much larger factors at play. So you could grind unranked as if it were ranked to give you a little bump going into ranked placements, but how you perform in your ranked placements (and ranked thereafter, obviously) has a much larger impact.

In general, we as the dev team tell you the important things to do because if everyone just operates in that way, the system works really well and everyone's happy (I mean it!). If people start attempting to game the system, it sometimes backfires or just turns into a messy experience overall.

Take that to this situation: with unranked being the only queue available for...

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by YYqs0C6oFH

Thanks for clarifying! Holding off on the ranked launch to let things stabilize makes perfect sense.

Just to be clear, we know ranked placement matches are seeded based on hidden MMR from unranked games, so does the fact that the 20 unranked game requirement is not being reset mean that unranked/hidden MMR is being carried over from the beta (or soft reset)? Or is everyone's unranked/hidden MMR also getting wiped/hard reset as part of this?

We'll probably carry over some (maybe all) of your unrated MMR to keep the shark pool from eating the incoming fish.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by YYqs0C6oFH

/u/pwyff, can you clarify when it says "ALL PROGRESSION WILL BE RESET" does that include ranked and/or hidden MMR? Will it be a hard reset where we need to play 20 unranked again to re-calibrate MMR before doing placements? Or will it be a soft/no reset where we can jump straight into ranked on launch day (using hidden MMR as a starting point for placements)?

Edit: Dev replies below confirming ranked will not be enabled until a few weeks later and unranked MMR will probably NOT be hard reset:

We're not going to be launching WITH ranked, probably turning it on in a few weeks after once everything's stable. Your ranked MMR is going to be reset, but the 20 match requirement isn't.
https://www.reddit.com/r/VALORANT/comments/gokzpz/final_days_of_closed_beta/frgqj57/

We'll probably carry over some (maybe all) of your unrated...

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We're not going to be launching WITH ranked, probably turning it on in a few weeks after once everything's stable. Your ranked MMR is going to be reset, but the 20 match requirement isn't.

Comment

We have plans for this! (for all kinds of bad behaviors including cheating) I think it's important for people to get feedback when their reports lead to a punishment being delivered.

Comment

Originally posted by overwatchaim

PM

Make sure it's a msg not chat -- chat disabled.

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Originally posted by robinlol

Direct message sent now with information from tracert and a snap shot from pingplotter. Thanks for looking into it!

Make sure it's a msg not chat -- chat disabled.

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Originally posted by overwatchaim

45ping in practice

Can you do a traceroute to 162.249.72.1 and paste results? Still seems too high.

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Originally posted by overwatchaim

wierd. But shoulf i use vpn then i mesn it maked my ping better Xd

You should not be getting 55 from Lux to any of the adjacent locations. What is your ping in practice?

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Originally posted by robinlol

I have ComHem isp in Sweden and it's unplayable. I had to go and buy NordVPN and use a Swedish vpn, I have the exact same ping, but 0% packet loss all game instead of a constant 20-100%. Have already made a support ticket but got zero help sadly, just a "nothing we can do"

ComHem looks stable to me -- can you run a traceroute to 162.249.72.1 and paste the results here?

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Originally posted by overwatchaim

ISP id Luxembourg Online, VPN id NordVPN with NordLYnX activated

This might actually come down to match-making.. Luxembourg is difficult. You're right in the middle between 3 interconnection points (Paris, Amsterdam, Frankfurt) but the experience should be consistent. Frankfurt seems to win out most of the time. I'll keep an eye on it in coming weeks once the population starts to ramp up.

Comment

Originally posted by EtazisGG

Thermals are not great, and i've seen some throttling, especially after turbo boost. But they are somewhat fine, hovering around 80C, and clocks are around 2.4-2.8GHz. I've tried to tweak graphics, and never noticed real impact on fps. Also tried a lot of things with CPU settings and Windows, and it really made no visible difference, so i just locked fps to 60, and still have some occasional drops to 50 (but at least barley noticeable). Forgot to mention, i play on external monitor 1080@60Hz

Hmmm if it's dropping to 2.4 it's definitely downclocking from the 2.6 base. With those temps it's likely due to thermal load. Try seeing what you can do to run cooler and see if you can get those clocks to the 4.2 turbo the processor supports (likely can't maintain, macbooks/laptops can actually have a pretty hard time with cooling). A cheap quick test can be to very carefully set your laptop on some ice trays to see if you can get temps down. Please be extremely careful if you try this. Other options can be to buy laptop stands with built fans. Other options can be to try finding some fan control software and maxing them out.

Also try not using the external monitor. I've seen some weird HDMI issues that can cause gpu stalls for external monitors. When you switch monitors be sure to put your resolution back down to 1080 and not the 2880 I think your mbp supports.

Anyways I do have to get going now. It's pretty late here. I hope this helps!

Comment

Originally posted by EtazisGG

Thank you for the detailed reply. I have MBP 15, 2018 with I7 8850H and okayISH video card (radeon pro 560x) for light gaming on bootcamp. I understand that your concern is devices with real drivers and support, but really my question is how and why my fps dropped from consistent 140-150 to consistent 60-70 just in 2-3 weeks? Funny thing is that i get back my fps when watching someone play while im dead.

Hmm that's a hard one. I've definitely seen weird things when I used to use a bootcamped macbook for gaming.

You might check if your settings got reverted accidentally. With a Radeon Pro 560x you might be gpu bound especially if you're playing at higher resolutions. Try some of the GPU fixes (lowering Res, turn off improved clarity, turn off antialiasing). Does that change your framerate? If it doesn't you're probably CPU bound. Maybe a thermal issue? You can download a tool like HWMonitor to check on that, see temperatures and clock rates.

From the data I've reviewed I don't see specs dropping 50% average framerate even from best patch to worst patch. It's probably best to reach out to player support for something like this. They can maybe go through more of your computer's data and help find anything odd.

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Howdy,

I want to dive in and address some quick points on how we think about performance and what you can expect from launch. First let me just say that we see launch or 1.0 as the starting line. We're in this for years to come. Perf is part of that commitment.

Performance is a wide range of topics but in terms of top priorities for perf we have 3.

  • Accessibility : We want people with low end computers to be able to join their friends in VALORANT. So invite your buddy with his Intel HD 4400 to game with you. They won't be slamming 144FPS down but hopefully they can have fun. For the most part, we seem to be hitting the mark here, there is ongoing work to get all character ability VFX in budget here but it's coming along at a fast rate. We improve a number of abilities every patch. Patch .50 fixed a rather large issue introduced with .49, one of our key GPU optimizations regressed and we had to go fix it up again.

  • ...

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by TeamRedundancyTeam

I wasn't aware you were a dev when I responded and had no intention of turning it into a strawman. What I'm saying is people are too quick to ignore the possibility, and hearing things like "aggressive auto banning" without any kind of reassurances is a little worrisome to some people. I hope my concerns aren't dismissed because of how I wrote the comment or how it was read.

1.) I appreciate the response and won’t dismiss your concerns here. Team definitely hears it and is extremely careful in how they go about validating issues. From what I know, everything is still manually reviewed and validated before being implemented as a track/ban methodology, so what I mean by “aggressive auto banning” is not a sentient big data AI deciding the vowel “E” is scary and taking action but more the team can say “yeah we know how this thing works, ban it,” and they can do that en masse. False positives terrify EVERYONE, which is why it’s also a VERY common FUD (fear/uncertainty/disruption) tactic employed by cheat developers - they spread rumors that the anti-cheat bans someone for an innocent thing (it’s not) and maybe they can stall the confidence of the anti-cheat developers and continue their lives.

2.) I head up communications on the V team, actually. I just happen to work with every dev to know the underlying issues.