Valorant

Valorant Dev Tracker




30 Apr

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Originally posted by ArmiesofZNight

Working on this. Should be fixed momentarily.

Fixed now...sorry about that! A normally safe configuration change had an unexpected result.

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Working on this. Should be fixed momentarily.

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Originally posted by tuunky

İm getting fps drops on intel too ? Are you going to fix it too?

We're always going to be working on, fixing, breaking, and re-fixing FPS in the game :-)


29 Apr

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

NO KEEP PRAISING PLEASE THERE ARE HUMANS CRAVING LOVE WHO ARE WORKING IN QUARANTINE AHHHHHHHH

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Originally posted by Atalvez

For clarification: there is a decent chance that the anti-cheat software caught this but hasn't banned the player yet. It is common to send out bans in waves to prevent hackers from being able to quickly test what is and isn't detectable.

Yeah, we do both immediate bans and banwaves depending on the circumstances. We prefer immediate bans but sometimes it's better for us to delay so that the cheat developers don't learn that they're detected for a while.

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Originally posted by ShadowSkyGuy

Hijacking this so it gets visibility.

Something I have noticed while playing Valorant is that the "Equip last used item" is not working as intended. I'm used to using this in CS in situations like when you fire the AWP, and you quickly switch to your knife and back.

For the most part, it works fine in Valorant...until you use an ability OR press the key to get ready to use the ability. Once you press an ability button and reselect your weapon "Quickswitching" will not work. It will stay stuck on whatever weapon you have out until you manually select another weapon to switch to. After that, it goes back to working fine. I'm not sure if making the knife a "default" last used item after using an ability would help or not to fix it.

I hope I'm making sense and getting the issue across! It's not a major thing but it's a little annoyance that makes gameplay a little less streamlined.

Thanks so much for reading and hopefully, this gets some visibili...

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This is on our list of stuff to tackle, no ETA yet

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Originally posted by TheNamesFrosty

Fully serious question, if I usually use something like hw monitor to monitor my temps and voltage, and vanguard now blocks this. How am I supposed to tell if vanguard or valorant is actually the cause, if I can’t compare when it’s on and off? So is there a way to actually monitor differences in performance?

You can select "Exit Vanguard" from the system tray or "Uninstall Vanguard" and compare the performance that way.

Vanguard also isn't blocking hardware monitoring software specifically, just some vulnerable drivers that are sometimes used by hardware monitoring tools.

There are tools that work fine (I tested the latest NZXT Cam last night and it looked ok) and tools that don't currently work with Vanguard will likely be updated to replace the blocked driver soon.

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Hi friends! Thanks for the report. I'm QA on the maps team and I'm trying to track down this issue, but I can't reproduce it on live environment. If you're able to do this consistently, I would love a DM with screenshots about how you're doing it so I can work with our team on fixing it!

edit: thanks for all the help and DMs and videos! found a consistent repro, will work with the team to get out a fix for this asap!

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by RequiemRed

Theres a screenshot that shows some really low prices for skins, the imperium melee is only 450.

the screenshot's flubbed, dev prices are just all over the place so I wouldn't take this as an indication of anything

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Originally posted by TheRymdvarg

"to the shop" So we have to spend actual cash to get this feature?

Gun shop (the one in the game), not the cash store outside of the game. We need better names for these.

EDIT: aka the buy menu

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Originally posted by pupp3h

After a bunch of trial and error, it appears to be down to iCUE and the cpuz149 driver it uses, however it would be cool if you can fix this issue so that the notification shows this rather than having to spend a couple hours to figure it out :)

I think there is a newer version of the cpuz driver that isn't blocked, I don't know if there's a way to manually update it or whether you'll need to wait for iCUE to update.

If you miss the popup in the future the name of the blocked image will be in your registry here: Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\vgk under "BlockedImage"

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Originally posted by znaczki65

Don't know whether you read my direct message to you or you heard thousands messages of the community on Valorant reddit or Discord, tho good job Arkem.

One question does it only exits the Vanguard Client or also Kernel Driver (when I click Exit Vanguard). One more (I lied that is one only) does it require a reboot after exiting to exit completely?

Thanks for the kind words!

"Exit Vanguard" unloads the driver, so no components of Vanguard should be running afterwards. The Vanguard Client should only be running when the game is running so there's no need to exit it.

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Originally posted by _form_

Hey, sorry for hijacking your comment but my friend found a very annoying bug with aiming that I want to make sure gets seen. Basically if your mouse sens is less than 0.1 and you do micro pixel by pixel aim adjustments, your cursor will not move. If you move your mouse fast it will work fine, small movements will not work. At the beginning my sens is 0.1 so it works fine. Also my dpi is 1600. Please try it in training. Just do like 0.09 aim sens and use a scoped rifle.

Here is a video.

https://v.redd.it/q3qtzwwsygv41

Fixed in the most recent patch, 0.49+, I believe.

"Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped"

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We'd like to add several things to the shop, including keyboard shortcuts and/or buy macros like you've described. Not sure when "Shop v1.1" will find its way in, but it's definitely on our minds.

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We believe this should be resolved now. Thank you for your patience!

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Should be opening up now. We identified some potential scaling concerns while validating the patch that we didn't feel safe until we had them solved. Those unfortunately added unplanned for time to the deploy.

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Originally posted by VDidz

i love how this was brought up on reddit and everyone was like "lol why that's not crucial or anything" and a dev said "nah it makes sense so why not, we'll put it in" gotta love the feedback from the devs on this game

One of those things we thought about but didn't initially push to do. Then you all brought it up and we said, "Okay, they think this is useful too, so let's just knock it out."

There are hundreds of things we want to add. The ones that are lower priority, but get brought up by the community, can often get bumped up the list - especially if they are relatively simple but impactful.

That's why the feedback - big and small - is so important.