Valorant

Valorant Dev Tracker




22 May

Comment

Originally posted by Trebunner

u/RiotKorensky My recent response from support....

Hey again!
Thanks for the update. Looking through this, the following steps should resolve your issue.

1) I'd like you to make sure you've installed the latest Windows Updates. VALORANT is optimized to work best when on the latest version of Windows and updating can resolve a number of issues.

2) I know this might sound weird, but if you get high FPS try capping your FPS to 128 or lower in the in-game video settings. This will decrease the network load due to the way VALORANT works. More context on this can be found here:
https://twitter.com/arkem/status/1247922517097869314

3) It could be that other programs are interfering with VALORANT. To eliminate the possibility of that happening, let's turn off your unnecessary...

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I've had some discussions with the engineering team at Charter/Spectrum and they do balance the exit points for Florida between Atlanta or Dallas depending on their own core capacity. You shouldn't be seeing the packet loss issues that were present weeks ago but unfortunately It's still taking 50ms to get you to our point of presence in Dallas. You can see that fluctuation in the 2nd hop between 11ms and 29ms which is the reality of being on a large cable access network. Your first hop is unusually high. Are you on wired ethernet and how old if your router?

Comment

Originally posted by nite_

As someone in Texas that gets 50ms+ ping to their Chicago server, I’m glad that they’re going to have a Dallas server.

It’s odd that I get 30ms using a VPN when connecting to the Chicago server. I assume it’s a routing issue with my ISP (Google Fiber), but I’m unsure as when the Dallas POP server was down for a hardware upgrade, my ping was around 30ms.

Can you DM me a trace to 192.207.0.1? I'll see if I can find something we can tweak here.

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Originally posted by Miras321

Is there any info on Japan? Will it get routed to SEA or have it's own server?

We'll have game servers in Tokyo!

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Originally posted by war10is

I’ve asked the same question to riot support before i decided to spend some money on skins and was told it wouldn’t be an issue. Massive bummer being told that i have to continue playing on 150 ping if i want to use what i paid for or just forget about the account till whenever you decide to allow it.

If Riot Support committed to it, they'll stand by it. For them to do it takes more manual work on their end. When I say "Shard Transfer" I mean a one button process that wouldn't require Riot Support or VALORANT Dev Team intervention.

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by TeamRedundancyTeam

Where is your proof that false bans don't happen? I'll never understand the false confidence people have in overzealous auto ban systems. You'll be overly confident until it hits you and no one believes you, and support refuses to respond, and you'll be shit out of luck.

Edit: see my comments below before joining the circlejerk and don't shut down valuable discussions with downvotes. People can't see dev comments or contribute.

I deleted the comment because I figured our anti-cheat lead could answer if he wanted to, but for anyone watching the response was "lol no one gets banned for auto hotkey"

You've certainly turned this argument into a giant strawman. I never said false bans don't happen, I just happen to know the anti-cheat team has been fairly meticulous about how they do manual bannings so far and you're swinging a fairly meaty anecdotal example with no evidence of your own.

I also know a lot of cheaters DO get banned and come in saying, "I was super innocent I just uh wanted to install a new driver while playing solitaire," and that becomes a strangely repeated fact so we seem to be at a crossroads of slinging anecdotal information.

Comment

Originally posted by IndividualWolf5

Mate, I don't wanna be that annoying guy but this is the same thing most of the devs have been saying for the past 3-4 weeks or so. I appreciate that you're saying performance work will land in the launch patch but I saw a dev say this before for a previous patch and it literally did nothing.

I ain't a game designer so I have no idea how it works but is there a reason why prior to patch 0.49 the major FPS drops were not noticeable?

There's a bunch of different factors impacting performance. It's useful to think about bottlenecks: what is currently the slowest part of the game? Removing that bottleneck improves framerate until you hit the next slowest piece. Then you optimize that piece, then the next, and so forth. The slowest piece is different depending on scenario (ex. shooting a gun, running around the world, lots of abilities firing) and depending on hardware (i.e. how fast is your CPU vs. GPU). The pieces also change as we add and update content and behaviors.

Sadly there's not currently just one chunky piece that we can fix to unlock dramatic improvements. We're working on a bunch of different pieces that each unlock fractions of a millisecond every frame. Combined these optimizations add up to more FPS.

On older machines VALORANT's performance tends to be constrained by GPU. The game's overall performance on these machines scales directly with the quantity and complexity of what it has...

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It’s over.

Drops, that is. And the VALORANT Closed Beta shortly thereafter. Let’s talk about the end of the world and the welcoming of a new one.

World-wide* launch is June 2

  • You’re probably aware of this, but it’s worth reminding. There are still some regions that we can’t get to just yet, like Vietnam, India, the Middle East, and a few others, but everyone is welcome.

VALORANT Closed Beta drops stop now

  • If you still haven’t gotten closed beta access but were eligible, you’ll have an exclusive Twitch/VALORANT player card sitting in your inventory at launch (June 2). It doesn’t make up for not getting closed beta access, but we’ll see you soon enough.
cb-twitch-card.jpg...
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21 May

Comment

We have a bunch of developers grinding on performance. Some performance work will land in the launch patch. Additional performance work will land in future patches. We will continue to patch the game regularly; launch is just the beginning.

Comment

Originally posted by fromtheundead

Hey, Any idea when we'll be getting middle east servers? On twitter it was promised they'd be here by launch date and now it won't be there by launch, could you please let us know by when we'll have ME and India servers? ANY ETA Would be greatly appreciated!

There was a miscommunication about the servers at launch, sorry!

We'd like to have them in place by the end of the year, but a lot needs to go right for that to happen. You'll hear more from us as we make progress!

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by PermissionError

Oh right, I re-read my comment and I wasn't really clear on what I was saying. I meant to ask whether OCE (and other regions) will have the opportunity to get the beta cosmetics and the bonus 20%. Just in case I wasn't communicating it properly /u/Pwyff

Ahhh no, sorry mate :(

Comment

Originally posted by SuburbanChocolate

Will there be any trouble if I’ve bought skins on an NA account and want to get it transferred to OCE on launch, would that be allowed and would the bonus RP be given still?

We're not going to have full shard transfers at launch (they will probably arrive at some point in 2020). The bonus VP will be on your NA account, you just might not be able to transfer it right away.

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by D3monFight3

So no fix for hit regs until then?

will be in by launch

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by teddy_tesla

How many maps will there be at launch?

4

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Trickquestionorwhat

Fifthing the questions about hitreg and desync, will those issues not be fixed until release?

they will, the team is pretty confident they have the fixes

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by AdrenMostPissed

That means the next update (next week) is going to be a big one (possibly new map) since that will be the last patch before launch date since we are following the bi-weekly patch system like LoL and there's only 12 days away from launch date.

CONFIRMED NO PATCH COMING. EVERYTHING WILL BE ADDED TO RELEASE

Probably no patch next week, which makes launch day patch a big 'ol one. Looking at the incoming drafts now... It's going to be fun.

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Originally posted by Cheese_N_Toast

Will OCE get anything like the beta rewards the other servers had?

Unfortunately not 😞

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by PermissionError

Yay OCE! Great to at least have a solid date. But... WHAt aboUt tHE bETa CoSmeTicS? (Also the 20% VP is good as well)

Some may say that they aren't that good, but come on, you can't tell me that "First" is a bad title.

/u/RiotArkem - Thanks for the heads up on the Support for OCE thread. Perhaps maybe clarification on beta cosmetics + 20% extra VP above?

we're getting this information out tomorrow

Comment

Originally posted by Valroz

OCE, India, MENA, China, Everyone is in!!

Actually the accompanying blog post clarifies that India and MENA are part of our future plans. China is a whole other thing where Riot doesn't actually publish the game, so we don't have anything to communicate there yet.

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Originally posted by anusflytrap

OCE??

Yeah mate!