Valorant

Valorant Dev Tracker




11 May

Comment

Originally posted by dannycakes

Could be some weird rounding errors happening there.

Perhaps with timed things or guns with drop off, if it happens to be something that hits for 34.5 it might round to 35.

At least a few of these cases are fixed in the upcoming patch!

Comment

Originally posted by maxwellsgenre

That’s perfect! I’ll try out the wheel again. These devs really do be vibin’ tho

The only downside until we add the bindings is that, if the wheel is open, you won't be able to jump using mwheel. Shouldn't come up too often but worth noting.

Comment

I like your transitions. The one at 1:09 was really fun. Do you do all the keyframing yourself or some of these presets?

Comment

Originally posted by maxwellsgenre

Actually I have an update, I remember now why I thought the wheel didn't do as much. I have scroll up and down bound for jump, and the comm wheel has scroll indicated to change categories, but it doesn't work for me since my binds aren't the default. I couldn't see an option to set binds specifically for this in controls either. I hope this helps!!

Upcoming patch has a change where mwheel up and down always changes the wheel categories regardless of other bindings. In the future we'll update it to be fully rebindable.

Comment

Originally posted by DoctorCry

I should have mentioned, I am Northern Alabama. I made a lengthy call with my ISP and they said that they couldnt find an issue with the routing on their end. They suggested the usual port forwarding solutions. What is frustrating is before this new patch I had such good ping 20-40ish then after this patch I have consistent 80. Thank you for the support but any other ideas?

Can you DM me your IP address and the name of your ISP in-case the data I have is resolving in correctly to MI.


10 May

Comment

Originally posted by Pookanator31

Then upvote so they fix it

Oh, we know :)

Comment

Originally posted by maxwellsgenre

I binded the Menu (which is more thorough than wheel) to V. So I can use my thumb to hit V and then use a number combo to memorize the call outs. Very useful. V23 is “Be Quiet” and V35 is “Sorry” and they also call out your location to your team in chat. Very handy and it has a handful of tactics too, Like you can specifically say “Push C” or “retreat and hold back”

Menu and Wheel have the same options; we made both since some people prefer one or the other based on past games.

Comment

Originally posted by MattackChopper

The game will probably remain CPU bound for the foreseeable future

Can you elaborate on why this game is so CPU reliant? I have a Ryzen 5 2600 and I have been getting a pretty consistent fps of around 144 to match my monitors refresh rate, but as others have pointed out that graphics heavy assets( Sages slows and walls, a lot of smokes in one area, gunshots from multiple players in one area) are what is causing the framerates to drop to sometimes lower than 60fps.

Is the issue due to textures not rendering fast enough and causing the drops if your CPU can't keep up? Or is it something more involving the "fog of war" trying to decide what to render? I'm not yelling at you to fix it, God knows you have enough of that, but the more info we have on our side makes it easier for people to try to optimize to the best of our ability. Any insight into how the game works would help us greatly into figuring out how to make it run smoother.

I...

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The reason the game frame rate isn't heavily reliant on GPU performance is that we took some extreme measures during the development of the game to keep all the art performant (art style, polygon/texture/bone budgets, etc).

On the CPU side there are many contributing factors, there's no one thing that's the problem. That said, the biggest outlier right now is probably that our UI isn't very optimized (partly because it was one of the last things to get built). This is one area that we're spending a lot of time on at the moment looking for improvements.

Some of the other reasons include Unreal Engine being relatively single threaded unless you put a lot of work into it (so it only uses a couple of cores fully by default). Another factor that's more this game specific is the high tick rate of the servers which leads to a lot of processing of incoming and outgoing packets. Likewise there are several simplifying assumptions that some games can make that we don't due to...

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Comment

Originally posted by alx_hxpe

I've found a hacker and have video evidence of it, where am I meant to post it?

a support ticket is a good place!

Comment

For most players the limiting factor on your frame rate will be single threaded CPU performance. Unfortunately most of the settings in the game impact GPU utilization so don't end up making a lot of difference to game performance.

We're working on it though, next patch will see some improvements and the next couple of patches will make it better again. The game will probably remain CPU bound for the foreseeable future but we do want to remove frame drops and improve the frame rate on high end gaming PCs.

Comment

Originally posted by PlataBear

It's because of some internal issues with valorant. One of the devs made a security change to how an executable worked and it had a drastic impact to fps that hasn't been fully resolved yet. He said it was reverted and fps should return to normal, but clearly that's not the case because before I was getting 240-350avg and now I barely stay above 144.

The security change that was causing performance issues has been well and truly fixed... but there were several other changes that have slipped in causing performance to regress.

Right now we've increased the number of people working on performance issues and so we've got some improvements coming in the next patch. We're also identifying and planning out longer term work to improve performance, especially on high end computers.

It's hard to say for sure but I expect that performance after this next patch will be similar to the performance of the first beta version and then the patch after that should be overall better. (Your mileage may vary, this is just an estimate, etc, etc)

Comment

Originally posted by DoctorCry

Dont know if you are still responding to this thread but, after this new update I have a constant 80-85 ping. Usually have 20-40 depending on the server. I ran a traceroute to your IP and it returns

1 <1 ms <1 ms <1 ms home [192.168.1.1]

2 1 ms 1 ms 1 ms lime-wan01.bloombb.net [160.32.96.1]

3 21 ms 21 ms 21 ms lag-34-1900-99.ear3.Atlanta2.Level3.net [4.28.178.221]

4 46 ms 46 ms 46 ms 4.14.27.102

5 59 ms 58 ms 58 ms 104.160.135.35

6 59 ms 59 ms 59 ms ae99.er02.atl01.riotdirect.net [104.160.143.242]

7 * * * Request timed out.

After 7 everything else times out.

Your ISP indicates they're based in Michigan (Manifold Services?) but they send this traffic to us in Atlanta. They appear to be connected to CTS Telecoms as well as Level3/Centurylink. If they routed to us there, they would have much better performance as you would land in Chicago. Can you open a helpdesk ticket with them to see what they can do on their side?

Comment

Originally posted by zelereth

I just uninstalled this game.

Like really, I f**king played against cheaters in my last three games. Your software is doing literally nothing, just google Valorant cheat download and start working Riot...

GOOD LUCK having a FREE game like this.

Hey mate, sorry you feel that way! Unfortunately there's no way to stop cheaters from trying, it's too lucrative for them because there are people who are willing to pay a lot of money to cheat (weird, right?). We're in this fight for the long haul, and just like we did with League of Legends, we think we'll end up in a good place. We're also pretty confident we'll get there in the not too distant future.

I hope you keep an eye on our progress and give us another shot down the road! ☺️


09 May

Comment

DM it to me, I'll make sure Arkem sees it

Comment

Originally posted by imsoju

Went from 50ms when on west coast to 100+ and from 20ms on east coast to 50. Was all fine up until around the ranked patch. I mostly play with west coast friends and can’t play under 100ms and without lag anymore. Going a little crazy trying to identify and fix the issue. Was on the phone with Comcast for five hours two days ago convinced they were throttling me.

Can you please perform a traceroute to 192.207.0.1 and let me know what city you're in.


08 May

Comment

Thank you for posting this! It's super helpful! We've seen (and hopefully fixed) a similar issue where if the spike was planted on the same frame as the attacker team had the last elimination, they would get credit for the elimination win as well as the spike detonation. My guess is it's the same frame perfect issue, but we will definitely investigate!

Comment

Originally posted by LetsEvenTheOdds

Here is my recent tracert. I’ve been being hopped to both Russia/Sweden with no help from AT&T. Also, it’s not just a problem when connecting to your servers, it’s connecting anywhere.

traceroute to 185.224.132.24 (185.224.132.24), 30 hops max, 38 byte packets 1 104-15-116-1.lightspeed.miamfl.sbcglobal.net (104.15.116.1) 1.379 ms 1.197 ms 1.045 ms 2 ----99.167.39.58 (99.167.39.58) 2.115 ms 2.353 ms 2.017 ms 3 ----99.167.141.216 (99.167.141.216) 2.504 ms 2.323 ms 2.393 ms 4 ----12.83.70.77 (12.83.70.77) 16.382 ms 12.83.70.73 (12.83.70.73) 7.251 ms 26.706 ms 5 ----fldfl401igs.ip.att.net (12.122.155.169) 11.058 ms 9.283 ms 15.256 ms 6 ---- mai-b1-link.telia.net (62.115.11.1) 4.731 ms 4.856 ms 4.585 ms 7 ----ash-bb2-link.telia.net (62.115.120.176) 48.938 ms 49.787 ms 52.686 ms 8 ----prs-bb3-link.telia.net (62.115.112.243) 192.276 ms 198.509 ms 195.440 ms 9 ----adm-bb3-link.telia.net (62.115.121.154) 130.221 ms ----adm-bb3-link.telia.n...

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I don't know what you are tracing to - it's not our IP.

Comment

Originally posted by Dwyer0022

Sorry had a slight delay but the game loaded up without a problem. Will update my main post as well to let people know. I seriously appreciate it Nemi thank you! And I’ll cancel my ticket.

<3 thanks man. Appreciate your patience. Enjoy!

Comment

Originally posted by Dwyer0022

Thank you. I’m sorry if I seem bitter about this as I don’t intend to be. I will update this post if it fixes my problem.

Any luck with the update? If not, let me know. I'll DM you and we can figure it out together.