Valorant

Valorant Dev Tracker




19 May

Comment

Originally posted by Air3s

sh

Thanks for the update!

Is there an FPS range that this would apply? like is 200+ fps the area that the bug is least impactful?

I this bug affecting only certain servers and player?

Also, how desync'd can the server be to the player, are we talking about milliseconds or seconds? The reason I ask is, if an enemy player 'was' moving, but comes to a stand still, and a player hits them with no regs, would that be a fitting explanation to something like in this clip?

https://clips.twitch.tv/TallWimpyBorkFrankerZ

Thanks!

The bug affects players at all FPS ranges, but scales in severity the lower you go. At 30-15 FPS it gets pretty bad- not hugely bad but bad enough that the shots (as seen in your video) would miss a moving target if you were lined up directly on them. I believe that's what is going on in the video you linked here- you can see the player dips to about 70 fps while shooting- low enough for the hitreg desync to be large enough for the shots to miss.

Comment

Originally posted by SoraKuroi

To be honest, on the top of my mind:

-I'd love some discreet star/spatial accents in between the seams of the gun, nothing too drastic but enough to feel like the gun is held together by some strange cosmic power.

The gun would have some gold and iridescent white in terms of colour, the gold acting as a complementary colour to the dark blue of the spatial effects and the iridescent white giving the idea of some alien weapon.

-Pew pew effects akin to a shooting star but with good impact, which could be difficult to implement. Maybe it could be something like a small star exploding inside the gun and pushing the bullet out of the chamber, which would lead to a sharp shooting sound preceded by a big fiery BANG ?

-Constellations/dark matter forming the visor in ADS ?

-Reloading by disintegrating/reforming the magazine/bullets into existence?

Or maybe the magazine could be something where we load stars in instead of changing the ma...

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daaaamn you thought about this a lot! this was a fun read, so ty for sharing <3

exploding stars? I'm in.

Comment

Originally posted by stormcaller_op

I don’t know if you can actually give real info about future development apart from opinions, so no offense taken from no reply or a “can’t tell you”. Worth a shot to ask.

Is the leaked Hype Beast set going to come out during beta? We also saw the Toy line for the Bucky, Ghost, and Spectre, and the Drips line for the Sheriff, Bulldog, and Operator, which were all usable during the alpha, while the Hype Beast set is just an image. Any of those planned either?

I have creds ready, give me my regal color scheme weapons or give me death!

haha "can't tell you" :-)

Comment

Originally posted by TheManInAquamarine

Hello, I'd like to say it's very hard to see the Avalanche animation in the menu unless you rotate the gun, it almost seems like a bug. Might be worth looking into as I never even noticed the animation on the Avalanche skins and I've looked at a lot of them.

Thanks for the note! We're actually working on trying to make stuff easier to see in the menu. Can't say when it'll be ready, but it's something we do want to make better.

Comment

Originally posted by requar

I also really enjoy avalanche- it fits the theme and doesn’t take away from gameplay- it isn’t “loud”.

Thanks! That was a big part of the balance for us -- how do we make it cool without making it distracting?

Comment

Originally posted by PanduhSenpai

Hands down best part of Riot rn, the constant communication with your community makes us as players want to play. Honestly very rarely do deva take care of their player bases, riot has for awhile now been super consumer focused and it’s a breath of fresh air in the gaming world.keep up the great work! Can’t wait to see where VALORANT goes!

Aww thank you. You guys being so receptive to talking to us makes us want to communicate more. <3

Comment

We have a temp fix that'll come in the next patch (we added some actual geometry to these abilities) and a proper fix coming in one of the two patches after that (nvidia gave us some helpful suggestions for this).

Comment

Originally posted by roosterGO

Thanks for the response...is there any ETA for the next patch? Safe to assume next Tuesday?

Generally speaking, a two week cadence is our target, but we're still in beta to exercise all of those muscles and understand what works best, so I can't make a commitment yet. Thanks for helping us figure this out!

Comment

Hey Youbekay! This is a known issue, and we'll be resolving it next patch, but due to the impact of the current state of the live game, and impact to future development, we think we can make a better experience by focusing on current bugfixes and feature work for the upcoming patch instead of using those same resources to get a fix out for this specific issue now.

We know it sucks, and we've added additional test coverage to some of our test suites to ensure we catch this particular issue in future builds, but we feel like the risk to stability outweighs the value we'd provide to players. But we'll have it fixed during the next planned patch!

Comment
    /u/Pwyff on Reddit - Thread - Direct

Originally posted by dtrain6010

Been having a problem with planting and defusing the spike for the past month or so. If I have the spike and walk into the area to plant, it automatically starts planting without me pushing any buttons and I can’t cancel it when it starts. Keep getting killed from this and the same thing happens with defusing. Many rounds lost and want to see this fixed. I can submit clips of this if necessary.

what button is planting the spike bound to? try changing it and see

Comment

Originally posted by jokey321

Yeah vanguard got its ups and downs , friend got banned because he used a macro for pressing 12345 in a different game while vanguard was active

This sounds like a mistake (or your friend isn't being completely honest) feel free to have them send me a reddit message with their username and I'll review their case.

Comment

I don't have an ETA but I'm definitely interested in having feedback for cheating bans. At the very least I want the players that reported the cheater to know that a punishment was given but if I can I'd also like to notify the people who played with the cheater.

I'd like us to find a way to undo the damage done by cheaters but we haven't figure out a good approach yet let alone scheduled the work. So it's probably not coming soon.

We've been talking about reverting competitive games but we have concerns about the inaccuracy from a revert being worse than the inaccuracy from playing with cheaters. To revert the matches accurately we'd probably need to recalculate the MMR of most other matches but there might be an acceptable shortcut that we can use.

Comment

Originally posted by xX_Spectra_Xx

Hey arkem! Are there any updates? I know we are all itching to get on the servers! Thanks!

I don't want to steal anyone's thunder but I think there'll be more information coming this week.

Comment

Originally posted by stormcaller_op

It was 100% an intentional decision to make the default keybind for toggle map capslock so when I check map then message a friend, IT COMES OUT LIKE THIS, THEN I END UP ASKING “DO YOU WANT TO PLAY VALORANT”. Thus, he remembers VALORANT is in all caps, and repeats the cycle, map or not. Soon I am in games typing with my opponents extreme bannable trash talk friendly banter, and at the end we all mention how great VALORANT is. We love VALORANT just the way it is and we would never want to change VALORANT to lower case letters. Long live our supreme leader Riot Supercakes for delivering us VALORANT.

😂😂😂

Comment

Originally posted by stormcaller_op

Cool, thanks for the insight! I really appreciate all the transparency from you guys, both with League and Valorant VALORANT (is it too late to drop the capital letters thing?)

Also glad you like the transparency. We all want to talk to you guys. Some of us are a little shy, so it’s nice to show them threads like these as encouragement to get out there and talk! :)

Comment

Originally posted by stormcaller_op

Cool, thanks for the insight! I really appreciate all the transparency from you guys, both with League and Valorant VALORANT (is it too late to drop the capital letters thing?)

Lol I don’t know. Pwyff might be sad if we drop the ALL CAPS.

Comment

Originally posted by stormcaller_op

How much do you (I’m assuming you’re on the art team because you’re super active in this thread) and other members of the art team get to play the game? I assume the balance team and playtesters are playing all the time both for work and fun, but what about the artists? Are they 10 ranks above the balance team just like league? (I joke) Or do you just play casually?

I’m a producer for the team, so I’m not an artist. But the team I’m on (skins/cosmetics) is mostly artists.

On our team, we all play a lot in our free time. We all test the game 2x per week at work (have to test new patches), but you’re right that design plays way more than that since it’s their core job to test new gameplay stuff. I probably played like 15 hrs over this past weekend. I guess that’s casual, depending on who you ask. I do ranked only since I always prefer ranked modes to normal modes. I play the game because I genuinely love the game. But it is also a necessity for everyone so we understand (and actually feel) things like competitive integrity.

In terms of skill, it varies for all of us. Nickwu is on our team and he’s a god. But the rest of us range from plat to iron. We all love the game, but not all of us are amazing at it.

Comment

Originally posted by stormcaller_op

For sure! I don’t know much about how the work cycle goes in there with different teams and how much time would be required to make small adjustments (and if they even need to be made, I’m sure there’s some person out there who LOVES the orange accents on the Avalanche stuff). Y’all already got me hooked for a while, 200+ hours played since day 1 (most time I’ve ever had to game because quarantine and unemployment checks are more then I was earning anyway lol). Keep doing what you’re doing and I’d be overjoyed if any of my feedback made it in

Aww tyty. You guys are all awesome. You’re what’s keeping us getting through work during this quarantine. Not even joking. I think I’d be losing my mind at home if I wasn’t working on the game and seeing all of you experience it. This is why we all want to makes games!