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Thanks for the update!
Is there an FPS range that this would apply? like is 200+ fps the area that the bug is least impactful?
I this bug affecting only certain servers and player?
Also, how desync'd can the server be to the player, are we talking about milliseconds or seconds? The reason I ask is, if an enemy player 'was' moving, but comes to a stand still, and a player hits them with no regs, would that be a fitting explanation to something like in this clip?
https://clips.twitch.tv/TallWimpyBorkFrankerZ
Thanks!
The bug affects players at all FPS ranges, but scales in severity the lower you go. At 30-15 FPS it gets pretty bad- not hugely bad but bad enough that the shots (as seen in your video) would miss a moving target if you were lined up directly on them. I believe that's what is going on in the video you linked here- you can see the player dips to about 70 fps while shooting- low enough for the hitreg desync to be large enough for the shots to miss.