Valorant

Valorant Dev Tracker




21 Apr

Comment

Hey, there! Sorry about that. It's not meant to be p2w. It's a bug which will be fixed in an upcoming patch. :(

Comment

Originally posted by Neth387

I did not know that VALORANT doesn't support stretched resolutions I always played with a streched resolution in other games (CSGO,APEX) And when i got the access i changed to stretched in Ndvidia control panel and there was no problem but today i played a few matches in the morning and it was all good but, then i quit the game, and in the afternoon i went to play again and it was like this and did not touch anything on my ndvidia settings or any settings at all. But okay, can you explain me how i can restore the default settings please?

(Sorry if my english is not the best)

Hm, there's not an option for it actually.

You could force it by going to this folder "C:\Users\%USERNAME%\AppData\Local\ShooterGame\Saved\Config" and deleting the folder with the long string of letters and numbers (you should have just one, or maybe two if someone else plays on your PC). This will force the game to use defaults.

Post

Hey, look at us. Patch notes in a closed beta. Who would have thought? This short and sweet patch addresses the giant Raze in the room, cameras that somehow learned how to shoot, and some map updates.

Raze is lethal, no doubt, and we predict savvy players will perform better against her over time. Still, we made some light changes that should bring Raze’s offensive pressure closer to the other agents. We’re also buffing melee to give players in the early rounds a better way to deal with Sage’s Barrier Orb—while still making it a calculated risk. Don’t worry Sage mains, your Slow Orb now slows those bunny hoppers, too.

And we’re booting the phrase “camera-gun” back to English spy films where it belongs.

Here’s what the VALORANT devs have for you in patch notes 0.47+ (the number carries over from our alpha).


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The past two weeks have been a whirlwind of activity as we keep stress-testing VALORANT, its server infrastructure, and underlying technology. We’ve learned many, many lessons over this short period of time and want to stay open and transparent in how we keep going. So on that note, we’re spinning up a weekly ‘State of the Closed Beta’ post where we can answer questions and discuss topics we’re seeing raised all around the world.


First, now that the honeymoon is over with some VALORANT players (two weeks!), we’re seeing some real discussion happening on every competitive players’ favorite topic: game balance. In particular? Raze. And how a damage-oriented agent can exist in the tactical shooter space. Here’s VALORANT’s lead game designer, Trevor Romleski, to talk about Raze, how w...

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20 Apr

Comment

Originally posted by Fancypmcgee

Yup! This is a bug which will be fixed in an upcoming patch, sorry about that!

Competitive integrity is really important, and we test to make sure that we aren't selling power with our cosmetic content. Sorry this one escape :(

We have a full fix coming soon, but for now, this issue only happens when material quality is set to LOW.

Comment

Originally posted by allwynd_01

Region: EU

Type of Bug: Resolution switching

Description: Attempting to change resolution or switching between Fullscreen, Borderless Window and Windowed mode doesn't change the resolution to the one I want, it just defaults to 1024x768 no matter what I do, the only way I can play the game in a native resolution is if I play in Borderless Window mode... and that's how I've been playing since day one. In the video below the problem can be seen and I've also shown my default resolution, my specs and that my video drivers are up to date.

Video: https://www.youtube.com/watch?v=Ld5zR7oh7pQ

Reproduction rate: 10/10 (I can keep doing it all day, it never works xD )

Steps to reproduce: Switching between window modes and resolution

Expected result: Resolutio...

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Can you dm me a dxdiag of your system?

Comment

Originally posted by BlueVixensBlur

  • Region: EUW

  • Type of Bug: Resolution in windowed fullscreen

  • Description: Cant change resolution outside of 1900 x 1080 in windowed fullscreen

  • Video / Screenshot:

When i force my monitor to a size and change resolution to the same: https://imgur.com/a/KawShgP

  • Steps to reproduce: Use windows fullscreen mode in video settings than pick a different resolution than 1920 x 1080 .

  • Expected result: the resolution should change to the selected resolution

  • Observed result: The resolution did not change to the selected resolution and stayed at 1920 x 1080

  • Reproduction rate: 7 out of 7

  • System specs: nvidia 1060 3gb,, i5 ...

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Windowed fullscreen will only run at your monitor's native resolution.

If you want to use a lower (or higher) resolution than your monitor's native resolution, use Fullscreen, or Windowed.

Comment

Originally posted by Neth387

Region: EUW

  • Type of Bug: Cant change my resolution cause it says that is Custom

  • Description: I had a resolution of 1280x960 streched and now i got a 1280x960 with black bars and i cant change for other resolution

  • Video / Screenshot: https://gyazo.com/0a155e0a8e923d82b08156b418ace6fc (i play in fullsreen i just put windowed to take the sreenshot)

  • Steps to reproduce: I dont know

  • Expected result: Change resolution our get my streched resoltion back

  • Observed result: Black bars and impossibility to change resolution

  • System specs: gtx 1070 i5 6500

Were you trying to force a stretched resolution? We do not support stretched resolution in VALORANT.

Please try restoring default settings - it doesn't even show a monitor selected in your screenshot, so I think you may have gotten the game into a bad state.

Comment

Yup! This is a bug which will be fixed in an upcoming patch, sorry about that!

Competitive integrity is really important, and we test to make sure that we aren't selling power with our cosmetic content. Sorry this one escape :(

Comment

Originally posted by thataw

  • Region: NA
  • Type of Bug: Perfomance
  • Description: Shotguns shoots, both from you and enemies/allies drops my fps to 20/lower.

Its awayyyy worse in a actual match.

  • Video / Screenshot: Right before the shotgun shoot l right after the shoot l VIDEO
  • Steps to reproduce: Just have a bad pc and try to shoot a shotgun i guess?
  • Expected result: no stuttering
  • Observed result: stuttering
  • Reproduction rate: 100%
  • System specs: Laptop CPU I3 60006U 2.00GHz, Integrated GPU( HD 520) 8 GB RAM(Dual channel 2133MHz), game instal...
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Thanks for the report! We're aware that shotguns are particularly rough on performance for low end PC's, and we're looking into some optimizations for that :-)

Comment

Originally posted by Devonthib

Region: US (NA East?)

Type of Bug: In Game Bug | Teleport glitch

Description: Entered the middle teleporter on Bind without the character being teleported - resulted in being in the teleport room behind the blue visual able to see / probably shoot into the A bombsite.

Video / Screenshot: https://streamable.com/6r44tf (Swearing in video)

Steps to reproduce: Tried for a few minutes with a different Agent and could not reproduce.

Expected result: Teleport outside of hookah entrance.

Observed result: Remained in the teleporter area, hidden behind the blue portal visual.

Reproduction rate: Did get to try a lot but 0/10

System specs: i7 4770k , NVIDIA 970 graphics card, Windows 10

Ah, this is a good one. This actually happened to me once as well, so there's a bug reported for it, but I'll add your info. Useful to know that it happened to you just walking in!

Comment

Originally posted by fleta336

Fair enough. In my mind it wasn’t worth the trade off but the volume is far bigger of people playing and not watching tournaments

Making prioritization calls is REALLY hard, and there's a lot that goes into it. It's part art, part science, part black magic, and I'm not going to pretend that we'll always make the right calls. These are just some of the things we have to consider for any of our development choices, so hopefully, over the long term, we get more of them right than wrong, and make a game that folks really enjoy!

Comment

Originally posted by fleta336

Why not just disable the feature entirely for now?

Disabling observer slots would solve the issue, but would stop anyone from running tournaments or in houses with viewers...and ultimately, that feels worse than giving additional information to players.

Turning off the spectator count which provides a lot of tension and excitement as you see the number tick off when you're sitting in a 1 v 2 trying to clutch is a fairly high cost, and I'm not intimately familiar with the tech, so I don't know how feasible it would be to do quickly.

Hopefully the overall value of having a spectator count, and the way it can make your exciting moments of VALORANT that much more exciting offsets the fairly rare use case of additional information in tournament or custom game play. And when the fix is live, it won't be a problem at all!

Comment

Originally posted by WeinernaRyder

That is some crazy gaslighting by calling that uncommon in the industry.

The reality here is that negative feedback is not shaping anything... you’re doubling and tripling down.

You're right in that it does come off pretty gaslighty, my apologies. I understand players issues are with us, and it's irrelevant to bring up other companies. you're right.

The point I am trying to make is that we're legitimately constantly assessing our best steps. It's why engagement has been important to us.

Comment

Originally posted by Crypervescent

Quick off topic question, will there be a mmr reset after release or before competitive playlist goes live? I would assume so but just want to make sure.

Nothing that I have the information to answer concretely right now, sorry. We will have additional communication coming, but I can't confirm or deny anything. Sorry :(

Comment

Originally posted by Prodigal2k

Don’t feel bad at all. I really appreciate all that you guys have done. It honestly is really fun and you guys did a great job. I know that especially with the outbreak, it isn’t the easiest for you guys to be working on the beta and I’m sure with the full release you will have a working solution. I really appreciate the response though, very well written and clear. As a business student, mad respect. Thanks for taking the time out to respond to me.

Thanks for playing our game :)

Comment

Originally posted by Prodigal2k

Please add a forfeit option. My last 5 games were ruined by leavers. I beg of you, free me from the chains of unenjoyable games.

We know the experience down 4 v 5 isn't great, and we're looking at all of our options to improve it. Hopefully the ult orb + other AFK/leaver compensation helps. Some of those systems are still work in progress, but we know that can feel frustrating. I don't know what solutions will be realistic, and ultimately achieve our goals, but that team is actively trying to figure it out. Sorry I can't give a more concrete answer.

Comment

Originally posted by fleta336

Yea I’m shocked that riot overlooked this

To be clear, this was an issue we knew about, but we didn't expect folks to spin up tournaments where it was impactful this quickly. That doesn't change the impact, but we knew this existed, we just didn't have time to fix it before we launched our closed beta.

We will always be working to fix and improve our game, as we won't always get it right the first time. And that's why community feedback is so important to us! Ultimately, we only have so many development hours, and we do our best to prioritize the right things. Sometimes though, we get it wrong! And while we try not to, the good news is that we have a lot of chances to improve over the long haul :)

Comment

Originally posted by AlexRaidz

None of this worked for me

If you could make a ticket to Player Support, and upload your Vanguard Logs (C:\Program Files\Riot Vanguard\Logs), and direct message me the number of that Ticket, I can look into it on a more expedited manner.

Comment

Originally posted by PM_ME_PRETTY_SUNSETS

Personally, I usually believe in the more customization you can offer the players and the more control over their experience the better. So I would like to see the ability to totally mute voice, text, and ping chats from specific teammates. I also understand the need to keep things from getting too cluttered and confusing so wouldn't be too upset to see the ping get rolled into a voice chat mute. Because in my experience the people who are worth VC muting are not normally making callouts in a constructive manner and it's unlikely they would be using the ping system for it's intended purpose.

I tend to believe in a toggle for more in depth stuff like this tho, that can be turned off by default (the simpler version) and purposefully turned on by players that want more control over their experience.

Or you could just implement a system that ignores repeated pings or gives players chat cooldowns if it detects the use of a hotkey.

Yeah I share you opinion here. It's definitely a balance of making it understandable + giving players control.