I just had a game with someone abusing this bug as well. So it is still possible in live :)
Are you 100% sure? Do you have a video? Because the fix we implemented means I can no longer reproduce after having 100% repro steps.
I just had a game with someone abusing this bug as well. So it is still possible in live :)
Are you 100% sure? Do you have a video? Because the fix we implemented means I can no longer reproduce after having 100% repro steps.
Why would anyone ever use anything but the lowest setting? People don't care about other people's experience playing the game. They only care about getting the biggest advantage, and if using anything but the lowest puts you at a disadvantage peekers-wise, as you said, nobody is going to use it.
These settings are for individuals with poor networking setup - not every player has an awesome computer or awesome internet service.
We as Riot want to help these players out by providing optional settings. They have 0-negative impact on the other players in the game, which aligns with our top-line goal of VALORANT - keeping the playing field fair
Based on his description of the settings, using an inappropriate setting would be a disadvantage. It controls how long the client waits before sending your movement to the server, so it would add latency to your input.
correct, u/ryeguy - delay on sending to the server, as well as a delay in drawing enemies on your screen too.
One simple question probably everyone asks without any network knowledge: Does a player get an advantage when he/she uses an other setting than recommended while having a perfectly fine connection?
Somehow it often happens that ppl in videogames are in favor when they have a bad connection. Making them topfraggers because of their 100ms+ ping.
You are definitely going to get a gameplay disadvantage if you use the other two settings. Your opponents will have additional peeker's advantage against you. For moderate, they have 15.625ms of extra "free time where they can shoot you", for maximum setting, a 31.25ms advantage.
That being said, if you internet is having issues, and players are jumping around all over the place, or your bandwidth is capped/you inputs aren't honored - then you should take the small X millisecond disadvantage in favor of being able to actually play the game smoothly :)
i love the reply on what exactly the "network buffering" does. how are you guys going to combat whats going on currently with users with the same ping? this doesnt seem to be a "ping" issue, this seems to be a server side issue. is this being looked into?
I've updated my post with some most context and info, thanks u/grumpypumpkin305
Hi all!
There are several topics to unpack - let's do them piece-by-piece: NETWORK BUFFERING / PEEKER'S ADVANTAGE / STRAFE SHOOTING
----- NETWORK BUFFERING -----
This is a new player setting we introduced in the latest patch.
By default, for every player in VALORANT, there is a 7.8125ms "buffer" time on rendering other players on-screen. We do this to smooth out player popping. I've attached an image that demonstrates intent.
https://imgur.com/gallery/xG5PiPq
You could update this buffer to some huge amount (say 1 whole second) and ha...
Read moreu/ProgRocktopus Could someone official comment on that for all the Sova mains?
We're discussing; looking at a more comprehensive solve for lineups.
I don't wanna steal that meme
i thought u cared very little about originality?
https://i.imgur.com/VtHKotc.png
why the f**k are u in the devteam of this game? no wonder valorant has identical abilities on every character
"muh accessibility, cant make a game that doesnt appeal to everyone and their 150 year old dead grandma, learning more than 3 types of abilities is too hard for most people so we dont want to do that"
lol
Any plans on ping lock via region. We had a game last night where one player in the game had 156 ping every one else both sides had 23-35 ping and the 155 ping put up like 34 kills and had some insane peak advantage. Generally in MP games for FPS I find that when I (west coast) play with east coast players its usually no higher than 70 ping and the game seems stable. 156 ping makes me think it was a EU player on the NA severs using that ping to get a serious advantage.
We've talked about it and agree that it could be useful but it's not high on our to-do list.
In our testing players with high ping are a pretty high disadvantage even when peeking. We've tried to make the game in a way that having a bad network connection only makes things worse for you and does not give you any advantages.
While the uninstall option seems to act as a disable for next boot alternative, I feel that it isn't clear that Vanguard will be installed on startup of Valorant. I have hesitated to uninstall Vanguard due to this, thinking that it would require me to redownload Valorant entirely or break the current game state. Maybe providing some more information to the user would be beneficial, such as renaming the option to "Disable until next Valorant startup (requires reboot)"?
Thanks for the feedback!
Hey, I have a question about radar, why did you guys update it that it no longer shows the character you are playing but replaced with white blob that is significantly big on the radar. No one asked for it please do not go the h1z1 route.
We think that showing your character portrait made it harder for players to read the minimap and that it was useless information since you should know what agent you're playing without needing to see the portrait.
There's a good chance that we change how this looks further to improve clarity more. I personally don't like how big the player indicator is and I'd be surprised if I was the only one.
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Sorry, we want the game to have as consistent a look as possible for all the people playing.
We'll try and optimize the game further to help you run it but we're unlikely to implement any graphics options that drastically change how the game looks.
it's not hard to detect
Then why is not not detected yet in the highly praised anticheat? It's not like this bug was abused/tried in Battlefield V and other games already over a year ago...
Here's a simple but unsatisfying answer for you: It's not detected yet because I haven't made the detection yet. I haven't made the detection yet because this problem hasn't been my top priority.
The reason why Vanguard doesn't prevent this is because technically this is how graphics drivers are meant to work. It's a legitimate feature but not one we want to support on Valorant. Vanguard proactively protects against cheats that plan to modify the game rather than stuff like this.
Instead of making the detection I'd rather fix the underlying issue in game. If this becomes more popular or a fix will take longer than I'd like then I'll make a detection and ban all the people.
Anyone using this for competitive advantage should know that they can be banned for it even if I have to do it manually without an automated detection.
Rounded to 150, so you probably did 149.5 damage to him.
I'm checking the rounding in the combat report to ensure it's using FLOOR
.
EDIT: Combat report math is correct. The issue seems to be more nuanced and has to do with how damage is applied when armor is in play. We have someone working on a solve.
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This was the goal. We're going to do another visual pass to introduce some color and possibly iconography to polish it off.
I think it's temporary - they are working on an improvement over the old one (the new one is at least an improvement in visibility). It's in the patch notes somewhere
We're going to do at least one more pass on the minimap icons before launch. Without a portrait breaking up the space the icon appears larger, but it's the same size as before.
The current one from the newest patch is just a placeholder, it'll end up getting replaced eventually.
Yes, we're doing at least one more pass on these before launch. We'll introduce some color to your own icon, and revise the visuals a bit. The goal of the change was to make yourself easier to find, and this first step helps, but we have more to do in terms of polish.
Funnily enough, the icon is not any bigger than before. It just looks bigger because there's no portrait in the middle breaking up the white circle.