Valorant

Valorant Dev Tracker




27 Apr

Comment

Originally posted by Backha

Hi, is there any ETA on the requirements update? I was planning on buying new laptop for better valorant experience :)

We're still working on AMD optimizations, so I don't have an AMD-equivalent yet. It's hard to make a recommendation without knowing how the different parts perform :-)

Comment

Originally posted by Twitch_d33r

Ok. But can you recommend any way to change valorants code to be compatible with 32 bit? I really want to play it but my laptop is 32 bit and I can't upgrade windows because its a family computer and my family does not want me to.

We will not be supporting 32-bit :(

Comment

Originally posted by Ben_the_Silva

A game rated 16 which doesn’t allow profanity...

edgy (the mature content option allows it)

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Originally posted by Risons_

Isn't there a setting? I'm pretty sure it is.

Allow Mature content turns on blood and turns off the profanity filter.

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Originally posted by mavericked

Awesome to hear! How important is RAM for framerate in Valorant? Overclocking my DDR4 ram (I only have 1 stick) from 2400 -> 3200 yields about 40 fps more on average. What's weird is that OC'ing my CPU from 4.4 to 5.1 yields almost nothing, which is really making me scratch my head.

Performance is really complicated, memory access speed is definitely going to help with game performance but how much will depend on all your other components too.

If overclocking the ram helps but overclocking the CPU doesn't then it sounds like memory access speed is the bottleneck for you. This is pretty rare in my experience but isn't impossible.

I have seen other people have memory bottlenecks on one stick of ram but usually those players have integrated GPUs which places extra demands on memory access speed/bandwidth.

Comment

Originally posted by sodali_ayran

Nice idea but I believe it should be on low priority. Also I think that this buy menu will not stand for long. For some reason it feels a little bit off to me. Maybe it's because it covers all your screen and there is not empty space for new guns or something. So maybe the next iteration of the buy menu will be so different your idea may not be usable at all.

We won't be adding new guns for a while, so the shop you see will be around for the foreseeable future (though we'll be adding some QoL stuff over time.) We like the current "all-up" layout because it presents all of your options up front, and makes mixing/matching guns, abilities, and armor a lot easier compared to other approaches.

In the meantime we'll look at ways to make broken armor more noticeable for folks who might be missing it.

Comment

Originally posted by Doulikevidya

To give you a more forward response to what the anticheat dev said... I think he is insinuating that yes, the anticheat can read your webpages and record your inputs. He just states that riot has no interest in any of your browsing habits.

I could be wrong, but that's how I interpreted his answer.

The distinction that I'm making is that it's not that Vanguard being an anti-cheat gives it the ability to read things from your computer, it's that all regular programs on your PC can access basically everything.

Every game you install, every program (Discord, Steam, OBS, GeForce Experience, Origin, Epic Game Store, Battle.net, etc etc) could read your browsing history and record your keystrokes.

Most programs are well behaved but it's not because they are restricted in their permissions (like phone apps) but because the developers have no interest in your browsing history (same with Vanguard).

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I haven't been able to reproduce this on any of my machines with any version of VMWare so far.

If you message me I'd be willing to look at your logs to see if there's anything going on.

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We have improvements coming for systems like yours in the next patch. Personally I saw my i9 framerate go from about 220 to 280 (and others with better OC characteristics were getting above 300, YMMV).

I wouldn't say that Fortnite is necessarily a more demanding game, Valorant's networking and movement model is very demanding (in part due to the high number of updates per second the server sends).

It would be a nice long term goal to increase the usage of additional cores but going from 2 or 3 cores heavily utilized to an arbitrary number isn't as simple as a configuration change. Concurrency issues are some of the trickiest problems in all of programming and so work needs to be spread across cores very carefully to prevent subtle bugs from appearing.

On the other hand we think there's still a bunch more performance improvements that we can get into the game and we're hoping to deliver some this patch but we are also hoping to continue to improve in the futu...

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Comment

Originally posted by Sheroclan

Hey Arkem!

Is there any update on this by chance? A ton of us have keys and we've just had a decent sized tourney over the weekend. Would love 40ms vs the 150-250 we currently get.

Thanks!

No update yet sorry!

We have some regions coming online early next month but that doesn't include OCE. I think OCE is in the next batch though!

Comment

Originally posted by DerWici

I'm using VMware Workstation 15 Player (15.5.2 build-15785246)
still not working

Not to use a cliche, but it works on my machine :(

I've tested the latest 15.5.2 and 15.1.0 releases with no issues.

I'll take another look though

Comment

Originally posted by GamerKey

Quick question regarding the article about fog of war:

How did you handle wallbanging people if the engine might despawn an actor due to, let's call it something like, "not being line-of-sight relevant"?

If the actor doesn't exist for the client I'd wager their hitbox doesn't, either, otherwise wallhacks could just start tracking and making hitboxes visible.

And if the maps are carefully designed to not contain wallbangs between two cells that cannot see each other to solve this problem, isn't that a concern that needs to be communicated clearly to future map-makers?

The hitboxes always exist on the server even when they don't exist on the client and since shooting is server authoritative ("server sided") then the game will always know whether you hit or not.

I've tried to make the fog of war system as light on map authoring requirements as possible and so far the only real restriction is that in some situations geometry needs to be tagged as "transparent to fog of war" to avoid bugs. This doesn't happen very often though and in general map designers don't need to think about fog of war at all.

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Originally posted by throwaway237169

Please whatever you do keep in mind those who struggle with motor disabilities who use ahk has a way to rebind keys to assist with those disabilities to make the game easier under the circumstances. Banning only the mouse mouse events from allowing the use of these aimbots would suffice without restricting some players with disabilities.

This is what I'm planning for this patch, we'll see how it goes. I hope we don't need to block all the features of AHK.

Comment

Originally posted by we69420

Can the anti-cheat read my open webpages or record my input when the game is open?

We're not interested in your browsing habits.

It's important to know though that almost every program on your computer can record your input or read your open webpages. This is because it doesn't take any special permissions to do so (not even admin access in many cases).

If this is something that you're worried about I recommend being extra careful about the software you install.

Comment

Originally posted by Zodiii

That's awesome! That was a neat read. The pragmatic approach is always good, so many people throw out the whole thing because it's not perfect. But I assume cheats are similar to attackers, it's all about increasing that barrier to entry and making it harder and harder until it's not worth it except to all but the most dedicated, and then you build detections around their behaviors. I think I have more questions now than I did before. Really cool, keep up the good work!

Thanks!

It's exactly like you say, very similar to threat modeling in infosec :)

Comment

Originally posted by Phamous3k

Will there be a GOtv like feature in the future where we can watch major tournaments in-game? And the ability to download replays of other players??

Can't commit to any specific feature list yet, but they sound like features that would be possible once we have the core replay system

Comment

Originally posted by FireStarzz

6 years confirmed

You got me!

Comment

Originally posted by Zodiii

Do you ever do talks or anything on the anti-cheat stuff? I'm a seasoned Cybersecurity analyst, and it's really interesting to me how it's being done. We see a lot of push into analytics (think posturing and profiling) and outlier detection in my space, is it going the same way with games? Can you flag on increasingly risky behavior and then pop a manual review task? It's kind of a cool intersect of worlds/techniques.

Sometimes! Recently I wrote an article about the Fog of War system which is less about security and more just software engineering: https://technology.riotgames.com/news/demolishing-wallhacks-valorants-fog-war

Hopefully we'll have more talks about the data analytics side of anti-cheat in the coming year.

Comment

Originally posted by we69420

Have y’all reconsidered 24/7 full control anti-cheat now that we know it’s not actually any more adept at catching hackers than any other anti-cheat?

So far we're happy with the performance of Vanguard

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Originally posted by 77R4PTOR

Hi, will we ever know that a person we reported was banned? I dont even mean cheating, because so far, Ive seen a lot of shady things going on on the server, but nothing 100% sure it was a cheat, but Ive seen a lot of insults, hate speech etc...I´ve reported them all, but I feel like they all go to an empty no return cloud. I dont know if you think that way, but when a player reports someone for any valid reason and gets feedback from that report saying that actions were taken, it give us a sense of security in game, and a job well done, and other games have that, like cs:go. Is that a thing to come in Valorant?

I'd like us to have a report feedback system so that you can know that your reports led to action. Not sure when we'll get to build it though.