Valorant

Valorant Dev Tracker




21 Apr

Comment

Originally posted by mloofburrow

It felt bad having a Sage orb fall at your feet and literally not being able to move because it would give away your position. Even if it is slower it's still a really good change.

P.S. - I didn't see it in the patch notes, but the tooltip for Armor is broken. It says it reduces damage by 50%, when in reality it absorbs damage. Same amount of damage goes out, it is not reduced. And it absorbs 66% of damage taken, not 50% as displayed in the tooltip. Sorry, I'm an MMO nerd, so precision of language is important. :)

No apologies needed, this bothers me too (also an MMO nerd). I'll look into this

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u/PhilosopherDave - i saved this thread so i could come back and update you. This type of flavor piece of work is something we absolutely wanted to do at some point but was generally lower priority and marked as a polish item. I can confirm for you now that this has been addressed and will be updated in game in the future. additionally when you're at 0/0 when you inspect you'll no longer see a shell inside the weapon. :)

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Originally posted by dydx4j

please stop watching reddit

Let me clarify - we use Reddit and Twitter to stay in touch with the community and communicate about the game. One of my roles on the team is to provide data for us to make decisions off of though, which is why we utilize things like surveys and data analytics to gather objective measurements of sentiment and content performance. Valorant's a global game and we can't keep in touch with player sentiment just by checking out some English-speaking social media channels from time to time, which is why we have these other sentiment gathering tools to lean on.

One of our core tenants on the balance team is to not "kneejerk" and be methodical, thoughtful, and data-informed with our changes, so if you're worried about us freaking out over Reddit threads we've all been through it before on League and other game dev jobs in the past.

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Originally posted by SHAWNANOMALY

Glad to hear that the Devs don't see Raze as OP despite the loud crying. The slight nerf with the nades is a nice concession. Those that found her annoying because they didn't counter/respect her are still going to cry about her though they will be without the excuse about being doubled naded.

Raze is a good agent, but isn't grossly strong by the numbers by any means - we're looking at fractions of a percentage difference in terms of her performance compared to other agents, and we've been watching her performance decline over time as players get more experience in the game and playing against her.

That being said, some of her abilities aren't meeting our clarity goals for how severe their punishment is, so we're hoping these changes will help (there's actually a lot involved in those audio changes there). On top of that, reducing it down to 1 grenade will encourage Razes to be more thoughtful about their utility, and rewards good Razes by giving them access to more grenades than the baseline with kill resets.

She's strong enough that she can take a thwack on the head right now and stay perfectly viable, while also giving everyone a bit more breathing room and information to get comfortable. If she ends up being too weak after these changes as time goes o...

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We are doing a pass on all the buddy locations! Not intended that it doesn't show up as clearly. Sorry about that! :(

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Originally posted by Gucmann

I just posted the same thing. It really is barely visible :D im sad :(

We are doing a pass on all the buddy locations! Not intended that it doesn't show up as clearly. Sorry about that! :(

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Originally posted by PM_UR_NSFW_ALT

I think her ult plays ok. It seems like it is too easy to get points for given her 'free' lethality. We'll see how the one grenade changes the feel of it overall.

Yeah, hopefully with grenade change will also lower the amount of kills and ult points she's generating as well. We're definitely keeping an eye on things.

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Originally posted by multigrain_cheerios

so just want some clarification, does the silent option only affect walking in the slow or does it affect all movement through the slow area (running, jumping, etc)?

Only walking in the slow! Running and jumping will still make noise.

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Originally posted by villa277

Oh well, I hope it gets solved as soon as possible. I get that it is a beta and errors are expected. I'm just sad because I got to play the game (and expend some money) and this error suddenly started happening. I will be looking for fixes on reddit anyway. At least you are actually talking and solving problems and being as transparent as possible about it which is better than many developers!.

I certainly get the pain - we're also working on compatibility fixes. Thank you so much for your patience and I understand how frustrating it is to have this, then it's taken away.

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Originally posted by SeulBear

i got a general question..how can i provide feedback?
do i just post here on reddit on random posts? is there an official "submit feedback" button somewhere?

We definitely watch Reddit, Twitter, etc. but also send out periodic surveys to gather player opinions on a variety of topics; just spinning things up right now.

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Originally posted by joshyfps

can i delete asmtufdriver.sys or will it cause problems?

I can't officially endorse removal of Software that I'm not a subject matter expert on. I'd like to make it clear that the things I've recommended are bandaid fixes, and we're working on greater compatibility layers that should be coming relatively shortly.

I have had players who have removed it without any issue, but I cannot speak for every device regarding this. If you remove this, please do so at your own discretion.

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Originally posted by Bluxen

I like that they reduced Raze's grenades to 1, but I feel like they weren't even the problem with her. Her ulti is the problem. You can react to her grenades, but you just can't react to her ulti. Once she sees you, you're just dead. Or, well, she doesn't even need to see you most of the times.

On that point - we want to continue gathering data from this change to see how effective these nerfs will be, but there is a change we're shipping on audio clarity for the ult. When she uses her ult, you'll not only hear her voice line, but also an equip sound for her rocket launcher that can be attenuated in 3D - similar to how you can hear Phoenix's fire coming from a specific location when he starts ulting. Basically, if Raze ults nearby you, you should be able to audiolocate her based off of the rocket equip sound and play accordingly.

This may still not be enough information, especially with Razes who are good at Satcheling themselves forwards to augment their speed with their ult out, but it hopefully will provide better texture to the information you're getting and we can work from there. Rest assured we will continue to make changes if she's not meeting our goals here!

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Originally posted by villa277

None of this worked for me, also if this is a known issue why is it not listed in the support page? I mean if it can solve it for so many people why not list it in the support page for everyone that doesn't use reddit?

Working on getting these things published and localized

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Originally posted by tacticalAlmonds

melee only though. The big change imo is that you can walk without making noise. huge.

It's worth calling out that walking in the slow field is even slower than normal walking - it'll still take you quite some time to get through, but should reduce some of the free information and certainty of safety that Sage gets when throwing her slow orbs currently. We felt giving players a slow, silent option adds more texture to the entire ability instead of the previous iteration, "make noise or don't interact with it"

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Originally posted by TakeFourSeconds

Any word on Vanguard stuttering issues?

Vanguard patches on a separate cadence to the game, a performance improvement was included in an update a few days ago.

If you're still having issues let me know and maybe we can figure it out.

Edit: For anyone who wants to help track this down here's the information that I'm looking for:

  1. Your Vanguard logs from C:\Program Files\Riot Vanguard\Logs

  2. A Windows Performance Trace while another game is open and is lagging.

To generate the performance trace these are the steps:

Install Windows APK (only the performance parts are necessary)

  1. Open an admin command prompt

  2. Demonstrate the perf problem (run an impacted game)

  3. Run: xperf -on DiagEasy

  4. Wait a few seconds (hopefully to catch a stutter or frame drop)

  5. Run xperf -d %TEMP%\trace.etl

  6. ...
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We have a change in internal playtesting for this. Removes the portrait for your own icon. Should help quite a bit.

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Originally posted by cal_543

looking forward to it! Just out of curiosity.. is there a reason why the Bind minimap has a different orientation than the other two currently? The sites on the Bind minimap go from left to right.

Not intentional. We're unifying all of them.