Valorant

Valorant Dev Tracker




25 Apr

Comment

Originally posted by s3cco

I guess it's determined but still prone to the variance caused by weapon's inaccuracy. So for example if inaccuracy is 10% the recoil is pre-determined but has a percentage of variation. Which basically means that it is very slightly random, mostly at long ranges, and its randomness increases the further you keep shooting.

This is correct.

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Hey everyone, lots of good discussion in this thread. I want to take the opportunity here to provide some more info and context about some of the choices being discussed.

First shot accuracy:

In VALORANT each weapon has a base spread (deviation from the center) value. Some weapons have no base spread (Guardian, zoomed Marshal, zoomed Operator) while others have a large amount (Bucky, Judge, Ares). Weapons that are accurate but not quite perfectly accurate (Vandal / Phantom / Bulldog) have some unreliability at very long ranges to balance them against guns more sharply intended for these very long distances.

While this can incorporate some RNG into the outcome of a long-range engagement with some of these rifles, you have options to remove this RNG for nearly all ranges by utilizing ADS and crouch. ADS provides a flat spread reduction, while crouch provides a percentage reduction. These stack together so if you’re zoomed and crouched, the rif...

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Comment

Originally posted by LansinGG

Thanks a lot for all your hard work!

Have you thought about the almost 100% accuracy while walking and people abusing binds?

Thanks!

Yep. Data science and behavioral modeling is going to be part of our approach too.

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Originally posted by nir432

When can we expect access in ASIA?

Can't give a specific date, but Summer 2020 is still our intended launch.

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Originally posted by Taylor1350

My friends kept asking why you keep doing the beta key thing through twitch instead of just making it open, and I told him it was to slow down cheaters making fresh accounts after being banned. Am I right?

Game is a Closed Beta, and obviously, a lot of things in the game aren't quite there yet for the competitive experience we want the game to be. But it's a good compromise to get excited players in, while being able make sure we're scaling and ready for a full launch.

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As closed beta progresses, the faster these guys will be spun out of the game.

Thanks for the concern, and thanks for your patience in sticking with us and dealing with these players.

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Originally posted by dA0yan

Can you maybe tell an estimated time of arrival or is this not possible to say right now?

Tuesday is the plan for the next patch barring anything that would delay it.


24 Apr

Comment

Originally posted by raulgbcr

I don't really wanna push or throw any shit over this, but could you give us an aproximate ETA of when this feature will be added?

Also, I know its probably out of question, but any plan on supporting linux players with vanguard? Currently wine does not support most of the kernel driver features, so probably will need some kind of reimplementation or native support for linux in any way, I know linux players would probably represent 1% or less of your player base, but we do still exist...

I can't give a timeline as we are still in QA but my hope is that we will have something in days, not weeks. The experience might look a little rough at first but we will improve it over time.

No plans for Linux or wine support at this time but it is an ongoing discussion.

Comment

Originally posted by dA0yan

He is not the only one on bind. Many of my friends and me experiencing the same issue on intel and amd!!!!
After last patch same goes for split defenders base .. 60 fps instead of 300!

Split is still in a beta state (shipped early to increase map pool for players). We have updates in the next patch that should improve perf for that map.

We have seen that Bind is lower performance than Haven. The maps will never be exactly equal in perf but we're keeping an eye on Bind to see if adjustments need to be made.

The patch did have an overall perf decrease of about 10% on average (varies from person to person). We've already identified the root cause and the next patch will return that perf to players.

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Originally posted by ArmiesofZNight

We believe we're seeing recovery after a network re-route with one of our providers.

The issue reappeared, we're moving routes away from the problematic exchange. Should hopefully resolve recurring issues.

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Originally posted by Littleshep101

Is it a bug or is it meant to be like that. That's why I posted it here not bugs.

It's not exactly a bug; more of a limitation. We want to address this but it's a non-trivial task and it's competing with a lot of other high priority stuff. We'll get to it at some point, but unlikely to happen soon.

Hope that clarifies, at least.

Comment

Originally posted by ArmiesofZNight

We believe we're seeing recovery after a network re-route with one of our providers. Anyone continuing to see the same errors on login?

Well, it did recover for about 30 minutes, seeing something similar crop back up

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We believe we're seeing recovery after a network re-route with one of our providers.

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We believe we're seeing recovery after a network re-route with one of our providers. Anyone continuing to see the same errors on login?

Comment

Originally posted by Racc-Attack

I have a question, do you know how i got false banned? I submitted a ticket and they told me that i wrote scripts and that is why i got banned. Now i don't know how to write scripts and what scripts. So it must've been something else. Maybe it's vanguard being oversensitive? Or maybe there is some sort of virus on my pc.

I can't tell you for your specific case but sometimes a detection method has false positives. The most common source of false positives are cheats from other games (which we generally don't want to ban for) but sometimes we make mistakes.

Usually if we make mistakes or deploy a too aggressive detection we try to fix accounts immediately without waiting for the player to submit a ticket but there's a chance that something goes wrong with that process.

If you think you've been banned falsely I recommend another support ticket, usually a second support ticket isn't helpful but during this beta when we're still figuring out our processes and procedures sometimes tickets get answered incorrectly.

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I recommend talking to Player Support they might be able to help you out!

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Originally posted by _Royalty_

Says shortly after .49 in the notes. With the most recent being .47 and the release of this article, I'd say 2 weeks is a safe estimate?

Our numbering's a little weird with this one. 0.49 is next week. We did a double patch in the .47 version due to needing extra testing time on what was going to be our .48 version. We decided to hold it as there are several backend changes that we wanted to make sure didn't have negative impact cross game.

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Originally posted by dA0yan

I've already answered a few times in this thread and many others. We're actively looking into AMD optimizations, we know that it's slower than Intel.

Sorry I wasn't able to find anything exactly related to the AMD optimization only posts in wich people talked about the issue. I'm new to reddit but i see the devs are pretty active in here, I appriciate it. Thanks for this cool game and keep up the good work.

Thanks! Sorry if I was short. It's been really stressful lately. Thanks for your kind words :-)

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Originally posted by Twitch_d33r

Can I run at 30fps?

CPU: Intel Celeron B815 2.4ghz

GPU Intel HD Graphics 4000

RAM: 4gb

OS: Windows 7 Home

Maybe? It will be a bit rough.