Valorant

Valorant Dev Tracker




12 Apr

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Originally posted by Aquario_Wolf

That's awesome! What department?

Engineering ☺️

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Originally posted by Aquario_Wolf

Fair. Ever work for Riot in Sydney (on league or anything else), or did you move specifically for Valorant?

I never worked at Riot Sydney, though I did start at Riot around when Sydney opened. I worked on League for 5 years before moving to VALORANT almost 2 years ago. It's been a mile a minute since coming to VALORANT and it's a super exciting time 😀

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Originally posted by kodi1x

hey, the more hours you watch do you have a higher chance of getting a drop ? i heard 1: that you only need 2 hours watchtime to be eligible for a drop and more hours watched gives you a higher chance and 2: that you have to be watching actively for a chance to get a key no matter how much you’ve already watched? I’d love to know as i have 36 hours watchtime now

So: 1) Yes, once you've watched at least 2 hours you're now in the pool of eligible viewers. You get a higher chance the more you've watched, but there are diminishing returns, i.e. your 37th hour doesn't increase your chances anywhere near as much as your 3rd hour (the relative increase in your total hours is much lower). 2) You do not have to be actively watching. Once you've watched at least 2 hours, every time we give out access we just take the pool of all eligible viewers and randomly choose people (weighted by total view hours), regardless of if they're currently viewing. Please look after yourself and make sure you eat! ;)

Good luck to you, I hope you get access soon! We're actively working to try and increase our server capacity, but we also need to ramp at a responsible pace so that we're testing load as we go.

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Originally posted by Redix124

How long til we get the beta mate pls?

Soon mate, soon. We appreciate you hangin' in there!

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Originally posted by Aquario_Wolf

Where in Aus, if you don't mind me asking?

I was working in Sydney before I moved here to work at Riot

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Originally posted by DownVoteGuru

I dont know if you know but when i use mei's icewall on Sam the cyber dog when he is on his cam he phases through the ice and can stay inside it.

i dont even know what any of that means

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Originally posted by askmeaboutmymtgcards

In case you're like me and you kept trying to plant/defuse using the F key because of other games. Everybody I play with thought you couldn't double bind at all, so I hope this is useful.

We left a lot of latitude for double binds, but can't guarantee it'll work the way you want all the time.

For example, with double binding Use and Use Spike: if you have a Cypher camera dart in you and you try to defuse it'll try to remove the dart first. That's just one of the cases where it's hard to guess at your intent because different tactical situations call for different priorities.

For people who want 100% predictability, keep the binds separate. If you can roll with the quirks, double bind your hearts out.

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Originally posted by MadKnifeIV

"That's a knoif"

That's my line!

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I'm Australian, but work on VALOURANT at Riot HQ in Los Angeles, and this post has got me all kinds of confused... And homesick... 🇦🇺


11 Apr

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Originally posted by chazz0418

This bug was mentioned and I thought they said they fixed it and you just needed to restart but guess not

It has been fixed, if you look at the name of the offending file it is 2020-04-07. That is the date the issue occurred and also the date we pushed out a fix to the issue.

One thing I would like to note is that the file would have eventually been cleaned up. The way it works is every time you launch the game a new file is created and the oldest one is deleted. It only keeps a certain number of files around. With enough launches this very large file would have become the oldest and been deleted.

While the immediate issue has been fixed, we are following up on making it so a runaway bug can not cause issues like this in future. This was a very serious bug and has caused a lot of discussion on our side in order to prevent it from ever happening.

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This issue occurred on the 7th during the day and was fixed on the 7th late at night. One thing to note is that the files would have eventually been cleaned up. The way it works is that when you launch the game, it creates a new file and deletes the oldest one. It only keeps a certain number of files.

While the immediate issue was fixed, we have been following up on making it so that a runaway bug can't cause an issue like this in the future.

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Originally posted by supesrstuff11

Yo, is there a good official place to report bugs similar to this? I know there's the megathread on the reddit here, but is there another avenue?

Click the support link in the settings menu, these will eventually end up as tickets in our backlog.

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Originally posted by Enconhun

There's a Riot employee named 'salt', who looks into cheater cases? I bet you regularly check cheater forums to see them cry after a banwave lol

I do not investigate cheaters directly. I manage quality for the game.

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Originally posted by lsfsucks

There is the sticky post bug mega thread on the main page.

This is one way. There is also player support, by clicking the support link in the client. These eventually end up as bug tickets in our backlog.

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Originally posted by Marfi420

Fix doesn't work for me. I have i5-6600k and game uses 100% :(

Game as in VALORANT.exe or RiotClientServices.exe? Which process is using 100%?

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Where are you wanting these displayed instead of player names?

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Ahem, yes. Well. Good thing shotguns shoot more than one pellet, eh?

One of our engineers sorted this. We'll push the fix at first reasonable opportunity.

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Originally posted by ClearSearchHistory

Apologies for hopping on the “reply to dev with unrelated bug” train but: I had an issue where a gun I picked up at the end of a round disappeared at the start of the next one. It also happened to my teammate at the same time. I’d imagine this is just a miscommunication with the server, might have been a lag spike at the start of the round but who knows.

Minor hiccups aside I love the game so far, especially the crisp gunplay having come from csgo.

I don't want to tell you you're wrong, but is it possible it was at the end of a round that then went into overtime? Overtime resets all inventory.

I'll let the testers know to keep an eye out for this though 👍

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One of the things I'm working on right now!

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Originally posted by Vistrib

Indeed!