Valorant

Valorant Dev Tracker




12 Apr

Comment

On the crosshair improvements list. Will sort it out!

Comment

Originally posted by [deleted]

[removed]

I'm sorry to hear that, I hope that over time we'll be able to earn your trust.

Comment

We haven't yet incorporated a lot of our teamwork/communication features into the tutorial, so I'll provide a quick overview of how the "threat indicators" work.

How do they work?

When a teammate dies, a snapshot is taken of the enemy locations visible to that recently deceased player. All remaining living allies get "threat indicators" that point to those last known enemy locations - the closer the location to the viewer, the bigger the indicator. The positions being indicated are not updated as the enemy moves, so it's only reliable information for a few moments, and it's not very precise.

Why are they in the game?

In a perfect world, when an ally dies they promptly share a specific enemy location via voice chat. The rest of your team, simply by listening, can absorb this new info and adjust their tactics to react to the changing game state. These sorts of callouts are critical to making decisions about wh...

Read more
Comment

Originally posted by liamlb663

Any comment on the cheating programs that have already popped up

Comment

Originally posted by coolbrandon101

Only thing I dislike is the mini map, it is so f**king bad

Please, elaborate.

We have a handful of changes in the works related to the clarity of health and ammo status, and the minimap.

If you're having issues finding yourself on the minimap, try turning "Keep Player Centered = On" so the map always positions with you at the center. The trade-off if that you'll lose full map visibility (unless you zoom out a lot), but it might help with reading it quickly.

We'll be looking at everyone's settings to see what players are changing to most frequently, and we'll adjust the defaults where it makes sense.

Comment

Originally posted by Fish-With-Pants

I feel like it’s because the map is orientated differently on each map. My minimap is fixed but on some maps the layout has the bomb sites going left to right while others have it top to bottom (if that makes sense). So you have to orient yourself differently on different maps. Kinda confusing sometimes

We're adding an option to keep the map oriented the same (on the side) all the time, or change the fixed orientation so that your starting side is on the bottom (attacker vs. defender).

Comment

Originally posted by pvpproject

May I ask about accessibility software? I create custom AHK scripts for clients with limited use of their hands (such as RSI, missing fingers, etc), often times these scripts are paired with adaptive controllers.

Most of the scripts I make allow users to toggle things that the game often doesnt allow them too, or presses multiple buttons at once (sometime with a timings between them). For example in Valorant I've had a request to make a toggle run / walk key. All these scripts are aimed at making the users time spent playing more comfortable.

If it's a multiplayer PvP game I aim to get the go ahead from the devs before I start building things for people, and in the past there has been fair concern and pushback from some companies because of the "slippery slope" that these type of things can bring. On the other hand, some companies have even gone as far as to replicate the functionality of our accessibility software straight into their game, specifically ArenaNet bui...

Read more

At the moment we are ok with people using programs like AHK, we can't provide support for them but we will also not actively block them or ban people for running it.

If AHK becomes something that is being abused we may need to restrict it, ideally feature by feature but possibly blocking the whole program. In that case we would make sure we announced the policy change ahead of taking any actions.

I'd hope we'd also be able to work with the community to find alternatives means to improve the game's accessibility. Long term it would be great if we had the needed tools in game for players but even absent that we'd try to provide some accomodation.

Comment

Originally posted by Aleriic

I don't like that it is that way. I have never cheated but I personally think there should be some option to turn it off. I am playing mutliple games and I still fear that the 20 thousand different anti cheat systems will interfere with each other and might get me banned somewhere else. Isn't it possible to implement a feature that it is turned off and if you wanna start the game, then you have to restart to turn it on AND you have a display somewhere that it's currently running? No one wants cheaters and I am all with you in the fight, I still don't want to get banned because let's say XIGNCODE3 from Black Desert Online detects Vanguard as Anti-cheat or vise versa. Cheating is a big issue especially in F2P games, I would even pay 15€ for a Premium Status that prioritizes matching me with other premium people (I think CS:GO had a similiar system).

We're trying to play as nicely with other software as possible, if we find incompatibilities fix them as soon as possible.

You can basically do what you're suggesting (except for the display part) by uninstalling Vanguard when you're not playing. You can uninstall it from Add/Remove programs.

For the display part there might be a quick script someone could write that displays a message on the screen if vgk.sys is loaded. Maybe someone could use something like RainMeter to make a custom desktop text label?

Comment

Originally posted by danker

Correct. It’s Tuesday. :)

Thanks Danker! I'm pretty excited :)

Comment

Originally posted by striker890

Aren't cheats usually loading as an unsigned driver? Can't you make a unsigned version, that only loads if the ms checking is disabled?

Definitely! We try to detect when driver signing is disabled and prevent the game from running.

Comment

Originally posted by [deleted]

[deleted]

We are confident that we're complying with European privacy regulations, we take our obligations to player's privacy seriously.

Comment

Originally posted by Gettrolledsteve

Then could you do that but create a bunch of decoy drivers whitelisted by riot and shuffles them every update? having the cheat makers going troughs a 1000 of fake drivers in order to find the working one? Btw thanks for the answer!

That's a fun idea, I'm not sure if Microsoft would appreciate us doing that though :)

Comment

Originally posted by [deleted]

[deleted]

We take our responsibility as software developers seriously and we'll try to give you as many assurances as we can that this software is safe and secure. We're not perfect but we're putting a lot of effort into to trying to keep players safe.

At some point each player needs to decide whether or not they want to trust any piece of software with their computer. If you don't trust Riot enough to install VALORANT and Vanguard on your computer I'll understand but I hope we can change your mind one day.

Comment

Originally posted by jronehfijfnlwpzkfnir

You should open source this driver for extra piece of mind on our part

I'd love to but we're worried that releasing the source code would make it easier to bypass. I know it sounds a little "security by obscurity" but when talking about client based anti-cheat efforts there're always some elements of that.

Comment

Originally posted by GamerGypps

So effectively you need the driver running 24/7 if you want to play the game. Or uninstall and re-install plus reboot your PC every time you want to play ?

Yes, to play the game you need to have the anti-cheat system installed and initialized at boot. You can uninstall it anytime you like but you will need to reinstall it and reboot before playing.

Comment

Originally posted by MolestingSandwich

As much as I want to believe this line "The Vanguard driver does not collect or send any information about your computer back to us." it gets proven time and time again this is false. Doesn't exactly help your case being a Tencent company and all as well.

I get it, we'll have to earn your trust!

Feel free to monitor what we're doing and call us out if you see something fishy.

Comment

Originally posted by valorantvfio

Hi, I just found this.

I prefer my VM setup with GPU Passthrough much more than dual booting. So far I invested too much time in getting the Vanguard service to stop crashing, so I will setup a dual boot configuration.

However, if you guys decide to allow VMs, how could I find about it? Is there a tech blog or something I can subscribe to?

We have a tech blog: https://technology.riotgames.com/ (I have an article coming out here this week)

For something as directly relevant to the game as VM support we'd likely mention it in our patch notes and/or put it in an article on the game site.

Comment

Originally posted by IkeKap

This is probably a dumb question but are you planning to continue these security practices as the code is updated?

Definitely, security is a process, we can't just say "we did security and now we don't need to think about it anymore". As we make code changes we know that new risks could be introduced and our previous reviews become less applicable.

Comment

Originally posted by Redztar

And this is one of - if not the most important part.

I was so sorry to hear that someone already beat the anti cheat somehow, or "almost".

Can you give some insight into what they did our what happened unless I missed a post or article?

Again thank you for your time and this lovely game! Also if you stumble over my "CB button" so smash it for me thx! :D

The TL;DR version is that we launched our anti-cheat in a more passive mode to begin with in the hopes of reducing the chance of launch week issues. It was also hoped that this soft start would let us observe how cheaters would attack the current system without us fully tipping our hands.

To be honest in hindsight I would have tried to take a different approach because cheaters made progress much more quickly than I expected. The week or two or ramp up time I was hoping for was actually only a few days and so if I could do it again I would have recommended going hard right out of the gate.

Comment

Originally posted by bapplebo

Out of curiosity, if I use something like a PiHole to block outgoing DNS while the game isn't running, what are the consequences of that?

None it'll work fine, we don't have any network connectivity requirements unless the game is running.