Valorant

Valorant Dev Tracker




12 Apr

Comment

Originally posted by 9eemu

Wait so is it bad if I browsed a cheating forum a couple times? I have never cheated even in csgo but I keep checking 1 site to see if they have already come up with cheats

Our anti-cheat system does not run any scans while the game is closed and we definitely don't record your browsing behaviors even when the game is running.

Comment

Originally posted by Venetax

Folks also quickly got some cheats running because e.g. their fog of war system is currently disabled in beta due to issues etc. Lets hope they get it sorted on full release.

This isn't true, the Fog of War system is running

Edit: you're right that we have more security improvements and anti-cheat tech in the works, just wanted to say that Fog of War is doing its thing on the server

Comment

Originally posted by DolphinWhacker

Yeah, just find "C:\Program Files\Riot Vanguard" and change "vgk.sys" to "vgk1.sys" or any other name, then restart your PC. You'll have to rename it back and reboot again when you want to play Valorant.

You can also remove Vanguard (including vgk.sys) by going to Add/Remove programs and uninstalling "Riot Vanguard"

Comment

TL;DR Yes we run a driver at system startup, it doesn't scan anything (unless the game is running), it's designed to take up as few system resources as possible and it doesn't communicate to our servers. You can remove it at anytime.

Vanguard contains a driver component called vgk.sys (similar to other anti-cheat systems), it's the reason why a reboot is required after installing. Vanguard doesn't consider the computer trusted unless the Vanguard driver is loaded at system startup (this part is less common for anti-cheat systems).

This is good for stopping cheaters because a common way to bypass anti-cheat systems is to load cheats before the anti-cheat system starts and either modify system components to contain the cheat or to have the cheat tamper with the anti-cheat system as it loads. Running the driver at system startup time makes this significantly more difficult.

We've tried to be very careful with the security of the driver. We've h...

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Comment

Originally posted by TaigaChuu

Did you guys think about a recap system for reported players like csgo with overwatch has?

Yeah, I'd like to build a system like this one day. It'll have to wait until we have our replay/demo system up and running.

Comment

Originally posted by PGxFrotang

While we're on the topic of binds, any plans to allow custom ability keybinds per agent? I have some really weird binds for the abilities (I copied my CSGO utility binds) and it'd be nice to pick which ability I'd like on my most accessible keys. This mainly comes into play with the abilities that instantly throw an object.

Yes, but I don't have enough info to provide insight around timing.

Comment

If you suspect someone is cheating it's very helpful if you report them via the in game report system. If you have video clips or other details you would like to share please send them in via a support ticket.

You can also message me with the details but since I'm only one person and I sleep sometimes it's more effective to send in a support ticket so we can guarantee someone sees it.

Comment

Originally posted by tuxubuntu

Hi, I'm sorry to resurrect a weeks-old discussion but I just wanted to suggest looking at requiring a passed-through graphics card and allowing in that case. Since League already does this there is precedent for it, and doing so would still completely cut off virtualized bot farms without a dedicated GPU per instance, which would quickly run out of space and skyrocket the cost of large-scale cheating.

If you'd like to see a counterargument for virtual machines, I wrote a more detailed post here about why I believe a blanket ban on all virtualization is not the right move here.

Anyway, I really hope you and your team reconsider this decision. I've been looking forward to the game since first announcement and I'll be quite disappointed...

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Thanks for the suggestion but we're not planning on supporting VMs even with GPU pass-through right now.

We may change our stance in the future if the amount of disruption caused by the restriction becomes larger than the security gains but for now we don't have any plans to support virtual machines.

Comment

Originally posted by AetherPrismriv

/u/RiotArkem check this out, it is a really nice quality of life improvement

Thanks, I'll make sure our designers have seen it!

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Originally posted by fjudgeee

Hey Im from Germany and I received a drop in my twitch acc and got the confirmation to be in the beta via email from riot. But if I login to my riot account it says I’m not in the beta yet and I should link my twitch acc and watch streams to get a drop. ?!?!

I'd recommend opening a Player Support ticket, they can check out the details of your account

Comment

Originally posted by Xeophon

A friend of mine said he wants the skin because it “breaks” the boundaries of the default weapon skin with the blue stripes around the whole skin. Prism skins for example are just a blue-ish recolor, Sage’s Classic is a green classic etf.

Edit: Also the skin has some leather wraps at the handle.

Oh! So does he mean it looks like a shape change even though it isn’t? Or seems like a more drastic change than just changing color. What’s he think of Jett’s gun? Or Phoenix’s?

Comment

Originally posted by jungleisfeeding

see you get me haha, honestly I’m just really happy with the game overall. Been waiting for something new and refreshing, game has made me fall in love with FPS games again.

I’m so happy to hear that! It’s been overwhelming seeing how many players are enjoying the game and want to get into beta. The team has been working so hard, especially to get to beta and launch, so it’s an honor that people like the game. :)

Comment

Originally posted by PercyZackson

I’m honestly not entirely sure since I don’t entirely know what the originals look like, but the omen looks cool to me because it looks sleek with the all black and blue lines. Color is an easy way to stand out but good design can make it stand out also.

That’s helpful! Thank you for sharing! :)

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Originally posted by jungleisfeeding

I think it’s the way it looks , omens my favourite right now because of his kit, you can smoke any place from little corners and crannys , 2 teleports. + the guns mummified and is glowing blue that’s bad ass. Maybe I’m thinking a little too much but I’m actually really loving the skin design on all of them.

Aw that’s great to hear. If I’m getting what you’re saying, it sounds like the skin fits Omen for you. Omen is also my main, which is why I love the skin so much myself. I think it fits his look and I love that it’s on the Ghost so I can be extra sneaky.

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Originally posted by HvppyFeet

What about tap to interact? I don’t want to have to hold a key to plant/defuse. I’d like to bind it to my scroll wheel.

We'll have a chat about this. Assuming there are no weird interactions I think we can add it at some point.

Comment

Originally posted by PercyZackson

I’m not the same guy but I like the ones that stand out the most from the original skin. So I like sage’s and omen’s, etc.

I’d still love to hear what you think. :) So is color the main thing that makes them stand out for you? Asking since Omen’s is mainly black.

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Originally posted by jungleisfeeding

Omens That’s first off my list, the ghost looks way too nice

Mind sharing what you like about it? I’m curious to hear about what people like about the specific character guns. Is it the way it looks? Is it that it fits Omen? Something else?

Comment

Originally posted by jungleisfeeding

Thanks for confirming this ! Wasn’t too sure if it was true or not some guys I met ingame told me cheers !

Np! :) Which skin are you eyeing? I want Omen’s and Raze’s.

Comment

Originally posted by jungleisfeeding

I heard that you still have to pay for the skin once you unlock it, is that true?

Nope, you don’t need to pay for the agent gun skin. You can unlock it with experience just like the other levels in each agent contract.

Comment

Originally posted by moemaomoe

Any plans to have built in macros? For example in cs my smoke and flash keys are alias scripted to stretch my crosshairs to the edge of my screen so I can line stuff up and when I hit 1 or 2 to switch back to my gun it goes back to crosshair size 4. This way the player might be able to circumvent some weird interactions when they double bind.

We have some sweet plans with respect to aiming thrown or launched objects. Should help with that specific usage case, at least.