Thanks for the update. Shame there was no info on Geneviève Dieudonné. I’d also like that art work in the keep. You could even spin it as bardin drawing the castle to impress Catherine with his art skills.
Thanks for the update. Shame there was no info on Geneviève Dieudonné. I’d also like that art work in the keep. You could even spin it as bardin drawing the castle to impress Catherine with his art skills.
This has been changed so anyone who hit a negative value has now been pushed back up to zero.
It doesn’t right now, but will be fixed soon and will count any you bought and haven’t been counted for yet automatically.
Welcome to our first in a series of status updates from the Shark Tank. Last week, the first installment of the ‘Curse of Drachenfels’ hit the live servers along side the kick off for Season 2 and patch 2.1!
What would Vermintide 2 be without rats? Well, actually it would still be quite cool since you’d still get to fight the Norscans and Beastmen, b...
Read moreUnfortunately I can’t see what caused this to occur. Should this re-occur, please copy and paste another crash report in here.
it’s a crash in the nvidia driver, try a clean re-install of it and see if that helps.
Yep!
When you log in to the game, the game checks with Steam which DLC you own. If the game is told by Steam that you don’t own any DLC, but the game detects DLC items in your inventory, we hide them in order to protect and maintain the value of DLC items for those who have purchased them. This happens if:
A: a player has refunded a DLC or
B: steam is in crisis and cannot communicate with the game what DLC you own
In the case of the latter, just waiting for Steam to ‘wake up’ will fix the issue. In the case of the former, well… you can’t own what you don’t own.
You’re not wrong. The process is much harder since we shipped launcher 3.0 (as pictured) and updating it is quite a tedious process compared to previously (with added benefits like localisation).
I’ll get around to it… probably not today though.
This looks to be a GPU driver-related crash, producing the error: DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DRIVER_INTERNAL_ERROR
Please run through the solutions listed here: https://support.fatshark.se/hc/en-us/articles/360034654593--PC-How-to-resolve-GPU-crashes
Steam is very broken right now and producing all sorts of issues, please check back in a couple of hours.
Apologies, I’d completely missed the crash report. I’ve raised it with development.
Steam is very broken, although you may be able to launch Vermintide 2 it’s likely to be an unstable experience - would advise holding off for an hour or so.
Ok, well, Steam is very broken right now - would advise checking back in a couple of hours.
Steam is very broken right now, I suspect this is related.
Edit: Unrelated, issue due to Steam downtime.
We’d like to revisit deeds for sure, but that wont be in the short term if I am being honest.
I doubt we’ll see the V1 skins split, they’re complete skins and we’ve no plans to split them in to seperate pieces at this time.
Can’t say for sure about the Arrogance Lost recolours though. I don’t know how much work it was to bring the original ones in to V2, but I can ask of course
Sounds like the old FPS bug everyone was getting. Do you get screen freezes on DX12? The only solution I could find was using DX11 but then you’d still get FPS drops during hordes. The bug would show up during a patch then disappear on its own a few patches later. Happened to me and all my mates at different patches during the games life. What was weird was that my wife got it during the summer solstice patch, my mate got it during the orkri challenges patch and I got it during the Bögenhafen patch…
I think we changed some dlc entitlement scripts today to solve a few issues surrounding shilling bags, skins from V1 and similar issues that arise with Lohners Emporium.
Might be from that. I’ll try to convince Tom to let everyone keep them who doesn’t use them up
We have a post going out on Friday - the first in an series of updates from us that were looking to get out weekly. We’ll talk a bit about the week, touch on some game designer thoughts on some topics being discussed etc.
It’s a new approach for us so do let us know what you think about these updates we’ll be giving. We’ll need to find out feet a bit with them and find the best way to get them together without taking too much time from the devs’ day to day.
I’ll try to get some information I can share for you on what’s next for Drachenfels for that. Maybe I can convince someone to share a screenshot or two.