Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




04 Mar

Heroes, It’s been six years! You’ve been slaying rats, northlanders, goats, and sometimes each other (More on that later, eh?) and we couldn’t be more grateful that you’re still around, having fun with our game. At the end of the day, this game wouldn’t be worth making if it wasn’t for you guys, so from the bottom of our hearts, thank you for being part of this great community!

The 6-year anniversary event will start on all platforms on March 7 and finish on March 17. As always, our heroes will be able to celebrate by having a proper night out in the ‘A Quiet Drink’ map, which will be enabled alongside the event. There’s also a brand-new portrait frame to go along with it, as well as double XP!

But that’s not all! We’re doing something special to go along with this particular celebration…!

Versus Alpha Test, open to all owners of Vermintide 2 on PC! You probably know this if you saw last week’s dev blog, but we’re holding another Alpha Test... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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And there’s a juicy extra going along with it!

Heroes,

It’s been six years! You’ve been slaying rats, northlanders, goats, and sometimes each other (More on that later, eh?) and we couldn’t be more grateful that you’re still around, having fun with our game. At the end of the day, this game wouldn’t be worth making if it wasn’t for you guys, so from the bottom of our hearts, thank you for being part of this great community!

The 6-year anniversary event will start on all platforms on March 7 and finish on March 17. As always, our heroes will be able to celebrate by having a proper night out in the ‘A Quiet Drink’ map, which will be enabled alongside the event. There’s also a brand-new portrait frame to go alon...

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Hi @lysolet,

Your logs show you’re running into a GPU-related crash. I recommend running through our GPU crash solutions, here:

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01 Mar

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    Aqshy on Forums - Thread - Direct

There’s definitely stuff coming for console, we haven’t forgotten you all! <3

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    Aqshy on Forums - Thread - Direct

Not sure if I’m at liberty to share the numbers we see on live backend day to day, but I can post what I said earlier on Reddit as this line in the dev blog makes it seem like the amount of new players playing the alpha is larger than it is.

We were pretty open we sent out 10k keys pulled from who registered in our sign ups, of which the vast majority had 100+ hours, so the vast majority of those keys were players with 100+ hours. Whether they actually tested the game mode they signed up for and filled out the survey is a different matter entirely (activate your keys and do the surveys, folks!).

Brand new players, and players with lower hours have access to this game mode, too and it’s a playerbase we don’t get to hear too often from, so we felt it important to get their feedback as well, so we can make a game mode that works for veterans and new players.

This next alpha is open to all owners of V2, so if you didn’t get a chance to test or your worr...

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Greetings Heroes and Pactsworn alike,
My name is Joakim and I’m the Design Director for Vermintide 2. In this dev blog, I want to look at some findings from the Versus Closed Alpha Test and give you an update on the state of Versus.

To kick this off I want to extend our deepest gratitude to all of you who participated in the Closed Alpha Test. From a developer standpoint, it is always a scary feeling putting things out to you players for initial impressions, but we came out of this with the feeling of overwhelming success. You seemed to have a good time, we got a ton of good feedback, the servers were fairly stable and we did not see any overly alarming crashes or issues preventing play. In short, we couldn’t have hoped for anything more.

Now, on to some stats!

The Closed Alpha Test saw slightly over 3600 players on PC participating in a total of 6056 rounds across 2093 games. The overall majority of those ended up with a clear winner, with 7% en... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Feb

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In this dev blog, Vermintide 2’s Design Director, Joakim, talks about the takeaways and solves that Fatshark learned from the Versus Closed Alpha Test.

Greetings Heroes and Pactsworn alike,

My name is Joakim and I’m the Design Director for Vermintide 2. In this dev blog, I want to look at some findings from the Versus Closed Alpha Test and give you an update on the state of Versus.

To kick this off I want to extend our deepest gratitude to all of you who participated in the Closed Alpha Test. From a developer standpoint, it is always a scary feeling putting things out to you players for initial impressions, but we came out of this with the feeling of overwhelming success. You seemed ...

Read more

27 Feb

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Originally posted by XIX Victorious Aut Mortis: Nope. won't happen as it is filled with other stuff also depending on when V2 is set wether or not Mordheimw as cleaned up already or not or completely leveled. deepening on Source.
Vermintide is set on the beginnings of the End Times, long after Mordheim was leveled by Magnus the Pious. I agree that the setting is really cool, though, wish we could explore it proper.

26 Feb

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Hi @PhonkEnjoyer,

Sorry to hear this.

Historically, Backend Error 1010 has been linked to temporary server disruption and usually clears up after a short period.

Is the error still occurring now?

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We haven’t made any recent network updates. However, OS updates have been made and something hasn’t been playing nicely recently. Unfortunatley this isn’t something that we are able to fix on our end.

As I mentioned before, several players facing these errors have been able to resolve them by downloading the latest Windows updates. If possible, I recommend to try this.


22 Feb

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Bit late, but console is not abandoned, not at all! This issue in OP is already fixed and compensation was rolled out to users, for instance, and more content is coming out for console for sure, alongside any regular updates and fixes.

Regarding Versus and console, we’ll have a dev blog coming out sometime soon that will touch on this subject.

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Thanks! I’ve manually unlocked the Amulet of Ashur and you should hopefully be able to speak to Oleysa and proceed as normal now. Please let me know if there’s any issue.

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Hi @deviani,

Could you please provide me with your Steam profile URL (e.g. Steam Community :: [Fatshark] Lev) so we can look into this?

Thanks!


21 Feb

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    [Fatshark] Aqshy on Steam Forums - Thread - Direct
Originally posted by Gorwe:
Originally posted by Fatshark Aqshy: It's not uncommon. They are on a timer (barring some other factors). You can have 4 up at the same time for legend, with 2 being the same. Sometimes a bug occurs where you get more, but it's not the norm.

So, it IS a bug? Huh. Two Gasrats walking almost inside eachother ... who would have thought?

While at it, please do limit the amount of specials in the final event of Trail. Having like 4 Storms active due to t...
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    [Fatshark] Aqshy on Steam Forums - Thread - Direct
It's not uncommon. They are on a timer (barring some other factors). You can have 4 up at the same time for legend, with 2 being the same. Sometimes a bug occurs where you get more, but it's not the norm.
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Hi @okesska,

Sorry to hear this.

Recently we’ve seen a spike of SSL_CONNECT_ERROR and SSL_BACKEND_ERROR which seems to be being caused by something not playing nicely with Windows.

Many other players have had success resolving these errors by installing the latest Windows updates. Please ensure you have the latest updates and let me know if the error persists.


20 Feb

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    Aqshy on Forums - Thread - Direct

We’ll have more opportunities to test soon! Stay tuned!


16 Feb

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    Aqshy on Forums - Thread - Direct

I’d say it’s an apples to oranges scenario. They’re in the same group (fruit, for example), but they’re different items (different fruit). You should expect to engage in more melee mechanics in V2 than in Darktide, and most ranged will be used in a scenario with specials involved (maybe some elites depending on what you play). “Shields” do not regen, in the way you’re used to at least. Instead, depending on your talents, killing enemies will generate temp health that will decay unless replenished. The skill ceiling is near limitless and if you ever find yourself topping out, you can find mods in the workshop that make the game near impossible to beat, only limited by your CPU power.

Dodging will be your bread and butter as your block is limited. There’s less ranged enemies here, but once you get on solid footing, you can learn to dodge and attack at the same time to make the most of things. :slight_smile:...

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