Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




30 May

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Hotfix 5.5.6 - 4th of June Versus
  • Fixed a couple of crashes related to unspawned or unselected characters
  • Fixed server crash that'd occur when players leave during hero select before being put on a specific side
  • Versus Voip Clients won't be in voip chat anymore when they have voice chat disabled
  • Bestigors won't crash dedicated servers while charging through Chaos Warriors anymore.
  • Fixed server crash in character select related to a player friend joining a game after another player leaves.
  • Fixed frame perfect server crash when player hot-joins at the same time as a Pactsworn character die-die
  • Fixed two crashes for Gamepad users caused by UI shenanigans.
  • Fixed server crash when a player hot joins during a small window when a match finishes
  • Defrosted the Globadiers' frozen hands and instead will do t...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 May

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Thanks for mentioning it, fellas! Dates on the launcher amended to show the duration of our event (originally it was showing the duration of the official warhammer skulls event)

25 May

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If you PM me your gamertag I'll take a look


24 May

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Originally posted by IllustriousRise9392

Is a PS5 upgrade on the table at all?

Since V2 is a PS4 game we can't fully take advantage of the PS5 but we've implemented a system to acknowledge what console you're on so if you're on PS5 you get 1440p/60fps. 


23 May

Watch our latest trailer here! Heroes! We’ll be running a new Alpha soon, the Returning Alpha Test, or RAT for short! Thanks for all your naming suggestions from the last dev blog.

The RAT will be open to all owners of Vermintide 2, and it’ll run between May 30 - June 9 on PC.

[Event is LIVE! Check out the patch notes here:]
https://store.steampowered.com/news/app/552500/view/4148457371248323324

Loadout sy... Read more
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Originally posted by fps67

Anyone know if this has dropped for console yet? Not home to check at the moment

Yes it has. We set it live 10.00AM UTC+1

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Originally posted by spiritofporn

In all the years since WoM released, I've never played weaves. How do you get the illusions?

Unlock the weapon in the Athanor and you will unlock the accompaning illusion in adventure

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Originally posted by Independent-Job-7271

Anyone know if the loadouts affect the bots too? Or is the loadout mod still needed? Also nice to see that chest of trial be adressed. It was almost a guaranteed wipe if you got in in the first or second map. 

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It supports bot loadouts aswell

Comment

Originally posted by Xendrus

How in the name of shit is this 25 gigs?

Lots and lots of chaos wastes level fixes

Hotfix 5.5.1 - 24th of May Fixes
  • Fixed a network crash related to loadouts.
  • (Chaos Wastes) Fixed crash if gaining "Ranald's Mighty Gamble" boon while wielding a level object.
  • (Chaos Wastes) Fixed a crash on Slaughter Bay related to pathfinding.
  • (Chaos Wastes) Fixed a host crash when Necromancer's skeletons walked into healing zones spawned by bombs with certain boons.
  • Fixed the Tri-skull Crown missing its store icon on Lohner's Emporium.
  • Fixed the pop ups for unseen rewards never showing up.
Heroes! The time has come again to celebrate Warhammer through the Skulls event!
Between May 23 - June 9 you can rampage through the Vermintide in the Skulls for the Skull Throne in-game event. Earn new rewards by collecting skulls, or just participate in the carnage.

Together with the in-game even... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

My name is Anton and I’ve been working as a sound designer at Fatshark and Vermintide 2 for the past two and a half years. I have been working as a sound designer for the past ten years and have been working with and around music and sound for as long as I can remember.

Trivia about me:
  • I have the best dog named Håkan
  • I can tie my shoes really fast (worked part-time in a shoe store for a couple of years)
  • I’ll turn off a movie or show if they have bad-sounding doors.
In this developer blog, I’d like to highlight what it takes to add to and administer an already great sound landscape (soundscape) present in Vermintide 2. Mostly, I want to highlight some details in the sound design of Vermintide 2.

On Vermintide 2 we currently have two sound designers: myself and David. I create and implement most of the sound effects while our audio lead, David, handles the VO. Both of us starte... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 May

Comment

Originally posted by cjf_colluns

This is an old thread, but I’m coming from searching google for “vermintide 2 swap LB and RB,” as I am used to the default controls for Darktide which has mark/ping on LB and ability on RB. Is there anyway to do this?

Unfortunately only for left handed players


26 Apr

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In V1 you could get a beer from Lohner at the red moon inn (V1's version of the keep) and could fistfight with other drunk players 😄

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Try turning on gamepad ui


23 Apr

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@DeLaurec thanks!

Hm, there are some references to Hardware-Accelerated GPU Scheduling not being enabled. You can enable this by the following:

  1. Open the Start menu
  2. Search for ‘Graphics Settings’
  3. Select ‘Change default graphics settings’
  4. Set ‘Hardware-accelerated GPU Scheduling’ to On

It may also be worth a clean reinstallation of your GPU drivers:

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Comment

Thanks for the update. I’ve queried this with our engine developers and they also theorised that your library file may have become corrupted and isn’t saving correctly. Just to be sure, could you try deleting your shader_cache.pipe_lib file once more?

After deleting it, please launch Vermintide 2 and if the stutters occur again, please wait for these to stop, then exit the game, and check again on subsequent game launches to see if the issue persists.

The engine developer provided this explanation:

It’s also good to know that when deleting the shader_cache.pipe_lib it will stutter the first time played, as there is nothing cached. And it will stutter each time a new shader is encountered in game, so it may take a little while until everything is seen and cached.
So if the test was to just delete the file and start the game and experienced stutter, then that is to be expected. However, if the saving of the cache works as expecte...

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